Mesh/Archive/2011-11-14
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Agenda
- What is the latest news on the Labs investigation of the best path for mesh deformer development? Is there any communication between the Lab and Qarl? Nalates Urriah
- Can we expect to see any updates on material development in the near future. This year maybe? Esprite Xavier
- I've been experimenting with tiny avatars/joint offsets this week. I've noticed that sometimes the LOD switching gets stuck on a low LOD. The LOD doesn't switch back to high after zooming in many times. You have to detach/reattach the avatar for it to act normally. Is this a known issue or does it need a jira? [Ashasekayi Ra]
- I believe that it was stated that the project mesh viewer will become less useful in the future. When will that be? Should we still use it for testing now? [Ashasekayi Ra]
- Does the color indicator for the new ARC work correctly in the main viewer? IE. Does red actually indicate an avatar that has a rendering cost that is too heavy for the new calculation or is it still using the old "bad" range?[Ashasekayi Ra]
- Were the upload Cost and LI weight fixed? Do you have a plan to change them? [Yuzuru Jewell]
- How about the license of morph data of avatar? [Yuzuru Jewell]
- Physics model of mesh not working properly. Mesh blocks holes where it should not. See [1] Squirrely Wrath
Meeting Notes
Attendees List
- Anri Liamano (anri.liamano)
- Asha (ashasekayi.ra)
- Charlar Linden (charlar.linden)
- Drongle McMahon (drongle.mcmahon)
- Eleanora Newell (eleanora.newell)
- Esprite (esprite.xavier)
- Geenz Spad (geenz.spad)
- Nal (nalates.urriah)
- Nyx Linden (nyx.linden) (User's Wiki Page)
- Rain Edring (rain.edring)
- davep (runitai.linden)
- Koli Contepomi (sahkolihaa.contepomi)
- Squirrel Wood (squirrel.wood) (User's Wiki Page)
- Wolfpup (wolfpup.lowenhar)
- Yuzuru (yuzuru.jewell)
Transcript for Monday November 14, 2011
[12:07] | Koli Contepomi (sahkolihaa.contepomi) | hey Charlar. |
[12:07] | Squirrel Wood | there. now it worked |
[12:07] | Wolfpup (wolfpup.lowenhar) | hey charlar |
[12:07] | Charlar Linden | OK, nobody panic, I'm here! |
[12:08] | Koli Contepomi (sahkolihaa.contepomi) | Heh. xP |
[12:08] | Asha (ashasekayi.ra) | Asha waves to Charlar |
[12:08] | Charlar Linden | ok, first item! |
[12:08] | Charlar Linden | #1 What is the latest news on the Labs investigation of the best path for mesh deformer development? Is there any communication between the Lab and Qarl? Nalates Urriah |
[12:08] | Charlar Linden | . |
[12:09] | Nal (nalates.urriah) | Lots has happen since I asked... |
[12:10] | Charlar Linden | The latest news is that Oz has reached out to the karl and Max, to make sure they understand how to contribute code correctly as an Open Source contributor. |
[12:10] | Charlar Linden | We want them to be successful. |
[12:11] | Eleanora Newell | that's great, charlie |
[12:12] | Charlar Linden | next item. |
[12:12] | Charlar Linden | #2 Can we expect to see any updates on material development in the near future. This year maybe? Esprite Xavier |
[12:13] | Charlar Linden | We are focusing on stability and bug fixing, so no, not this calendar year. |
[12:13] | Charlar Linden | We do want to do the work, but as with other things, we want to focus on making SL work for more of the residents more of the time |
[12:14] | Esprite (esprite.xavier) | Ah alright, any chance we could see some small moves towards it like using the alpha channel for bump? |
[12:15] | Geenz Spad | alpha channel as bump would be nifty :> |
[12:15] | davep (runitai.linden) | I wouldn't count on it in the immediate future -- compatibility and stability changes have been taking longer than expected and continue to take priority over new features |
[12:16] | Anri Liamano | Sorry, Can I ask about mesh? |
[12:16] | Esprite (esprite.xavier) | Alright, thanks for the honest answer :) |
[12:16] | Charlar Linden | ok, then next item. |
[12:16] | Nyx Linden | we have an agenda we're working off of Anri - feel free to add new topics to the end :) |
[12:16] | Charlar Linden | #3 I've been experimenting with tiny avatars/joint offsets this week. I've noticed that sometimes the LOD switching gets stuck on a low LOD. The LOD doesn't switch back to high after zooming in many times. You have to detach/reattach the avatar for it to act normally. Is this a known issue or does it need a jira? [Ashasekayi Ra] |
[12:16] | Nyx Linden | http://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group is the agenda |
[12:17] | Charlar Linden | Anri - please add any questions to that agenda |
[12:17] | Anri Liamano | ok Ty |
[12:17] | davep (runitai.linden) | Asha: that's not a known issue -- can you open a jira and provide a sample mesh that shows the problem? |
[12:17] | Asha (ashasekayi.ra) | Ok, will do |
[12:17] | davep (runitai.linden) | thanks much |
[12:17] | Asha (ashasekayi.ra) | :) |
[12:17] | Eleanora Newell | asha, please let your group in sl know the jira, i'd like to track it |
[12:18] | davep (runitai.linden) | anyone have a tap dancing animation? |
[12:18] | davep (runitai.linden) | (totally off topic, sorry) |
[12:18] | Eleanora Newell | lol |
[12:18] | Asha (ashasekayi.ra) | Sure thing Ele |
[12:18] | Charlar Linden | next |
[12:18] | Charlar Linden | #4 I believe that it was stated that the project mesh viewer will become less useful in the future. When will that be? Should we still use it for testing now? [Ashasekayi Ra] |
[12:18] | Asha (ashasekayi.ra) | lol, no tap dancing animation |
[12:20] | Charlar Linden | You should still use it for testing, and... |
[12:21] | Charlar Linden | it will become deprecated in the near future when everything gets merged to trunk. I don't know when that is, but in the near term. |
[12:21] | Asha (ashasekayi.ra) | I gotcha. Thanks. |
[12:22] | Charlar Linden | #5 Does the color indicator for the new ARC work correctly in the main viewer? IE. Does red actually indicate an avatar that has a rendering cost that is too heavy for the new calculation or is it still using the old "bad" range?[Ashasekayi Ra] |
[12:22] | Nyx Linden | we're readjusting it, see https://jira.secondlife.com/browse/STORM-1679 |
[12:22] | Asha (ashasekayi.ra) | Ah ok |
[12:22] | Asha (ashasekayi.ra) | Thanks for the link. |
[12:23] | Nyx Linden | yep, sorry for the delay in updating the color scale :) |
[12:23] | Charlar Linden | next |
[12:23] | Charlar Linden | #6 Were the upload Cost and LI weight fixed? Do you have a plan to change them? [Yuzuru Jewell] |
[12:23] | Asha (ashasekayi.ra) | Is there a chance you are adjusting the alpha multiplier lower? :) |
[12:23] | Asha (ashasekayi.ra) | Oops too late |
[12:24] | Nyx Linden | nope, that was determined experimentally, alpha is baaaaad for performance :) |
[12:24] | Asha (ashasekayi.ra) | Aww ok :p |
[12:25] | Charlar Linden | for #6 - they haven't changed in a while, and we don't have any changes planned in the near term. |
[12:26] | Charlar Linden | next |
[12:26] | Charlar Linden | #7 How about the license of morph data of avatar? [Yuzuru Jewell] |
[12:26] | Yuzuru (yuzuru.jewell) | OK thank you. I will add a function to reduce it to my tools.. |
[12:26] | Nyx Linden | what specific files? Sorry I thought we had made sure to clarify the avatar licensing |
[12:27] | Yuzuru (yuzuru.jewell) | I heard Oz tells us.. |
[12:27] | Yuzuru (yuzuru.jewell) | But there is no answer... |
[12:28] | Drongle McMahon | :-( I want variable LOD factor per mesh object. |
[12:28] | Nyx Linden | what files do you need the license clarified for? I'll make sure Oz gets back to you |
[12:28] | Esprite (esprite.xavier) | ah dang, was gonna give away some stuff but I forgot it's on the main grid XD |
[12:29] | Yuzuru (yuzuru.jewell) | I want to know about llm files for avatar. |
[12:29] | Nyx Linden | I'm pretty sure we've looked into that, I'll make sure Oz communicates it clearly |
[12:31] | Charlar Linden | next? |
[12:31] | Yuzuru (yuzuru.jewell) | Thank you, Nyx Please tell about it on this user group.. |
[12:31] | Charlar Linden | #7 Physics model of mesh not working properly. Mesh blocks holes where it should not. See [1] Squirrely Wrath |
[12:32] | Squirrel Wood | I linked the .dae in that wiki post |
[12:32] | Squirrel Wood | but basically it is the cube like thing behind me |
[12:32] | Squirrel Wood | you can see that there are open spaces. yet you cannot enter them |
[12:32] | davep (runitai.linden) | Squirrel: can you make a jira to that affect? |
[12:32] | Squirrel Wood | when uploading I selected the .dae as physics model source |
[12:32] | davep (runitai.linden) | we'll triage it and get it on the backlog |
[12:32] | Squirrel Wood | I can jira it. |
[12:33] | Nyx Linden | also describe the steps you're using in the decomposition tool |
[12:33] | Squirrel Wood | okay |
[12:33] | davep (runitai.linden) | thanks very much, I'll keep an eye out for that jira |
[12:33] | Charlar Linden | that, folks was the final item we had today |
[12:34] | Drongle McMahon | Sqirrelly, it's set to Convex Hull. Needs to be Prim. |
[12:34] | Koli Contepomi (sahkolihaa.contepomi) | I can't get a land impact on that squirrel mesh - is it in the other sim? |
[12:35] | davep (runitai.linden) | yeah, you have to be in this sim |
[12:35] | Koli Contepomi (sahkolihaa.contepomi) | What the |
[12:36] | Squirrel Wood | hmm |
[12:36] | Eleanora Newell | thanks for the answers |
[12:36] | Nal (nalates.urriah) | fat squirrel... |
[12:36] | Eleanora Newell | appreciate it |
[12:36] | Nal (nalates.urriah) | Nice model |
[12:36] | Koli Contepomi (sahkolihaa.contepomi) | Yeah, this is certainly interesting. o_O |
[12:37] | Esprite (esprite.xavier) | I'm sure Dr. Doom would be very scared of giant squirrel |
[12:37] | Asha (ashasekayi.ra) | Thanks for the meeting. |
[12:37] | Yuzuru (yuzuru.jewell) | all two side face.. |
[12:37] | Squirrel Wood | Drongle.. that was it :p |
[12:37] | Eleanora Newell | later, everyone |
[12:38] | davep (runitai.linden) | thanks, guys |
[12:38] | Rain Edring | bye |
[12:38] | Nal (nalates.urriah) | Yes thnx *.linden |
[12:38] | Asha (ashasekayi.ra) | Bye El |
[12:38] | Charlar Linden | OK, thanks Drongle - bye everyone! |