Difference between revisions of "LlWater"
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{{LSL_Function | {{LSL_Function | ||
|func=llWater | |func=llWater | ||
|func_id=153|func_sleep=0.0|func_energy=10.0 | |||
|func_id=153 | |func_footnote=The requested position needs to be in the same sim. | ||
|func_sleep=0.0 | |func_desc | ||
|func_energy=10.0 | |p1_type=vector|p1_name=offset | ||
|func_footnote | |||
|p1_type=vector | |||
|p1_name= | |||
|return_type=float | |return_type=float | ||
|return_text=that is the water height below the object position + | |return_text=that is the water height below the object position + '''offset''' | ||
|spec | |spec | ||
|caveats | |caveats |
Revision as of 21:06, 22 February 2007
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Summary
Function: float llWater( vector offset );153 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the water height below the object position + offset
• vector | offset |
The requested position needs to be in the same sim.