Difference between revisions of "LlVecDist"

From Second Life Wiki
Jump to navigation Jump to search
m
m (~description +notes)
Line 6: Line 6:
|p2_type=vector|p2_name=vec_b|p2_desc=Any valid vector
|p2_type=vector|p2_name=vec_b|p2_desc=Any valid vector
|return_type=float
|return_type=float
|return_text=that is the undirected nonnegative distance between '''vec_a''' and '''vec_b''' ( [[llVecMag]]('''vec_a''' - '''vec_b''') ).
|return_text=that is the undirected nonnegative distance between '''vec_a''' and '''vec_b'''.
|spec
|spec
|caveats
|caveats
Line 28: Line 28:
|also_tests
|also_tests
|also_articles
|also_articles
|notes
|notes=
* Mathematically equivalent to:
** [[llVecMag]]( vec_a - vec_b )
** [[llSqrt]]( (vec_b.x - vec_a.x) * (vec_b.x - vec_a.x) + (vec_b.y - vec_a.y) * (vec_b.y - vec_a.y) + (vec_b.z - vec_a.z) * (vec_b.z - vec_a.z) )
|cat1=Math/3D
|cat1=Math/3D
|cat2=Vector
|cat2=Vector

Revision as of 03:27, 10 October 2011

Summary

Function: float llVecDist( vector vec_a, vector vec_b );

Returns a float that is the undirected nonnegative distance between vec_a and vec_b.

• vector vec_a Any valid vector
• vector vec_b Any valid vector

Examples

<lsl> default {

   state_entry()
   {
       vector input_1 = <1.0,2.0,3.0>;
       vector input_2 = <3.0,2.0,1.0>;
       llOwnerSay("The distance between " + (string) input_1 +
           " and " + (string) input_2 + " is: "+(string)llVecDist(input_1, input_2) );
   }

}

</lsl>

Notes

  • Mathematically equivalent to:
    • llVecMag( vec_a - vec_b )
    • llSqrt( (vec_b.x - vec_a.x) * (vec_b.x - vec_a.x) + (vec_b.y - vec_a.y) * (vec_b.y - vec_a.y) + (vec_b.z - vec_a.z) * (vec_b.z - vec_a.z) )

See Also

Functions

•  llVecMag
•  llVecNorm

Deep Notes

Search JIRA for related Issues

Signature

function float llVecDist( vector vec_a, vector vec_b );