Difference between revisions of "LlVecNorm"
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(adding zero vector caveat) |
m (changed it back to |Return_text: since there's only one normalized vector) |
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Line 4: | Line 4: | ||
|p1_type=vector|p1_name=vec|p1_desc=Any valid vector | |p1_type=vector|p1_name=vec|p1_desc=Any valid vector | ||
|return_type=vector | |return_type=vector | ||
| | |Return_text=that is '''vec''' normalized (a unit vector sharing the same direction as '''vec'''). | ||
|func_footnote=Functionally equivalent to: <code>'''vec''' / [[llVecMag]]('''vec'''))</code> | |func_footnote=Functionally equivalent to: <code>'''vec''' / [[llVecMag]]('''vec'''))</code> | ||
|spec | |spec |
Revision as of 03:14, 11 August 2009
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Summary
Function: vector llVecNorm( vector vec );13 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns the vector that is vec normalized (a unit vector sharing the same direction as vec).
• vector | vec | – | Any valid vector |
Functionally equivalent to: vec / llVecMag(vec))
Caveats
- Will return <0.0, 0.0, 0.0> when <0.0, 0.0, 0.0> is given as input.
Examples
<lsl> default {
state_entry() { vector input = <1.0,2.0,3.0>; llSay(0,"The unit vector on "+(string)input+" is: "+(string)llVecNorm(input) ); }
}
</lsl>