Difference between revisions of "LlVecMag"

From Second Life Wiki
Jump to navigation Jump to search
m
m
Line 5: Line 5:
|p1_type=vector|p1_name=vec|p1_desc
|p1_type=vector|p1_name=vec|p1_desc
|return_type=float
|return_type=float
|return_text=that is the magnitude of the vector (the undirected nonnegative distance from {{LSLP|vec}} to <0.0, 0.0, 0.0>).
|return_text=that is the magnitude of the vector (the undirected non-negative distance from {{LSLP|vec}} to {{LSL VR|0.0|0.0|0.0}}).
|spec
|spec
|caveats
|caveats
Line 27: Line 27:
|notes=
|notes=
* Mathematically the formula for vector magnitude is
* Mathematically the formula for vector magnitude is
**  [[llSqrt]](vec.x * vec.x + vec.y * vec.y + vec.z * vec.z)
**  <code>[[llSqrt]](vec.x * vec.x + vec.y * vec.y + vec.z * vec.z)</code>
|permission
|permission
|negative_index
|negative_index

Revision as of 09:06, 20 July 2012

Summary

Function: float llVecMag( vector vec );

Returns a float that is the magnitude of the vector (the undirected non-negative distance from vec to <0.0, 0.0, 0.0>).

• vector vec

Examples

<lsl> default {

   state_entry()
   {
       vector input = <1.0,2.0,3.0>;
       llSay(0,"The magnitude of "+(string)input+" is "+(string)llVecMag(input) + ".");
   }

}

</lsl>

Notes

  • Mathematically the formula for vector magnitude is
    • llSqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z)

See Also

Functions

•  llVecNorm The vector normal
•  llVecDist The distance between two vectors

Deep Notes

Search JIRA for related Issues

Signature

function float llVecMag( vector vec );