LlVecDist
From Second Life Wiki
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llVecDist( vector vec_a, vector vec_b );| 14 | Function ID |
| 0.0 | Forced Delay |
| 10.0 | Energy |
Returns a float that is the undirected nonnegative distance between vec_a and vec_b.
| • vector | vec_a | – | Any valid vector | |
| • vector | vec_b | – | Any valid vector |
Examples
default { state_entry() { vector input_1 = <1.0,2.0,3.0>; vector input_2 = <3.0,2.0,1.0>; llOwnerSay("The distance between " + (string) input_1 + " and " + (string) input_2 + " is: "+(string)llVecDist(input_1, input_2) ); } }
This article wasn't helpful for you? Maybe the related article at the LSL Wiki is able to bring enlightenment.

