Difference between revisions of "LlVolumeDetect"
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|spec | |spec | ||
|caveats= | |caveats= | ||
*VolumeDetect is not the same as Phantom; the former is truly collisionless, so that physical VolumeDetect objects will fall through the ground, whearas Phantom objects will not. | |||
*Does not work on attachments. | *Does not work on attachments. | ||
*Only detects physical objects. -- ''This might be a bug'' | *Only detects physical objects. -- ''This might be a bug'' |
Revision as of 11:42, 28 October 2008
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Summary
Function: llVolumeDetect( integer detect );248 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
If detect is TRUE, object becomes phantom but triggers collision_start and collision_end events when other objects start and stop interpenetrating.
• integer | detect | – | TRUE enables, FALSE disables |
Caveats
- VolumeDetect is not the same as Phantom; the former is truly collisionless, so that physical VolumeDetect objects will fall through the ground, whearas Phantom objects will not.
- Does not work on attachments.
- Only detects physical objects. -- This might be a bug
- Can only be applied to the root prim. -- This is probably a bug.
Examples
<lsl>default {
state_entry() { llVolumeDetect(TRUE); // Starts llVolumeDetect } collision_start(integer total_number) { llSay(0, "Detected!"); // Tells you when something penetrates the prim }}</lsl>