Difference between revisions of "LlTriggerSoundLimited"
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Revision as of 17:49, 20 February 2007
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Plays sound at volume, centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west
|• string||sound||–||inventory item or UUID|
|• float||volume||–||between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)|
If the object moves the sound does not move with it.
Use llPlaySound to play a sound attached to the object.
function void llTriggerSoundLimited( string sound, float volume, vector top_north_east, vector bottom_south_west );