Difference between revisions of "LlTriggerSoundLimited"

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|p1_type=string|p1_name=sound|p1_desc
|p1_type=string|p1_name=sound|p1_desc
|p2_type=float|p2_name=volume|p2_desc
|p2_type=float|p2_name=volume|p2_desc
|p3_type=vector|p3_name=top_north_east
|p3_type=vector|p3_name=top_north_east|p3_desc=position in {{HoverLink|Viewer coordinate frames#Region|Origin is the origin of the region which "owns" the object.|region coordinates}}
|p4_type=vector|p4_name=bottom_south_west
|p4_type=vector|p4_name=bottom_south_west|p4_desc=position in {{HoverLink|Viewer coordinate frames#Region|Origin is the origin of the region which "owns" the object.|region coordinates}}
|func_footnote=If the object moves the sound does not move with it.<br/>Use {{LSLG|llPlaySound}} to play a sound attached to the object.
|func_footnote=If the object moves the sound does not move with it.<br/>Use {{LSLG|llPlaySound}} to play a sound attached to the object.
|func_desc=Plays sound at volume, centered at but not attached to object, limited to the box defined by vectors '''top_north_east''' and '''bottom_south_west'''
|func_desc=Plays sound at volume, centered at but not attached to object, limited to the box defined by vectors '''top_north_east''' and '''bottom_south_west'''
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|examples
|examples
|helpers
|helpers
|also_functions=*{{LSLG|llPlaySound}}
|also_functions={{LSL DefineRow||[[llPlaySound]]}}
*{{LSLG|llTriggerSound}}
{{LSL DefineRow||[[llTriggerSound]]}}
|also_tests
|also_tests
|also_events
|also_events

Revision as of 16:11, 14 July 2007

Summary

Function: llTriggerSoundLimited( string sound, float volume, vector <span title="position in region coordinates" style="border-bottom:1px dotted; cursor:help;">top_north_east, vector <span title="position in region coordinates" style="border-bottom:1px dotted; cursor:help;">bottom_south_west );

Plays sound at volume, centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)
• vector top_north_east position in region coordinates
• vector bottom_south_west position in region coordinates

If the object moves the sound does not move with it.
Use llPlaySound to play a sound attached to the object.

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
All Issues ~ Search JIRA for related Bugs

Examples

See Also

Functions

•  llPlaySound
•  llTriggerSound

Deep Notes

Search JIRA for related Issues

Signature

function void llTriggerSoundLimited( string sound, float volume, vector top_north_east, vector bottom_south_west );