LlWanderWithin debugging

From Second Life Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

<lsl> float speed = 2.0; vector wanderRange = <15.0, 15.0, 15.0>;

debugMsg(string msg) {

   //llOwnerSay(msg); //comment this line out to turn off debug messages

}

setup() {

   llDeleteCharacter();
   llResetScript();

}

doStuff() {

   llWanderWithin(llGetPos(), wanderRange, []);

}

default {

   state_entry()
   {
       llCreateCharacter([CHARACTER_DESIRED_SPEED, speed, CHARACTER_ORIENTATION, VERTICAL, CHARACTER_RADIUS, 0.2, CHARACTER_LENGTH, 0.5]);
       doStuff(); //either replace this with your functionality or replace the function doStuff()
   }

   //touch_start(integer total_number)
   //{
   //    setup(); //comment this handler line out when done testing unless touch events desired
   //}

   on_rez(integer start_param)
   {    
       setup(); 
   }

   path_update(integer update, list none)
   {
       if (update == 0) //near goal
       {
           debugMsg("");
       }
       else if (update == 1) //goal reached
       {
           debugMsg("");
       }
       else //errors
       {
           debugMsg("");
       }
       llOwnerSay("Got a pathing failure " + (string)update);

llDie();

   }

} </lsl>