Difference between revisions of "Mesh"

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{{:Mesh/Getting_started}}
{{:Mesh/Getting_started}}
== Latest news and your feedback ==
=== Mesh Import User Group ===
The Mesh team holds a weekly user group focused on all things related to the mesh import project.  For full information on the user group and an archive of past transcripts, check out the [[Content Creation, Mesh Import, Scripting User Group|Content Creation, Mesh Import, Scripting User Group]] page.
=== Fixes and feature requests ===
To see features and fixes other Residents are asking for, check out '''[https://jira.secondlife.com/browse/CTS#selectedTab=com.atlassian.jira.plugin.system.project%3Apopularissues-panel the most popular open issues]'''. To bring more attention to an issue, please add your vote!
Found a new bug or want to request an improvement? '''[[Mesh/Report_a_bug_or_request_a_feature|Here's how to report it.]]'''
=== Discussion forums ===
To discuss the latest news, or anything related to Mesh, go to the '''[http://community.secondlife.com/t5/Mesh/bd-p/Mesh Mesh discussion forums]'''.
'''Latests posts from the forum''':
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== Related Resources ==
== Related Resources ==

Revision as of 16:19, 2 February 2012

Mesh is the capability to bring 3D models, known as meshes, created in third-party tools into Second Life.

Prerequisites

To upload and render mesh content, you need a mesh-enabled viewer, such as the official Second Life Viewer.http://secondlife.com/support/downloads/. If you are using a third-party viewer, check its documentation to see if it supports mesh.

If you don't already have a mesh-enabled viewer:

  1. Download the Second Life Viewer from Second Life's Downloads page.
  2. Install and run the Viewer.

Getting started

To try out mesh:

  1. Go to one of all the sandboxes in Second Life. See Second Life Public Sandboxes.
    Some sandboxes may become overcrowded with Residents and have poor performance. If you see objects that look like a lot of flat triangles, try moving to another region.
  2. See what people have been working on, or try uploading some sample content of your own!

Save L$ by testing on the beta grid

Uploading mesh content to the main Second Life grid costs Linden dollars. For development and testing, upload your content to the Aditi beta grid instead. For more information about Aditi, see Preview Grid.

Follow these steps to upload models to Aditi:

  1. Import your SL account to Aditi (see Updating Your Account on Aditi for instructions).
  2. Enable the grid selection dropdown on the Second Life login screen in Me > Preferences > Advanced > Show Grid Selection or by typing CTRL+SHIFT+G.
    Note: You may need to enable the Advanced menu by pressing Ctrl+Shift+D
  3. In grid selection, choose the Aditi beta grid.
  4. Your account on the beta grid has its own L$ balance, so Linden dollars earned and spent on Aditi do not affect your main grid L$ balance.

Related Resources