llVolumeDetect

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Revision as of 07:12, 29 October 2008 by Strife Onizuka (talk | contribs)
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Summary

Function: llVolumeDetect( integer detect );

If detect is TRUE, physical object and avatars can pass through the object, like Phantom, but triggers collision_start and collision_end events when other objects start and stop interpenetrating.

• integer detect TRUE enables, FALSE disables

VolumeDetect is not the same as Phantom; the former is truly collisionless, so that physical VolumeDetect objects will fall through the ground, whereas Phantom objects will not.

Caveats

  • Does not work on attachments.
  • Only detects physical objects and avatars.
  • Can only be applied to the root prim.
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Examples

<lsl>default {

   state_entry()
   {
       llVolumeDetect(TRUE); // Starts llVolumeDetect
   }
   collision_start(integer total_number)
   {
       llSay(0, "Detected!"); // Tells you when something penetrates the prim
   }
}</lsl>

See Also

Events

•  collision_start
•  collision
•  collision_end

Functions

•  llPassCollisions

Deep Notes

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Signature

function void llVolumeDetect( integer detect );