Difference between revisions of "LlUnSit"
Jump to navigation
Jump to search
Fred Gandt (talk | contribs) (Changed examples. More info notes. Using method more useful to note when learning. Included note and example demonstrating that changed is triggered by the un-sitting too.) |
|||
Line 10: | Line 10: | ||
|constants | |constants | ||
|examples= | |examples= | ||
<lsl>// | <lsl>// UnSit on Sit, Using a sit target | ||
default | default | ||
{ | { | ||
state_entry() | state_entry() | ||
{ | { | ||
llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION); // | llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION); // Needed for llAvatarOnSitTarget to work. The vectors components must not all be set to 0.0 | ||
} | } | ||
changed(integer change) // | changed(integer change) // Triggered when various changes are sensed. | ||
{ | { | ||
if (change & CHANGED_LINK) // | if(change & CHANGED_LINK) // When an agent sits on an object they become a new link. | ||
{ | { | ||
key user = llAvatarOnSitTarget(); | key user = llAvatarOnSitTarget(); // Store the UUID of any agent sitting on the sit target. | ||
if (user) //the | if(user) // An avatar is on the sit target. | ||
llUnSit(user); // | llUnSit(user); // Un-Sit the avatar. | ||
} | } | ||
} | } | ||
}</lsl> | }</lsl> | ||
<lsl>// | <lsl>// UnSit on Sit, NOT using a sit target | ||
default | default | ||
{ | { | ||
changed(integer change) // | changed(integer change) // Triggered when various changes are sensed. | ||
{ | { | ||
if (change & CHANGED_LINK) // | if(change & CHANGED_LINK) // When an agent sits on an object they become a new link. | ||
{ | { | ||
integer | integer links = 0; // Create an integer type variable. | ||
if(llGetObjectPrimCount(llGetKey()) < (links = llGetNumberOfPrims())) // During the check store the number of links. | |||
// If the number of prims is fewer than the number of links, the last must be an avatar. | |||
llUnSit(llGetLinkKey(links)); // Use the key of the last link to be added (the avatar) to call llUnSit(). | |||
else | |||
llOwnerSay("Some kind of linking or unlinking has changed me but, I am not being sat on."); | |||
// llUnSit() triggers the changed event too (the number of links is reduced by 1). | |||
} | } | ||
} | } |
Revision as of 11:46, 17 May 2010
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llUnSit( key id );220 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
If the agent identified by id is sitting on the object the script is attached to or is over land owned by the object's owner, the agent is forced to stand up.
• key | id | – | avatar UUID that is in the same region |
Caveats
Examples
<lsl>// UnSit on Sit, Using a sit target default {
state_entry() { llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION); // Needed for llAvatarOnSitTarget to work. The vectors components must not all be set to 0.0 } changed(integer change) // Triggered when various changes are sensed. { if(change & CHANGED_LINK) // When an agent sits on an object they become a new link. { key user = llAvatarOnSitTarget(); // Store the UUID of any agent sitting on the sit target. if(user) // An avatar is on the sit target. llUnSit(user); // Un-Sit the avatar. } }
}</lsl> <lsl>// UnSit on Sit, NOT using a sit target
default {
changed(integer change) // Triggered when various changes are sensed. { if(change & CHANGED_LINK) // When an agent sits on an object they become a new link. { integer links = 0; // Create an integer type variable. if(llGetObjectPrimCount(llGetKey()) < (links = llGetNumberOfPrims())) // During the check store the number of links. // If the number of prims is fewer than the number of links, the last must be an avatar. llUnSit(llGetLinkKey(links)); // Use the key of the last link to be added (the avatar) to call llUnSit(). else llOwnerSay("Some kind of linking or unlinking has changed me but, I am not being sat on."); // llUnSit() triggers the changed event too (the number of links is reduced by 1). } }}</lsl>