llTriggerSoundLimited

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Revision as of 12:44, 14 February 2007 by Strife Onizuka (talk | contribs)
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Summary

Function: llTriggerSoundLimited( string sound, float <span title="between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)" style="border-bottom:1px dotted; cursor:help;">volume, vector top_north_east, vector bottom_south_west );

Plays sound at volume, centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west

• string sound inventory item or UUID
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)
• vector top_north_east
• vector bottom_south_west

If the object moves the sound does not move with it.
Use llPlaySound to play a sound attached to the object.

Examples

See Also

Deep Notes

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Signature

function void llTriggerSoundLimited( string sound, float volume, vector top_north_east, vector bottom_south_west );