Mesh/Archive/2011-03-21

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Revision as of 13:54, 21 March 2011 by Charlar Linden (talk | contribs) (Created page with "== Agenda == # Please add topics here, also please put your SL name down so we can follow up if we have questions. thanks! # Pending updates to Aditi sim which will cause older e…")
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Agenda

  1. Please add topics here, also please put your SL name down so we can follow up if we have questions. thanks!
  2. Pending updates to Aditi sim which will cause older existing beta content to fail [charlar]
  3. Can you give us an update on recent progress and tell us what your current priorities are? Vivienne Daguerre
  4. Is there anything in particular that you need us to test? Vivienne Daguerre
  5. Are we there yet? Vivienne Daguerre
  6. New streaming costs are in wiki and viewer. Are they showing on (a) edit floater, (b) upload floater?
  7. Rumor: Mesh is on hold indefinitely. True or False? If so, why?
  8. New viewer is having problems loading meshes and textures :(
  9. Can we get a check box in the preferences menu for focal blur (on/off)?
  10. Offset pivot is strange (CTS-498, CTS-500).
  11. The mesh pivot point change is not acting as expected (at least not on models created in Blender). If you place the AssetPivot object in a position relative to your model where you need it, it gives unexpected results on upload. (Ashasekayi Ra) Forum discussion: http://community.secondlife.com/t5/Mesh/Changing-Pivot-Point/td-p/750457
  12. Does llmesh support arbitrary bones- basically I'm asking is, does LL just need to support it in the client for custom bones to work? llanim seems to be ready for any new bones, but I don't know about llmesh. -- Raz
  13. Do you need LOD if you have less than 128 triangles? (Ashasekayi Ra)
  14. How will pivot offset interact with non-cnter-based encroachment detection?
  15. How about some havok cloth? Just get Falcon to do it. Thats what he does, right?
  16. Which is a better idea, doing your own collision boxes, or having SL do them for you? How harsh is the penalty for doing your own?
  17. Any more info about a finalized ARC system that incorporates mesh av's?