Difference between revisions of "Mesh/Archive/2011-03-14"

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(Created page with "== Agenda == #How soon can we expect mesh sim merges in mono2-aware changes so we can unblock rollout of this neccessary fix? (Latif Khalifa) #One of the jiras stated that we ca…")
 
 
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== Meeting Notes ==
== Meeting Notes ==
* [2011/03/14 10:59]  Fancy Greeter: Nyx Linden has arrived! (Or, returned?)
* [2011/03/14 11:00]  Rusalka Writer: Or melted down.
* [2011/03/14 11:00]  Rusalka Writer: Aloha.
* [2011/03/14 11:00]  Prep Linden: yo folks!
* [2011/03/14 11:00]  draconis.neurocam (draconis.neurocam): Hello
* [2011/03/14 11:00]  Nyx Linden: greetings all
* [2011/03/14 11:00]  Aki (aki.shichiroji): Hi Nyx
* [2011/03/14 11:00]  Patnad RezzMe (patnad.babii): hi lindens
* [2011/03/14 11:00]  Nyx Linden: be right there :)
* [2011/03/14 11:01]  Fancy Greeter: Nyx Linden has arrived! (Or, returned?)
* [2011/03/14 11:01]  Aki (aki.shichiroji): Hi Prep
* [2011/03/14 11:01]  Rusalka Writer: Will return on new viewer...
* [2011/03/14 11:02]  Prep Linden: yo
* [2011/03/14 11:03]  Asha (ashasekayi.ra): Heya Prep
* [2011/03/14 11:03]  Prep Linden: yo
* [2011/03/14 11:03]  Boy Genius (zslash.cyberstar): yo
* [2011/03/14 11:03]  Rusalka Writer: I like this viewer. My arms are back.
* [2011/03/14 11:04]  bigjr Slade: anythink will be fine
* [2011/03/14 11:04]  Nyx Linden: two whole topics this week! guess we're doing a good job :P
* [2011/03/14 11:04]  bigjr Slade: no Oh today no agenda points?
* [2011/03/14 11:04]  Rex Cronon: hello everybody
* [2011/03/14 11:04]  Nyx Linden: http://wiki.secondlife.com/wiki/Mesh/UserGroup
* [2011/03/14 11:04]  Asha (ashasekayi.ra): Hi Rex
* [2011/03/14 11:05]  Nyx Linden: should be a short one - more time for us to get work done :D
* [2011/03/14 11:05]  Rex Cronon: hi ashasekayi
* [2011/03/14 11:05]  Don't Release (donot.release): they came after 10:50 so no points
* [2011/03/14 11:05]  Rusalka Writer: We can pile on.
* [2011/03/14 11:05]  Latif Khalifa: europeans will get the time wrong ;)
* [2011/03/14 11:05]  Latif Khalifa: its one hour earlier than normal
* [2011/03/14 11:05]  Rusalka Writer: And some Japanese may have other issues.
* [2011/03/14 11:06]  Rusalka Writer: Heck, I'm glad I remembered. Hawaii doesn't do the time change.
* [2011/03/14 11:06]  Patnad RezzMe (patnad.babii): its normal if i dont see prep's body
* [2011/03/14 11:06]  Nyx Linden: shall we get started?
* [2011/03/14 11:06]  Asha (ashasekayi.ra): Yes please
* [2011/03/14 11:06]  draconis.neurocam (draconis.neurocam): prep needs a rebake
* [2011/03/14 11:06]  Nyx Linden: first topic: "How soon can we expect mesh sim merges in mono2-aware changes so we can unblock rollout of this neccessary fix? (Latif Khalifa) "
* [2011/03/14 11:06]  Prep Linden: prep is totally transparent...a good linden :-)
* [2011/03/14 11:07]  Nyx Linden: are those changes elsewhere on aditi?
* [2011/03/14 11:07]  Latif Khalifa: yes... and everybody is waiting on mesh since the script serialization is different and would mean corrupted scripts when teleporting fom mesh to non mesh sim on aditi
* [2011/03/14 11:08]  Nyx Linden: ok, I'll raise the point to our sim team. I'm not sure how soon they were planning on rolling out a new version
* [2011/03/14 11:08]  F  L  I  P (flip.idlemind): Current sim version is 10.12.29.217968
* [2011/03/14 11:08]  F  L  I  P (flip.idlemind): o.O
* [2011/03/14 11:09]  Don't Release (donot.release): new linkrules here would also be funny...
* [2011/03/14 11:10]  Nyx Linden: thanks for pointing that out Latif - I'll definitely let them know
* [2011/03/14 11:10]  Nyx Linden: not sure what the ETA is on that
* [2011/03/14 11:11]  Nyx Linden: topic 2: "One of the jiras stated that we can add a user defined pivot point to mesh now. Do we have to do anything special to set it other than defining a different pivot in our 3d programs? - Asha "
* [2011/03/14 11:11]  Prep Linden: You can change the pivot point by specify a node as "AssetPivot". The translation associated with that node is used as that assets pivot point instead of the default one. This is totally optional.
* [2011/03/14 11:11]  Prep Linden: CTS-297 has a sample asset that contains a sample user-defined pivot point.
* [2011/03/14 11:11]  Asha (ashasekayi.ra): Do you mean I'd have to set a node in the dae file by hand?
* [2011/03/14 11:12]  Prep Linden: nah - you can just create it as part of the visual scene - a node with no geometry.
* [2011/03/14 11:12]  Reed (reed.steamroller): hi there
* [2011/03/14 11:12]  Rusalka Writer: Aloha.
* [2011/03/14 11:12]  Asha (ashasekayi.ra): Hmm.. I think I'm thrown off by the terminology. Would that be a vertex in a program such as Blender?
* [2011/03/14 11:12]  Rex Cronon: that pivot is rotation center around which the mesh rotates?
* [2011/03/14 11:12]  Rex Cronon: hi
* [2011/03/14 11:13]  Prep Linden: rex: yes.
* [2011/03/14 11:13]  Bloodsong Termagant: whats a node when its not in a dae? is that like an obj group?
* [2011/03/14 11:13]  Asha (ashasekayi.ra): I mean there is nothing called a "node" in Blender... that I know of.
* [2011/03/14 11:13]  Asha (ashasekayi.ra): In Blender, you simply set the pivot point.
* [2011/03/14 11:14]  Reed (reed.steamroller): just think of everything as a node, thats how it is in maya
* [2011/03/14 11:14]  Reed (reed.steamroller): every joint, piece of geometry, etc etc etc
* [2011/03/14 11:14]  Prep Linden: reed: that's how i think of it -the end result.
* [2011/03/14 11:14]  Bloodsong Termagant: so it doesnt matter WHAT it is, as long as it has that name?
* [2011/03/14 11:14]  Prep Linden: being a node in the dae.
* [2011/03/14 11:14]  Asha (ashasekayi.ra): Or do you mean I'd make an empty mesh and name it AssetPivot in my file?
* [2011/03/14 11:15]  Prep Linden: Bloodsong: yup.
* [2011/03/14 11:15]  Reed (reed.steamroller): transformation nodes
* [2011/03/14 11:15]  Reed (reed.steamroller): rotation nodes
* [2011/03/14 11:15]  Reed (reed.steamroller): yada yada yada
* [2011/03/14 11:15]  Rex Cronon: could we possibly be able to set/edit the pivot in here, after upload?
* [2011/03/14 11:15]  Bloodsong Termagant: allrighty; thanks.
* [2011/03/14 11:15]  Prep Linden: rex: no - want's it's uploaded it can't be modified.
* [2011/03/14 11:15]  Boy Genius (zslash.cyberstar): rex how would ll make any money if u could just edit it after upload xD
* [2011/03/14 11:15]  Reed (reed.steamroller): once? :)
* [2011/03/14 11:16]  Asha (ashasekayi.ra): Prep: Or do you mean I'd make an empty mesh and name it AssetPivot in my file?
* [2011/03/14 11:16]  Prep Linden: Asha: that should work - as long as the name is AssetPivot.
* [2011/03/14 11:16]  Don't Release (donot.release): or can i even use an empty?
* [2011/03/14 11:16]  Asha (ashasekayi.ra): Ok, thanks
* [2011/03/14 11:16]  F  L  I  P (flip.idlemind): The latest mesh viewer crashes if I try to enable lighting and shadows
* [2011/03/14 11:16]  Prep Linden: Asha: Look at the duck example in cts-297.
* [2011/03/14 11:17]  Prep Linden: flip: enter a jira or us.
* [2011/03/14 11:17]  Prep Linden: *for
* [2011/03/14 11:17]  Asha (ashasekayi.ra): I did. I must have missed the node mentioned.
* [2011/03/14 11:18]  Reed (reed.steamroller): neat focus is now drawn to where the mouse is, not where i alt click
* [2011/03/14 11:18]  Prep Linden: Asha: take a look at it and if you think it's setup correctly email it to me and I'll look it.
* [2011/03/14 11:18]  Asha (ashasekayi.ra): Ok, I'll give it a try later today. :)
* [2011/03/14 11:18]  Prep Linden: okey dokey. next.
* [2011/03/14 11:19]  Nyx Linden: next topic: "Can you update us on recent progress and what your priorities are right now? Anything you need us to test specifically? "
* [2011/03/14 11:19]  F  L  I  P (flip.idlemind): How do you enable the depth of field thing again? When I installed the latest viewer all my settings got reverted (which is why lighting and shadows is off in the first place)
* [2011/03/14 11:19]  Nyx Linden: I'm focusing on performance testing, bug hunting, and accounting changes
* [2011/03/14 11:19]  Rusalka Writer: ARC?
* [2011/03/14 11:19]  Nyx Linden: yep, ARC is a part of that
* [2011/03/14 11:20]  Rusalka Writer: Groovy.
* [2011/03/14 11:20]  Nyx Linden: need some test data on meshes vs prims, but making good progress
* [2011/03/14 11:20]  Prep Linden: I'm focusing on import bugs, some avatar rigging issues etc...
* [2011/03/14 11:20]  Reed (reed.steamroller): wow my arc is 29
* [2011/03/14 11:20]  Reed (reed.steamroller): thats f'ing crazy
* [2011/03/14 11:21]  Rusalka Writer: Mine's a lot lower, too.
* [2011/03/14 11:21]  Nyx Linden: are you guys running the latest? I didn't think I had merged in my latest changes yet
* [2011/03/14 11:21]  Reed (reed.steamroller): yeah just downloaded it
* [2011/03/14 11:21]  Rusalka Writer: I am now. Last week I was on an old one from early January.
* [2011/03/14 11:22]  Nyx Linden: ok, I'll take a look at what's in there. Don't expect the numbers to be accurate yet
* [2011/03/14 11:22]  Reed (reed.steamroller): k
* [2011/03/14 11:22]  Rusalka Writer: I've gone from 400K to 3K. I like it, but it feels undeserved.
* [2011/03/14 11:22]  Nyx Linden: it probably is :)
* [2011/03/14 11:23]  Aki (aki.shichiroji): my poor hair :(
* [2011/03/14 11:23]  bigjr Slade: sy if im ask why you return from 2.7.xx to 2.5.xx ?
* [2011/03/14 11:23]  Aki (aki.shichiroji): time to revisit how i make things i guess.
* [2011/03/14 11:23]  Nyx Linden: that's what I like to hear Aki :)
* [2011/03/14 11:23]  Rusalka Writer: It's tricky to run at a moving target.
* [2011/03/14 11:24]  Nyx Linden: Right - which is why I want to make better progress on this soon
* [2011/03/14 11:24]  Rusalka Writer: Appreciated.
* [2011/03/14 11:24]  Nyx Linden: but once I do and it gets some traction, I'd appreciate some help making sure the new system is reasonable and helpful in creating more efficient content :)
* [2011/03/14 11:25]  Vivienne Daguerre: I am working on a more complex mesh clothing article for men, so it may be a good test of it
* [2011/03/14 11:25]  Vivienne Daguerre: should have it done soon
* [2011/03/14 11:25]  F  L  I  P (flip.idlemind): Where is ARC? I can't seem to find it
* [2011/03/14 11:25]  Reed (reed.steamroller): a bannana hammock?
* [2011/03/14 11:25]  Reed (reed.steamroller): :)
* [2011/03/14 11:25]  Vivienne Daguerre: /me laughs
* [2011/03/14 11:25]  Vivienne Daguerre: no,
* [2011/03/14 11:25]  Asha (ashasekayi.ra): >.>
* [2011/03/14 11:25]  Aki (aki.shichiroji): if i recall correctly, there was a revisiting ARC article posted, some time back, right? should we consider the criteria on that page changed?
* [2011/03/14 11:25]  Rusalka Writer: I need to work on a new armature. One I can call my own.
* [2011/03/14 11:26]  Nyx Linden: on that note we're getting a bit off topic I think :)
* [2011/03/14 11:26]  Rusalka Writer: Pony.
* [2011/03/14 11:26]  Bloodsong Termagant: which latest version am i supposed to be looking for now? the 2.5 developer?
* [2011/03/14 11:26]  Nyx Linden: Aki - I haven't updated the wiki page recently
* [2011/03/14 11:26]  draconis.neurocam (draconis.neurocam): Second Life 2.5.3 (223637) is the latest
* [2011/03/14 11:26]  Nyx Linden: next topic: "Are we there yet? " Nope :)
* [2011/03/14 11:26]  Bloodsong Termagant: thank you.
* [2011/03/14 11:27]  Nyx Linden: aaand that's the agenda
* [2011/03/14 11:27]  Rusalka Writer: Happy Pi Day, btw, since we're off-topic.
* [2011/03/14 11:27]  Prep Linden: /me agrees
* [2011/03/14 11:27]  Aki (aki.shichiroji): ok. so it's likely different from what's listed here. https://wiki.secondlife.com/wiki/ARC#What_types_of_characteristics_affect_each_face.2Fpolygon.3F
* [2011/03/14 11:27]  Vivienne Daguerre: If there is time for other questions, I have one...
* [2011/03/14 11:27]  Nyx Linden: happy pi day indeed! I made some pies for the occasion :)
* [2011/03/14 11:27]  Vivienne Daguerre: in this mesh outfit I am wearing I let the client do the LOD for me
* [2011/03/14 11:27]  Rusalka Writer: Oh noes...
* [2011/03/14 11:27]  Reed (reed.steamroller): so now that the agenda is done, do we play poker or something?
* [2011/03/14 11:28]  Vivienne Daguerre: If I make LODs for my next one, do I have to weight each one, or just the high rez one?
* [2011/03/14 11:28]  Reed (reed.steamroller): or how about eye spy
* [2011/03/14 11:28]  Asha (ashasekayi.ra): Just the high rez one
* [2011/03/14 11:28]  Nyx Linden: we take any last minute questions but otherwise the lindens get back to work so we can get done sooner )
* [2011/03/14 11:28]  Vivienne Daguerre: thank you :D
* [2011/03/14 11:28]  Nyx Linden: * :)
* [2011/03/14 11:28]  Reed (reed.steamroller): i spy with my little eye....
* [2011/03/14 11:28]  Bloodsong Termagant: if i have a dae that crashes the viewer, to whom should i send it?
* [2011/03/14 11:28]  Reed (reed.steamroller): post it on the jira
* [2011/03/14 11:28]  Prep Linden: bloodsong: file a jira.
* [2011/03/14 11:28]  Rex Cronon: only 30 minutes today?
* [2011/03/14 11:28]  Bloodsong Termagant: all righty, thanks again :)
* [2011/03/14 11:29]  Nyx Linden: attaching it to a jira should be fine Bloodsong - you can make it a private attachment if you don't want it shared
* [2011/03/14 11:29]  Asha (ashasekayi.ra): yw :)
* [2011/03/14 11:29]  Nyx Linden: Rex: if we've gotten through all the topics and questions, yes
* [2011/03/14 11:29]  Bloodsong Termagant: bueno. but i will test it with this 2.5, since i was using 2.7
* [2011/03/14 11:29]  Don't Release (donot.release): ok, who again f**ed up the dev sbapshot page, no changes to see and changesets leads to 404 pages
* [2011/03/14 11:29]  Boy Genius (zslash.cyberstar): question: will we ever have rigged static mesh? um what i mean is, animated mesh kinda like uuid swatching for sculpts
* [2011/03/14 11:30]  Asha (ashasekayi.ra): Anyone have the link to the download page for latest viewers?
* [2011/03/14 11:30]  Rusalka Writer: UUID switching... Uh-oh.
* [2011/03/14 11:30]  Aki (aki.shichiroji): http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/rev/223535/index.html
* [2011/03/14 11:30]  Asha (ashasekayi.ra): Thank you
* [2011/03/14 11:30]  Vivienne Daguerre: Rodvik tweeted that there should be some announcement this month about the timetable for mesh release. Where is the best place to watch for that?
* [2011/03/14 11:30]  Nyx Linden: Boy Genius - you mean rigged non-avatar meshes?
* [2011/03/14 11:30]  Boy Genius (zslash.cyberstar): nyx: yes
* [2011/03/14 11:30]  Aki (aki.shichiroji): or well... this one more accurately: http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/latest.html
* [2011/03/14 11:31]  Jennifur Vultee: /me downloaded the latest viewer today...now it needs glasses
* [2011/03/14 11:31]  Nyx Linden: Boy Genius: not for initial release, but its something we'd like to do eventually :)
* [2011/03/14 11:32]  Boy Genius (zslash.cyberstar): nyx: awesome, could definately make sl more "alive"
* [2011/03/14 11:32]  Nyx Linden: agreed :)
* [2011/03/14 11:32]  Nyx Linden: ok anything else before we skeedaddle?
* [2011/03/14 11:32]  Bloodsong Termagant: when can we get the spore creature editor api into... wait, sorry, that thought came outta nowhere.
* [2011/03/14 11:32]  Vivienne Daguerre: did you see my question?
* [2011/03/14 11:32]  Reed (reed.steamroller): rigged ponies
* [2011/03/14 11:32]  Don't Release (donot.release): did you see mine?
* [2011/03/14 11:33]  Vivienne Daguerre: shouts: Rodvik tweeted that there should be some announcement this month about the timetable for mesh release. Where is the best place to watch for that?
* [2011/03/14 11:33]  Asha (ashasekayi.ra): Heya Jennifer :)
* [2011/03/14 11:33]  Jennifur Vultee: hi Ash
* [2011/03/14 11:33]  Rusalka Writer: Twitter?
* [2011/03/14 11:33]  Jennifur Vultee: can't see you...everything is a blur
* [2011/03/14 11:33]  Vivienne Daguerre: it is getting confusing with information coming out of Twitter, Facebook and the blogs...
* [2011/03/14 11:33]  Nyx Linden: Vivienne - any marjor announcements for the project should be on the blogs and/or forums
* [2011/03/14 11:33]  Boy Genius (zslash.cyberstar): i feel famous on rod's twitter, he tweeted my vid on utube XD
* [2011/03/14 11:33]  Vivienne Daguerre: thank you
* [2011/03/14 11:34]  Vivienne Daguerre: did you make that vehicle Boy?
* [2011/03/14 11:34]  Nyx Linden: and we'll bring topics up at usergroup meetings of course :)
* [2011/03/14 11:34]  Boy Genius (zslash.cyberstar): no a friend did :) i just filmed
* [2011/03/14 11:34]  Nyx Linden: ok I think that's it?
* [2011/03/14 11:34]  Vivienne Daguerre: /me smiles...
* [2011/03/14 11:34]  Vivienne Daguerre: great job on both
* [2011/03/14 11:34]  Nyx Linden: going once.....
* [2011/03/14 11:34]  Asha (ashasekayi.ra): Not good Jennifur. Maybe I should hold off on that update o.O
* [2011/03/14 11:34]  Reed (reed.steamroller): ponies.
* [2011/03/14 11:34]  Don't Release (donot.release): thinking is...
* [2011/03/14 11:34]  Boy Genius (zslash.cyberstar): i made the fururistic one u see from time to time tho
* [2011/03/14 11:34]  Prep Linden: ..slam the hammer....quick
* [2011/03/14 11:34]  Boy Genius (zslash.cyberstar): but the jeep, i didnt do
* [2011/03/14 11:34]  Nyx Linden: going twice.....
* [2011/03/14 11:34]  Vivienne Daguerre: hehe
* [2011/03/14 11:34]  Bloodsong Termagant: whats the url, boy?
* [2011/03/14 11:34]  Reed (reed.steamroller): where are the ponies?
* [2011/03/14 11:35]  Boy Genius (zslash.cyberstar): http://youtu.be/d0eZ5_5Tb1M
* [2011/03/14 11:35]  Nyx Linden: sold! to the man with the ponies
* [2011/03/14 11:35]  Reed (reed.steamroller): there had better be one.
* [2011/03/14 11:35]  Vivienne Daguerre: Work hard! Brings us mesh! Please!... Just kidding, we know you work hard and we appreciate all you do.
* [2011/03/14 11:35]  Bloodsong Termagant: thanks :)
* [2011/03/14 11:35]  Nyx Linden: thanks for coming everyone!
* [2011/03/14 11:35]  Prep Linden: ok folks thanks! Back to work for me!
* [2011/03/14 11:35]  Aki (aki.shichiroji): Thanks for for the user group session :)
* [2011/03/14 11:35]  Jennifur Vultee: I belive depth of field is automatically enables...of course O have no clue how to disable it Ash
* [2011/03/14 11:35]  bigjr Slade: sy nyx ? No here is the OH and a beta groupe why not here first the timeline ?
* [2011/03/14 11:35]  Rusalka Writer: Cheers!
* [2011/03/14 11:35]  Reed (reed.steamroller): see you all laterrrrrr
* [2011/03/14 11:35]  Boy Genius (zslash.cyberstar): :D
* [2011/03/14 11:35]  Aki (aki.shichiroji): Jennifur: open debug. change cameraFNumber to something higher
* [2011/03/14 11:35]  Asha (ashasekayi.ra): Ah DOV.... that was driving me crazy
* [2011/03/14 11:36]  Aki (aki.shichiroji): change cameraFocalLength to something lower.

Latest revision as of 10:26, 18 March 2011

Agenda

  1. How soon can we expect mesh sim merges in mono2-aware changes so we can unblock rollout of this neccessary fix? (Latif Khalifa)
  2. One of the jiras stated that we can add a user defined pivot point to mesh now. Do we have to do anything special to set it other than defining a different pivot in our 3d programs? - Asha
  3. Can you update us on recent progress and what your priorities are right now? Anything you need us to test specifically?
  4. Are we there yet?

Meeting Notes

  • [2011/03/14 10:59] Fancy Greeter: Nyx Linden has arrived! (Or, returned?)
  • [2011/03/14 11:00] Rusalka Writer: Or melted down.
  • [2011/03/14 11:00] Rusalka Writer: Aloha.
  • [2011/03/14 11:00] Prep Linden: yo folks!
  • [2011/03/14 11:00] draconis.neurocam (draconis.neurocam): Hello
  • [2011/03/14 11:00] Nyx Linden: greetings all
  • [2011/03/14 11:00] Aki (aki.shichiroji): Hi Nyx
  • [2011/03/14 11:00] Patnad RezzMe (patnad.babii): hi lindens
  • [2011/03/14 11:00] Nyx Linden: be right there :)
  • [2011/03/14 11:01] Fancy Greeter: Nyx Linden has arrived! (Or, returned?)
  • [2011/03/14 11:01] Aki (aki.shichiroji): Hi Prep
  • [2011/03/14 11:01] Rusalka Writer: Will return on new viewer...
  • [2011/03/14 11:02] Prep Linden: yo
  • [2011/03/14 11:03] Asha (ashasekayi.ra): Heya Prep
  • [2011/03/14 11:03] Prep Linden: yo
  • [2011/03/14 11:03] Boy Genius (zslash.cyberstar): yo
  • [2011/03/14 11:03] Rusalka Writer: I like this viewer. My arms are back.
  • [2011/03/14 11:04] bigjr Slade: anythink will be fine
  • [2011/03/14 11:04] Nyx Linden: two whole topics this week! guess we're doing a good job :P
  • [2011/03/14 11:04] bigjr Slade: no Oh today no agenda points?
  • [2011/03/14 11:04] Rex Cronon: hello everybody
  • [2011/03/14 11:04] Nyx Linden: http://wiki.secondlife.com/wiki/Mesh/UserGroup
  • [2011/03/14 11:04] Asha (ashasekayi.ra): Hi Rex
  • [2011/03/14 11:05] Nyx Linden: should be a short one - more time for us to get work done :D
  • [2011/03/14 11:05] Rex Cronon: hi ashasekayi
  • [2011/03/14 11:05] Don't Release (donot.release): they came after 10:50 so no points
  • [2011/03/14 11:05] Rusalka Writer: We can pile on.
  • [2011/03/14 11:05] Latif Khalifa: europeans will get the time wrong ;)
  • [2011/03/14 11:05] Latif Khalifa: its one hour earlier than normal
  • [2011/03/14 11:05] Rusalka Writer: And some Japanese may have other issues.
  • [2011/03/14 11:06] Rusalka Writer: Heck, I'm glad I remembered. Hawaii doesn't do the time change.
  • [2011/03/14 11:06] Patnad RezzMe (patnad.babii): its normal if i dont see prep's body
  • [2011/03/14 11:06] Nyx Linden: shall we get started?
  • [2011/03/14 11:06] Asha (ashasekayi.ra): Yes please
  • [2011/03/14 11:06] draconis.neurocam (draconis.neurocam): prep needs a rebake
  • [2011/03/14 11:06] Nyx Linden: first topic: "How soon can we expect mesh sim merges in mono2-aware changes so we can unblock rollout of this neccessary fix? (Latif Khalifa) "
  • [2011/03/14 11:06] Prep Linden: prep is totally transparent...a good linden :-)
  • [2011/03/14 11:07] Nyx Linden: are those changes elsewhere on aditi?
  • [2011/03/14 11:07] Latif Khalifa: yes... and everybody is waiting on mesh since the script serialization is different and would mean corrupted scripts when teleporting fom mesh to non mesh sim on aditi
  • [2011/03/14 11:08] Nyx Linden: ok, I'll raise the point to our sim team. I'm not sure how soon they were planning on rolling out a new version
  • [2011/03/14 11:08] F L I P (flip.idlemind): Current sim version is 10.12.29.217968
  • [2011/03/14 11:08] F L I P (flip.idlemind): o.O
  • [2011/03/14 11:09] Don't Release (donot.release): new linkrules here would also be funny...
  • [2011/03/14 11:10] Nyx Linden: thanks for pointing that out Latif - I'll definitely let them know
  • [2011/03/14 11:10] Nyx Linden: not sure what the ETA is on that
  • [2011/03/14 11:11] Nyx Linden: topic 2: "One of the jiras stated that we can add a user defined pivot point to mesh now. Do we have to do anything special to set it other than defining a different pivot in our 3d programs? - Asha "
  • [2011/03/14 11:11] Prep Linden: You can change the pivot point by specify a node as "AssetPivot". The translation associated with that node is used as that assets pivot point instead of the default one. This is totally optional.
  • [2011/03/14 11:11] Prep Linden: CTS-297 has a sample asset that contains a sample user-defined pivot point.
  • [2011/03/14 11:11] Asha (ashasekayi.ra): Do you mean I'd have to set a node in the dae file by hand?
  • [2011/03/14 11:12] Prep Linden: nah - you can just create it as part of the visual scene - a node with no geometry.
  • [2011/03/14 11:12] Reed (reed.steamroller): hi there
  • [2011/03/14 11:12] Rusalka Writer: Aloha.
  • [2011/03/14 11:12] Asha (ashasekayi.ra): Hmm.. I think I'm thrown off by the terminology. Would that be a vertex in a program such as Blender?
  • [2011/03/14 11:12] Rex Cronon: that pivot is rotation center around which the mesh rotates?
  • [2011/03/14 11:12] Rex Cronon: hi
  • [2011/03/14 11:13] Prep Linden: rex: yes.
  • [2011/03/14 11:13] Bloodsong Termagant: whats a node when its not in a dae? is that like an obj group?
  • [2011/03/14 11:13] Asha (ashasekayi.ra): I mean there is nothing called a "node" in Blender... that I know of.
  • [2011/03/14 11:13] Asha (ashasekayi.ra): In Blender, you simply set the pivot point.
  • [2011/03/14 11:14] Reed (reed.steamroller): just think of everything as a node, thats how it is in maya
  • [2011/03/14 11:14] Reed (reed.steamroller): every joint, piece of geometry, etc etc etc
  • [2011/03/14 11:14] Prep Linden: reed: that's how i think of it -the end result.
  • [2011/03/14 11:14] Bloodsong Termagant: so it doesnt matter WHAT it is, as long as it has that name?
  • [2011/03/14 11:14] Prep Linden: being a node in the dae.
  • [2011/03/14 11:14] Asha (ashasekayi.ra): Or do you mean I'd make an empty mesh and name it AssetPivot in my file?
  • [2011/03/14 11:15] Prep Linden: Bloodsong: yup.
  • [2011/03/14 11:15] Reed (reed.steamroller): transformation nodes
  • [2011/03/14 11:15] Reed (reed.steamroller): rotation nodes
  • [2011/03/14 11:15] Reed (reed.steamroller): yada yada yada
  • [2011/03/14 11:15] Rex Cronon: could we possibly be able to set/edit the pivot in here, after upload?
  • [2011/03/14 11:15] Bloodsong Termagant: allrighty; thanks.
  • [2011/03/14 11:15] Prep Linden: rex: no - want's it's uploaded it can't be modified.
  • [2011/03/14 11:15] Boy Genius (zslash.cyberstar): rex how would ll make any money if u could just edit it after upload xD
  • [2011/03/14 11:15] Reed (reed.steamroller): once? :)
  • [2011/03/14 11:16] Asha (ashasekayi.ra): Prep: Or do you mean I'd make an empty mesh and name it AssetPivot in my file?
  • [2011/03/14 11:16] Prep Linden: Asha: that should work - as long as the name is AssetPivot.
  • [2011/03/14 11:16] Don't Release (donot.release): or can i even use an empty?
  • [2011/03/14 11:16] Asha (ashasekayi.ra): Ok, thanks
  • [2011/03/14 11:16] F L I P (flip.idlemind): The latest mesh viewer crashes if I try to enable lighting and shadows
  • [2011/03/14 11:16] Prep Linden: Asha: Look at the duck example in cts-297.
  • [2011/03/14 11:17] Prep Linden: flip: enter a jira or us.
  • [2011/03/14 11:17] Prep Linden: *for
  • [2011/03/14 11:17] Asha (ashasekayi.ra): I did. I must have missed the node mentioned.
  • [2011/03/14 11:18] Reed (reed.steamroller): neat focus is now drawn to where the mouse is, not where i alt click
  • [2011/03/14 11:18] Prep Linden: Asha: take a look at it and if you think it's setup correctly email it to me and I'll look it.
  • [2011/03/14 11:18] Asha (ashasekayi.ra): Ok, I'll give it a try later today. :)
  • [2011/03/14 11:18] Prep Linden: okey dokey. next.
  • [2011/03/14 11:19] Nyx Linden: next topic: "Can you update us on recent progress and what your priorities are right now? Anything you need us to test specifically? "
  • [2011/03/14 11:19] F L I P (flip.idlemind): How do you enable the depth of field thing again? When I installed the latest viewer all my settings got reverted (which is why lighting and shadows is off in the first place)
  • [2011/03/14 11:19] Nyx Linden: I'm focusing on performance testing, bug hunting, and accounting changes
  • [2011/03/14 11:19] Rusalka Writer: ARC?
  • [2011/03/14 11:19] Nyx Linden: yep, ARC is a part of that
  • [2011/03/14 11:20] Rusalka Writer: Groovy.
  • [2011/03/14 11:20] Nyx Linden: need some test data on meshes vs prims, but making good progress
  • [2011/03/14 11:20] Prep Linden: I'm focusing on import bugs, some avatar rigging issues etc...
  • [2011/03/14 11:20] Reed (reed.steamroller): wow my arc is 29
  • [2011/03/14 11:20] Reed (reed.steamroller): thats f'ing crazy
  • [2011/03/14 11:21] Rusalka Writer: Mine's a lot lower, too.
  • [2011/03/14 11:21] Nyx Linden: are you guys running the latest? I didn't think I had merged in my latest changes yet
  • [2011/03/14 11:21] Reed (reed.steamroller): yeah just downloaded it
  • [2011/03/14 11:21] Rusalka Writer: I am now. Last week I was on an old one from early January.
  • [2011/03/14 11:22] Nyx Linden: ok, I'll take a look at what's in there. Don't expect the numbers to be accurate yet
  • [2011/03/14 11:22] Reed (reed.steamroller): k
  • [2011/03/14 11:22] Rusalka Writer: I've gone from 400K to 3K. I like it, but it feels undeserved.
  • [2011/03/14 11:22] Nyx Linden: it probably is :)
  • [2011/03/14 11:23] Aki (aki.shichiroji): my poor hair :(
  • [2011/03/14 11:23] bigjr Slade: sy if im ask why you return from 2.7.xx to 2.5.xx ?
  • [2011/03/14 11:23] Aki (aki.shichiroji): time to revisit how i make things i guess.
  • [2011/03/14 11:23] Nyx Linden: that's what I like to hear Aki :)
  • [2011/03/14 11:23] Rusalka Writer: It's tricky to run at a moving target.
  • [2011/03/14 11:24] Nyx Linden: Right - which is why I want to make better progress on this soon
  • [2011/03/14 11:24] Rusalka Writer: Appreciated.
  • [2011/03/14 11:24] Nyx Linden: but once I do and it gets some traction, I'd appreciate some help making sure the new system is reasonable and helpful in creating more efficient content :)
  • [2011/03/14 11:25] Vivienne Daguerre: I am working on a more complex mesh clothing article for men, so it may be a good test of it
  • [2011/03/14 11:25] Vivienne Daguerre: should have it done soon
  • [2011/03/14 11:25] F L I P (flip.idlemind): Where is ARC? I can't seem to find it
  • [2011/03/14 11:25] Reed (reed.steamroller): a bannana hammock?
  • [2011/03/14 11:25] Reed (reed.steamroller): :)
  • [2011/03/14 11:25] Vivienne Daguerre: /me laughs
  • [2011/03/14 11:25] Vivienne Daguerre: no,
  • [2011/03/14 11:25] Asha (ashasekayi.ra): >.>
  • [2011/03/14 11:25] Aki (aki.shichiroji): if i recall correctly, there was a revisiting ARC article posted, some time back, right? should we consider the criteria on that page changed?
  • [2011/03/14 11:25] Rusalka Writer: I need to work on a new armature. One I can call my own.
  • [2011/03/14 11:26] Nyx Linden: on that note we're getting a bit off topic I think :)
  • [2011/03/14 11:26] Rusalka Writer: Pony.
  • [2011/03/14 11:26] Bloodsong Termagant: which latest version am i supposed to be looking for now? the 2.5 developer?
  • [2011/03/14 11:26] Nyx Linden: Aki - I haven't updated the wiki page recently
  • [2011/03/14 11:26] draconis.neurocam (draconis.neurocam): Second Life 2.5.3 (223637) is the latest
  • [2011/03/14 11:26] Nyx Linden: next topic: "Are we there yet? " Nope :)
  • [2011/03/14 11:26] Bloodsong Termagant: thank you.
  • [2011/03/14 11:27] Nyx Linden: aaand that's the agenda
  • [2011/03/14 11:27] Rusalka Writer: Happy Pi Day, btw, since we're off-topic.
  • [2011/03/14 11:27] Prep Linden: /me agrees
  • [2011/03/14 11:27] Aki (aki.shichiroji): ok. so it's likely different from what's listed here. https://wiki.secondlife.com/wiki/ARC#What_types_of_characteristics_affect_each_face.2Fpolygon.3F
  • [2011/03/14 11:27] Vivienne Daguerre: If there is time for other questions, I have one...
  • [2011/03/14 11:27] Nyx Linden: happy pi day indeed! I made some pies for the occasion :)
  • [2011/03/14 11:27] Vivienne Daguerre: in this mesh outfit I am wearing I let the client do the LOD for me
  • [2011/03/14 11:27] Rusalka Writer: Oh noes...
  • [2011/03/14 11:27] Reed (reed.steamroller): so now that the agenda is done, do we play poker or something?
  • [2011/03/14 11:28] Vivienne Daguerre: If I make LODs for my next one, do I have to weight each one, or just the high rez one?
  • [2011/03/14 11:28] Reed (reed.steamroller): or how about eye spy
  • [2011/03/14 11:28] Asha (ashasekayi.ra): Just the high rez one
  • [2011/03/14 11:28] Nyx Linden: we take any last minute questions but otherwise the lindens get back to work so we can get done sooner )
  • [2011/03/14 11:28] Vivienne Daguerre: thank you :D
  • [2011/03/14 11:28] Nyx Linden: * :)
  • [2011/03/14 11:28] Reed (reed.steamroller): i spy with my little eye....
  • [2011/03/14 11:28] Bloodsong Termagant: if i have a dae that crashes the viewer, to whom should i send it?
  • [2011/03/14 11:28] Reed (reed.steamroller): post it on the jira
  • [2011/03/14 11:28] Prep Linden: bloodsong: file a jira.
  • [2011/03/14 11:28] Rex Cronon: only 30 minutes today?
  • [2011/03/14 11:28] Bloodsong Termagant: all righty, thanks again :)
  • [2011/03/14 11:29] Nyx Linden: attaching it to a jira should be fine Bloodsong - you can make it a private attachment if you don't want it shared
  • [2011/03/14 11:29] Asha (ashasekayi.ra): yw :)
  • [2011/03/14 11:29] Nyx Linden: Rex: if we've gotten through all the topics and questions, yes
  • [2011/03/14 11:29] Bloodsong Termagant: bueno. but i will test it with this 2.5, since i was using 2.7
  • [2011/03/14 11:29] Don't Release (donot.release): ok, who again f**ed up the dev sbapshot page, no changes to see and changesets leads to 404 pages
  • [2011/03/14 11:29] Boy Genius (zslash.cyberstar): question: will we ever have rigged static mesh? um what i mean is, animated mesh kinda like uuid swatching for sculpts
  • [2011/03/14 11:30] Asha (ashasekayi.ra): Anyone have the link to the download page for latest viewers?
  • [2011/03/14 11:30] Rusalka Writer: UUID switching... Uh-oh.
  • [2011/03/14 11:30] Aki (aki.shichiroji): http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/rev/223535/index.html
  • [2011/03/14 11:30] Asha (ashasekayi.ra): Thank you
  • [2011/03/14 11:30] Vivienne Daguerre: Rodvik tweeted that there should be some announcement this month about the timetable for mesh release. Where is the best place to watch for that?
  • [2011/03/14 11:30] Nyx Linden: Boy Genius - you mean rigged non-avatar meshes?
  • [2011/03/14 11:30] Boy Genius (zslash.cyberstar): nyx: yes
  • [2011/03/14 11:30] Aki (aki.shichiroji): or well... this one more accurately: http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/latest.html
  • [2011/03/14 11:31] Jennifur Vultee: /me downloaded the latest viewer today...now it needs glasses
  • [2011/03/14 11:31] Nyx Linden: Boy Genius: not for initial release, but its something we'd like to do eventually :)
  • [2011/03/14 11:32] Boy Genius (zslash.cyberstar): nyx: awesome, could definately make sl more "alive"
  • [2011/03/14 11:32] Nyx Linden: agreed :)
  • [2011/03/14 11:32] Nyx Linden: ok anything else before we skeedaddle?
  • [2011/03/14 11:32] Bloodsong Termagant: when can we get the spore creature editor api into... wait, sorry, that thought came outta nowhere.
  • [2011/03/14 11:32] Vivienne Daguerre: did you see my question?
  • [2011/03/14 11:32] Reed (reed.steamroller): rigged ponies
  • [2011/03/14 11:32] Don't Release (donot.release): did you see mine?
  • [2011/03/14 11:33] Vivienne Daguerre: shouts: Rodvik tweeted that there should be some announcement this month about the timetable for mesh release. Where is the best place to watch for that?
  • [2011/03/14 11:33] Asha (ashasekayi.ra): Heya Jennifer :)
  • [2011/03/14 11:33] Jennifur Vultee: hi Ash
  • [2011/03/14 11:33] Rusalka Writer: Twitter?
  • [2011/03/14 11:33] Jennifur Vultee: can't see you...everything is a blur
  • [2011/03/14 11:33] Vivienne Daguerre: it is getting confusing with information coming out of Twitter, Facebook and the blogs...
  • [2011/03/14 11:33] Nyx Linden: Vivienne - any marjor announcements for the project should be on the blogs and/or forums
  • [2011/03/14 11:33] Boy Genius (zslash.cyberstar): i feel famous on rod's twitter, he tweeted my vid on utube XD
  • [2011/03/14 11:33] Vivienne Daguerre: thank you
  • [2011/03/14 11:34] Vivienne Daguerre: did you make that vehicle Boy?
  • [2011/03/14 11:34] Nyx Linden: and we'll bring topics up at usergroup meetings of course :)
  • [2011/03/14 11:34] Boy Genius (zslash.cyberstar): no a friend did :) i just filmed
  • [2011/03/14 11:34] Nyx Linden: ok I think that's it?
  • [2011/03/14 11:34] Vivienne Daguerre: /me smiles...
  • [2011/03/14 11:34] Vivienne Daguerre: great job on both
  • [2011/03/14 11:34] Nyx Linden: going once.....
  • [2011/03/14 11:34] Asha (ashasekayi.ra): Not good Jennifur. Maybe I should hold off on that update o.O
  • [2011/03/14 11:34] Reed (reed.steamroller): ponies.
  • [2011/03/14 11:34] Don't Release (donot.release): thinking is...
  • [2011/03/14 11:34] Boy Genius (zslash.cyberstar): i made the fururistic one u see from time to time tho
  • [2011/03/14 11:34] Prep Linden: ..slam the hammer....quick
  • [2011/03/14 11:34] Boy Genius (zslash.cyberstar): but the jeep, i didnt do
  • [2011/03/14 11:34] Nyx Linden: going twice.....
  • [2011/03/14 11:34] Vivienne Daguerre: hehe
  • [2011/03/14 11:34] Bloodsong Termagant: whats the url, boy?
  • [2011/03/14 11:34] Reed (reed.steamroller): where are the ponies?
  • [2011/03/14 11:35] Boy Genius (zslash.cyberstar): http://youtu.be/d0eZ5_5Tb1M
  • [2011/03/14 11:35] Nyx Linden: sold! to the man with the ponies
  • [2011/03/14 11:35] Reed (reed.steamroller): there had better be one.
  • [2011/03/14 11:35] Vivienne Daguerre: Work hard! Brings us mesh! Please!... Just kidding, we know you work hard and we appreciate all you do.
  • [2011/03/14 11:35] Bloodsong Termagant: thanks :)
  • [2011/03/14 11:35] Nyx Linden: thanks for coming everyone!
  • [2011/03/14 11:35] Prep Linden: ok folks thanks! Back to work for me!
  • [2011/03/14 11:35] Aki (aki.shichiroji): Thanks for for the user group session :)
  • [2011/03/14 11:35] Jennifur Vultee: I belive depth of field is automatically enables...of course O have no clue how to disable it Ash
  • [2011/03/14 11:35] bigjr Slade: sy nyx ? No here is the OH and a beta groupe why not here first the timeline ?
  • [2011/03/14 11:35] Rusalka Writer: Cheers!
  • [2011/03/14 11:35] Reed (reed.steamroller): see you all laterrrrrr
  • [2011/03/14 11:35] Boy Genius (zslash.cyberstar): :D
  • [2011/03/14 11:35] Aki (aki.shichiroji): Jennifur: open debug. change cameraFNumber to something higher
  • [2011/03/14 11:35] Asha (ashasekayi.ra): Ah DOV.... that was driving me crazy
  • [2011/03/14 11:36] Aki (aki.shichiroji): change cameraFocalLength to something lower.