Difference between revisions of "LlWater"
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m (LSL llWater moved to LlWater) |
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|spec | |spec | ||
|caveats | |caveats | ||
|constants | |||
|examples | |examples | ||
|helpers | |helpers | ||
| | |also_functions={{LSL DefineRow||llGround|Gets the ground height}} | ||
| | {{LSL DefineRow||llWind|Gets the wind velocity}} | ||
{{LSL DefineRow||llCloud|Gets the cloud density}} | |||
|also_tests | |||
|also_events | |||
|also_articles | |||
|notes | |notes | ||
|cat1=World | |cat1=World |
Revision as of 21:11, 22 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llWater( vector offset );153 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the water height below the object position + offset
• vector | offset |
The requested position needs to be in the same sim.
Caveats
Examples
See Also
Functions
• | llGround | – | Gets the ground height | |
• | llWind | – | Gets the wind velocity | |
• | llCloud | – | Gets the cloud density |