Difference between revisions of "Mesh/Archive/2012-03-12"

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(Created page with "==Agenda== # Importing Mesh calculates triangles well but calculates vertices about five times more than it should, increasing the PME too high and also distorting textures. # H…")
 
 
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==Meeting Notes==
==Meeting Notes==
<!-- Wikified Chat Log generated by DGP4SL Chat Log Wikify [http://www.dgp4sl.com/wikify.php5 SL Chat Log Wikify by DGP4SL] -->
<!-- START List of Attendees -->
<div id='box'>
==Attendees List==
<div style='padding: 0.5em'>
*<span id="ashasekayi.ra"></span>[http://my.secondlife.com/ashasekayi.ra Asha (ashasekayi.ra)]{{#ifexist: User:Asha| ''[[User:Asha|(User's Wiki Page)]]''|}}
*<span id="cd-.cigaret"></span>[http://my.secondlife.com/cd-.cigaret CD- Cigaret (cd-.cigaret)]{{#ifexist: User:CD- Cigaret| ''[[User:CD- Cigaret|(User's Wiki Page)]]''|}}
*<span id="chieron.tenk"></span>[http://my.secondlife.com/chieron.tenk Chieron Tenk (chieron.tenk)]{{#ifexist: User:Chieron Tenk| ''[[User:Chieron Tenk|(User's Wiki Page)]]''|}}
*<span id="claudia222.jewell"></span>[http://my.secondlife.com/claudia222.jewell claudia222 Jewell (claudia222.jewell)]{{#ifexist: User:claudia222 Jewell| ''[[User:claudia222 Jewell|(User's Wiki Page)]]''|}}
*<span id="davido.chrome"></span>[http://my.secondlife.com/davido.chrome &#8730;ÑlveKatt (davido.chrome)]{{#ifexist: User:&#8730;ÑlveKatt| ''[[User:&#8730;ÑlveKatt|(User's Wiki Page)]]''|}}
*<span id="drfran.babcock"></span>[http://my.secondlife.com/drfran.babcock DrFran Babcock (drfran.babcock)]{{#ifexist: User:DrFran Babcock| ''[[User:DrFran Babcock|(User's Wiki Page)]]''|}}
*<span id="drongle.mcmahon"></span>[http://my.secondlife.com/drongle.mcmahon Drongle McMahon (drongle.mcmahon)]{{#ifexist: User:Drongle McMahon| ''[[User:Drongle McMahon|(User's Wiki Page)]]''|}}
*<span id="geenz.spad"></span>[http://my.secondlife.com/geenz.spad Geenz Kitten (geenz.spad)]{{#ifexist: User:Geenz Kitten| ''[[User:Geenz Kitten|(User's Wiki Page)]]''|}}
*<span id="heineken"></span>[http://my.secondlife.com/heineken Heineken (heineken)]{{#ifexist: User:Heineken| ''[[User:Heineken|(User's Wiki Page)]]''|}}
*<span id="jr4201.kruyschek"></span>[http://my.secondlife.com/jr4201.kruyschek jr (jr4201.kruyschek)]{{#ifexist: User:jr| ''[[User:jr|(User's Wiki Page)]]''|}}
*<span id="leezu.baxter"></span>[http://my.secondlife.com/leezu.baxter LeeZu (leezu.baxter)]{{#ifexist: User:LeeZu| ''[[User:LeeZu|(User's Wiki Page)]]''|}}
*<span id="martinrj.fayray"></span>[http://my.secondlife.com/martinrj.fayray Martin RJ (martinrj.fayray)]{{#ifexist: User:Martin RJ| ''[[User:Martin RJ|(User's Wiki Page)]]''|}}
*<span id="nalates.urriah"></span>[http://my.secondlife.com/nalates.urriah Nal (nalates.urriah)]{{#ifexist: User:Nal| ''[[User:Nal|(User's Wiki Page)]]''|}}
*<span id="nyx.linden"></span>[http://my.secondlife.com/nyx.linden Nyx Linden (nyx.linden)]{{#ifexist: User:Nyx Linden| ''[[User:Nyx Linden|(User's Wiki Page)]]''|}}
*<span id="quenemue.cyberstar"></span>[http://my.secondlife.com/quenemue.cyberstar Quenemue Cyberstar (quenemue.cyberstar)]{{#ifexist: User:Quenemue Cyberstar| ''[[User:Quenemue Cyberstar|(User's Wiki Page)]]''|}}
*<span id="racush.cheeky"></span>[http://my.secondlife.com/racush.cheeky Racush (racush.cheeky)]{{#ifexist: User:Racush| ''[[User:Racush|(User's Wiki Page)]]''|}}
*<span id="robsterrawb.jaxxon"></span>[http://my.secondlife.com/robsterrawb.jaxxon RobsterRawb Jaxxon (robsterrawb.jaxxon)]{{#ifexist: User:RobsterRawb Jaxxon| ''[[User:RobsterRawb Jaxxon|(User's Wiki Page)]]''|}}
*<span id="runitai.linden"></span>[http://my.secondlife.com/runitai.linden davep (runitai.linden)]{{#ifexist: User:davep| ''[[User:davep|(User's Wiki Page)]]''|}}
*<span id="sahkolihaa.contepomi"></span>[http://my.secondlife.com/sahkolihaa.contepomi Koli Melune (sahkolihaa.contepomi)]{{#ifexist: User:Koli Melune| ''[[User:Koli Melune|(User's Wiki Page)]]''|}}
*<span id="second.life"></span>[http://my.secondlife.com/second.life Second Life (second.life)]{{#ifexist: User:Second Life| ''[[User:Second Life|(User's Wiki Page)]]''|}}
*<span id="squirrel.wood"></span>[http://my.secondlife.com/squirrel.wood Squirrely Wrath (squirrel.wood)]{{#ifexist: User:Squirrely Wrath| ''[[User:Squirrely Wrath|(User's Wiki Page)]]''|}}
*<span id="talarus.luan"></span>[http://my.secondlife.com/talarus.luan Talarus Luan (talarus.luan)]{{#ifexist: User:Talarus Luan| ''[[User:Talarus Luan|(User's Wiki Page)]]''|}}
*<span id="vir.linden"></span>[http://my.secondlife.com/vir.linden Vir Linden (vir.linden)]{{#ifexist: User:Vir Linden| ''[[User:Vir Linden|(User's Wiki Page)]]''|}}
*<span id="yuzuru.jewell"></span>[http://my.secondlife.com/yuzuru.jewell Yuzuru (yuzuru.jewell)]{{#ifexist: User:Yuzuru| ''[[User:Yuzuru|(User's Wiki Page)]]''|}}
</div></div>
<!-- END -->
<!-- START Transcript -->
<div id='box'>
==Transcript for Monday March 12, 2012==
<div style='padding: 0.5em'>
{| cellspacing="2px" border=0 style="color: #434849;"
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_0"></span>[[#msg_0|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|greetings all
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_1"></span>[[#msg_1|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|hello
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_2"></span>[[#msg_2|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Hi
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_3"></span>[[#msg_3|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|hi Nyx
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_4"></span>[[#msg_4|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="chieron.tenk">[[#chieron.tenk|Chieron Tenk]]</span>
|width=100% style="padding:0 6px;"|hi runitai, nyx
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_5"></span>[[#msg_5|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="racush.cheeky">[[#racush.cheeky|Racush (racush.cheeky)]]</span>
|width=100% style="padding:0 6px;"|hi Nyx
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_6"></span>[[#msg_6|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span>
|width=100% style="padding:0 6px;"|Hey Nyx.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_7"></span>[[#msg_7|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Told ya, they allways come on the dot!
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_8"></span>[[#msg_8|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="quenemue.cyberstar">[[#quenemue.cyberstar|Quenemue Cyberstar]]</span>
|width=100% style="padding:0 6px;"|hey there
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_9"></span>[[#msg_9|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span>
|width=100% style="padding:0 6px;"|Hello Nyx!
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_10"></span>[[#msg_10|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drfran.babcock">[[#drfran.babcock|DrFran Babcock]]</span>
|width=100% style="padding:0 6px;"|hello all. At work, so will sit and "listen"
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_11"></span>[[#msg_11|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span>
|width=100% style="padding:0 6px;"|I did say Nyx was coming. xP
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_12"></span>[[#msg_12|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="leezu.baxter">[[#leezu.baxter|LeeZu (leezu.baxter)]]</span>
|width=100% style="padding:0 6px;"|Hiya
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_13"></span>[[#msg_13|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|agenda is here: https://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_14"></span>[[#msg_14|[12:02]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span>
|width=100% style="padding:0 6px;"|Hello Runitai!
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_15"></span>[[#msg_15|[12:02]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|feel free to add more topics :)
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_16"></span>[[#msg_16|[12:03]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="squirrel.wood">[[#squirrel.wood|Squirrely Wrath (squirrel.wood)]]</span>
|width=100% style="padding:0 6px;"|=&gt; I doubt you'd find a topic of "nuts" acceptable:p
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_17"></span>[[#msg_17|[12:03]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span>
|width=100% style="padding:0 6px;"|... o_O
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_18"></span>[[#msg_18|[12:03]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span>
|width=100% style="padding:0 6px;"|Moving chair and table...
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_19"></span>[[#msg_19|[12:03]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span>
|width=100% style="padding:0 6px;"|/me has seen everything
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_20"></span>[[#msg_20|[12:03]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|what kind? peanuts? cashews? walnuts? lindens?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_21"></span>[[#msg_21|[12:03]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|Mmmm Topic Nuts
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_22"></span>[[#msg_22|[12:04]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="squirrel.wood">[[#squirrel.wood|Squirrely Wrath (squirrel.wood)]]</span>
|width=100% style="padding:0 6px;"|hehe
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_23"></span>[[#msg_23|[12:04]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span>
|width=100% style="padding:0 6px;"|lol @ lindens.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_24"></span>[[#msg_24|[12:04]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|Lindens, please
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_25"></span>[[#msg_25|[12:04]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|lol
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_26"></span>[[#msg_26|[12:04]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|Linden Nuts
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_27"></span>[[#msg_27|[12:04]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|shall we get started?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_28"></span>[[#msg_28|[12:04]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|sure
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_29"></span>[[#msg_29|[12:04]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|first topic: "Importing Mesh calculates triangles well but calculates vertices about five times more than it should, increasing the PME too high and also distorting textures. "
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_30"></span>[[#msg_30|[12:04]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|true
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_31"></span>[[#msg_31|[12:04]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|this forum post sums it up nicely:
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_32"></span>[[#msg_32|[12:04]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|http://community.secondlife.com/t5/Mesh/Two-different-vertices-count/td-p/1066523
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_33"></span>[[#msg_33|[12:04]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|i found that about month or month and half ago
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_34"></span>[[#msg_34|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Isn't it how the engine keeps track of material edges?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_35"></span>[[#msg_35|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|at the time i didn`t paid much attention
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_36"></span>[[#msg_36|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|yup
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_37"></span>[[#msg_37|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|but now it keeps going on
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_38"></span>[[#msg_38|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|basically -- if one "vertex" has multiple normals or texture coordinates, it's more than one vertex
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_39"></span>[[#msg_39|[12:06]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="second.life">[[#second.life|Second Life]]</span>
|width=100% style="padding:0 6px;"|Now leaving god mode, level 150
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_40"></span>[[#msg_40|[12:06]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|i uploaded a converted sculpt 32x32 yesteday for test and gave me 1.2 PME
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_41"></span>[[#msg_41|[12:06]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|PME?
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_42"></span>[[#msg_42|[12:07]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|prim equivalent?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_43"></span>[[#msg_43|[12:07]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|and here is how i first founded: i uploaded a car door all right, then i uploaded teh same car door mirrored and it was 8 times prim count higher
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_44"></span>[[#msg_44|[12:07]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|ok, that might be a bug
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_45"></span>[[#msg_45|[12:07]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|PME =estimated prim count, i think, Runitai
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_46"></span>[[#msg_46|[12:07]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|yes, but is a bug that is going on for too much time
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_47"></span>[[#msg_47|[12:08]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|the mirrored version should be the same cost all else being equal
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_48"></span>[[#msg_48|[12:08]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|if you could open a jira and include sample content, that would be very helpful
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_49"></span>[[#msg_49|[12:08]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|i don`t want a jeep i am building for my client that should be about 27 sculpties equivalent in vertices to have about 117 PME
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_50"></span>[[#msg_50|[12:08]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|How did you mirror it? Could the surfaces have normals on both sides?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_51"></span>[[#msg_51|[12:08]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|Have you got the doors here to show us?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_52"></span>[[#msg_52|[12:09]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|the normals were fine, i mirrored, frozen transforms and then frozen all
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_53"></span>[[#msg_53|[12:09]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|the vertices were right the same
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_54"></span>[[#msg_54|[12:09]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|when i model i can see the geometry info
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_55"></span>[[#msg_55|[12:09]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|definitely get us both versions of the dae file so we can take a closer look at what's going on
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_56"></span>[[#msg_56|[12:09]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|and i used to uplaod with that info matching ijn SL
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_57"></span>[[#msg_57|[12:10]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|i had it in Beta
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_58"></span>[[#msg_58|[12:10]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|i just uploaded two in Agni
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_59"></span>[[#msg_59|[12:10]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|in beta i deleted it
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_60"></span>[[#msg_60|[12:10]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|can I have a copy of the doors?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_61"></span>[[#msg_61|[12:11]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|but it was a matter of a couple of minutes between normal count and huge count
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_62"></span>[[#msg_62|[12:11]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|so, the number of triangles atm is still accurate
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_63"></span>[[#msg_63|[12:11]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|not even one more or less
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_64"></span>[[#msg_64|[12:11]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|get dave or I a copy of the doors and file a jira and we'll get on it - great to have an easy repro case :)
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_65"></span>[[#msg_65|[12:11]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|next topic: "How much do you need to simplify each lower Mesh LOD to match how much a Sculpties lower LOD is simplified? At first I thought half of the faces at each LOD, but it should be half squared, shouldn't it? Could you please enlighten me with the correct way to calculate this. [Davido Chrome] "
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_66"></span>[[#msg_66|[12:11]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|but the vertices go about 5 times higher
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_67"></span>[[#msg_67|[12:12]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|i can give you two copies i have of a test i did uploading in only one dae the entire vehicule
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_68"></span>[[#msg_68|[12:12]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|/me takes a look at the code to answer that one.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_69"></span>[[#msg_69|[12:13]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|a normal and a reduced lod version
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_70"></span>[[#msg_70|[12:13]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|Sculpties go down 4x per step until they are 4x4 vertices.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_71"></span>[[#msg_71|[12:13]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span>
|width=100% style="padding:0 6px;"|/me waves to all
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_72"></span>[[#msg_72|[12:14]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|apparently it's more complicated than that now
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_73"></span>[[#msg_73|[12:14]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|Oh dear.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_74"></span>[[#msg_74|[12:14]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|that version hasn`t the final UVW maps set
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_75"></span>[[#msg_75|[12:14]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="squirrel.wood">[[#squirrel.wood|Squirrely Wrath (squirrel.wood)]]</span>
|width=100% style="padding:0 6px;"|so basically just llFrand until you get an acceptable number ? :p
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_76"></span>[[#msg_76|[12:14]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|i`ll give RL pics too
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_77"></span>[[#msg_77|[12:15]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|If it isn't exactly that, it will destroy a lot of sculpties.
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_78"></span>[[#msg_78|[12:15]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|there's a funny function in llvolume.cpp, let me get a link
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_79"></span>[[#msg_79|[12:15]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Hmm. This information should be readily available somewhere, or the fear that Mesh will increase the system requirements of SL might prove to be well founded.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_80"></span>[[#msg_80|[12:15]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span>
|width=100% style="padding:0 6px;"|8D
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_81"></span>[[#msg_81|[12:15]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|keep in mind not all sculpt maps are square anymore ;) dave's getting the code up, just a sec
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_82"></span>[[#msg_82|[12:16]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Oki. Put it in chat, and I will pull it from the transcript at a later time and pass it on as a forum post.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_83"></span>[[#msg_83|[12:16]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="squirrel.wood">[[#squirrel.wood|Squirrely Wrath (squirrel.wood)]]</span>
|width=100% style="padding:0 6px;"|unsquare sculptmaps.... not by dave brubeck :p
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_84"></span>[[#msg_84|[12:16]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|https://bitbucket.org/lindenlab/viewer-release/src/9fb311c59479/indra/llmath/llvolume.cpp#cl-3068
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_85"></span>[[#msg_85|[12:16]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|Yes. if you have a 256x4, it (used to) go to 64x4, 16x4, 4x4
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_86"></span>[[#msg_86|[12:17]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|there's a pow in there
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_87"></span>[[#msg_87|[12:17]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|It gets messy if the ratio of dimensions is not a power of 4 though.
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_88"></span>[[#msg_88|[12:18]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|probably the easiest thing to do is use the render info display to get a triangle count of your selection
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_89"></span>[[#msg_89|[12:18]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Wow, that's gonna take me a while to figure out how to read correctly...
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_90"></span>[[#msg_90|[12:18]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|and zoom out to see what the count is for different LoDs
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_91"></span>[[#msg_91|[12:18]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|develop-&gt;show info-&gt;show render info
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_92"></span>[[#msg_92|[12:18]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Ok. I'll try that first then.
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_93"></span>[[#msg_93|[12:19]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|one of the lines near the bottom shows the triangle count of your selection, or the region if you have nothing selected
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_94"></span>[[#msg_94|[12:19]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|It should work buy just lowering the LODs in the settings too, no?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_95"></span>[[#msg_95|[12:19]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|(No need to zoom out.)
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_96"></span>[[#msg_96|[12:20]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|whatever your style is -- I prefer zooming out to fiddling settings
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_97"></span>[[#msg_97|[12:20]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|next topic: "(redirected from Oz Linden's group) Is there any chance to get Invisiprim effect-like functionality back? [Talarus Luan] "
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_98"></span>[[#msg_98|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|I asked in the Viewer dev meeting twice, and they ended up referring me here. :P
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_99"></span>[[#msg_99|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Ok. Ktris? It displays it in thousands?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_100"></span>[[#msg_100|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="squirrel.wood">[[#squirrel.wood|Squirrely Wrath (squirrel.wood)]]</span>
|width=100% style="padding:0 6px;"|alpha layer does it?
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_101"></span>[[#msg_101|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|specifically what effect are you trying to get?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_102"></span>[[#msg_102|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|The effect thatwas broken is shiny on invisiprims
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_103"></span>[[#msg_103|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Kilo-Tris?
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_104"></span>[[#msg_104|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|AlveKatt: yeah, but that's a decimal, not a comma
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_105"></span>[[#msg_105|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span>
|width=100% style="padding:0 6px;"|saw that one coming :o
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_106"></span>[[#msg_106|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="leezu.baxter">[[#leezu.baxter|LeeZu (leezu.baxter)]]</span>
|width=100% style="padding:0 6px;"|if you create one arm tops the alpha layer doesnt really make sence
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_107"></span>[[#msg_107|[12:22]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|The deferred rendering change eliminated it.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_108"></span>[[#msg_108|[12:22]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|But a number of builds and avatars make use of it for some pretty nifty effects.
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_109"></span>[[#msg_109|[12:22]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|what specific effect are you trying to get?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_110"></span>[[#msg_110|[12:23]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|I realize that invisiprims aren't likely to come back, and I am not asking for them to, but the effect could be added back in.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_111"></span>[[#msg_111|[12:23]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span>
|width=100% style="padding:0 6px;"|he's basically wanting shiny on alpha prims
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_112"></span>[[#msg_112|[12:23]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span>
|width=100% style="padding:0 6px;"|which would be kinda handy
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_113"></span>[[#msg_113|[12:23]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="leezu.baxter">[[#leezu.baxter|LeeZu (leezu.baxter)]]</span>
|width=100% style="padding:0 6px;"|for mesh tops with one arm only invisbile prims would suit the aim to hide only one arm...you cant hide only arm arm with alpha layers
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_114"></span>[[#msg_114|[12:24]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|I have seen some damn nice cellshaded avatars, where all that was visible was the cell shading. The rest was transparant. Real cool.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_115"></span>[[#msg_115|[12:24]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|Here is a thread that has a table of the effects of LOD reductions on oblong sculptmaps.....when they were first introduced. It was worked out from the source code. http://community.secondlife.com/t5/Mesh/Mesh-Vs-Sculptie/m-p/1000133#M4084
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_116"></span>[[#msg_116|[12:24]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Ooh, nice!
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_117"></span>[[#msg_117|[12:25]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span>
|width=100% style="padding:0 6px;"|however, I don't really see shiny on alpha working quite well if shiny were simply applied on existing content that has transparency
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_118"></span>[[#msg_118|[12:25]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|I am wearing the chest piece of one of the avatars right now.
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_119"></span>[[#msg_119|[12:25]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|while shiny transparencies is technically possible, there are no plans to work on that at this time
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_120"></span>[[#msg_120|[12:25]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|If you turn off shaders down to basic, I think, it will sorta show back up
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_121"></span>[[#msg_121|[12:26]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|Now it is just transparent.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_122"></span>[[#msg_122|[12:26]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span>
|width=100% style="padding:0 6px;"|since right now, the general expectation is "it's broken"
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_123"></span>[[#msg_123|[12:26]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|one more thing, Nyx and Davep, that jeeps versions i gave you were uploaded with dae 1.41, last night i realized the problem and runned tests with dae 1.40 but the vertices counting problem still is the same, just the textures fit better now
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_124"></span>[[#msg_124|[12:26]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="heineken">[[#heineken|Heineken]]</span>
|width=100% style="padding:0 6px;"|whispers: Drink up!
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_125"></span>[[#msg_125|[12:26]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cd-.cigaret">[[#cd-.cigaret|CD- Cigaret]]</span>
|width=100% style="padding:0 6px;"|whispers: Just what you needed! A relaxing puff!
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_126"></span>[[#msg_126|[12:26]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|Well, is there some kind of list we can add it to as a feature request?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_127"></span>[[#msg_127|[12:27]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|There's a JIRA for it
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_128"></span>[[#msg_128|[12:27]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span>
|width=100% style="padding:0 6px;"|JIRA :P
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_129"></span>[[#msg_129|[12:27]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|Talarus: it's already on the list
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_130"></span>[[#msg_130|[12:27]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|OK.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_131"></span>[[#msg_131|[12:27]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|the date of the errors start should be the same date or around the ones of the creation of does two jeep versions
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_132"></span>[[#msg_132|[12:28]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Weird Tal, I zoom in on u with LOW graphics and your chest goes transparent, zoom out black,
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_133"></span>[[#msg_133|[12:28]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|should i also create a JIRA for the vertices counting errors?
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_134"></span>[[#msg_134|[12:28]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|next topic: "Did you get any further information on whether this UG will continue? Or is it to become an informal group? Nalates Urriah 12:12, 12 March 2012 (PDT)"
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_135"></span>[[#msg_135|[12:29]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span>
|width=100% style="padding:0 6px;"|that would probably be advisable jr
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_136"></span>[[#msg_136|[12:29]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|Yeah, I know, it's really borked now. Kills the value of the av
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_137"></span>[[#msg_137|[12:29]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|we're not quite ready to make an announcement as to how we will be handling these meetings in the future. stay tuned!
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_138"></span>[[#msg_138|[12:29]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|k
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_139"></span>[[#msg_139|[12:29]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|next topic: "How did the cloudy,grey, blurry test go? Nalates Urriah"
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_140"></span>[[#msg_140|[12:30]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|still ongoing! there are a lot of moving pieces to avatar loading and plenty of places for things to go wrong
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_141"></span>[[#msg_141|[12:30]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Did you get enough logs with the test viewre to help?
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_142"></span>[[#msg_142|[12:30]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|keep sending in log files if you're using the runway viewer and notice issues with your avatar loading
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_143"></span>[[#msg_143|[12:30]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|k
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_144"></span>[[#msg_144|[12:30]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|every log file helps, feel free to send in more :)
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_145"></span>[[#msg_145|[12:31]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|you can attach them to a jira or email me directly. I can get the link to the runway viewer if it would help
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_146"></span>[[#msg_146|[12:31]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|There is this weird thing where prim eyes tend to bulge out now and then when you change outfit.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_147"></span>[[#msg_147|[12:32]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span>
|width=100% style="padding:0 6px;"|What's the link again?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_148"></span>[[#msg_148|[12:32]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|yup, that's a long-time bug with shapes
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_149"></span>[[#msg_149|[12:32]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|Various prim pieces don't accurately attach or the shape doesn't accurately load
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_150"></span>[[#msg_150|[12:32]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|If you change in someone else's view.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_151"></span>[[#msg_151|[12:32]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Happens especially often with this avatar, so I am guessing it's the neck deformer.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_152"></span>[[#msg_152|[12:32]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|its in here: http://blog.nalates.net/2012/03/06/sl-clouds-grey-and-blurry-avatars/
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_153"></span>[[#msg_153|[12:32]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|Ah, davep...that looks like my favourite bug, random uv maps if you don't specify one. That could put up the vertex count by making the faces lots of unconnected islands.
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_154"></span>[[#msg_154|[12:33]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vir.linden">[[#vir.linden|Vir Linden]]</span>
|width=100% style="padding:0 6px;"|Re: latest build, try automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/runway/latest.html
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_155"></span>[[#msg_155|[12:33]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|u beat me to it Vir
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_156"></span>[[#msg_156|[12:33]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span>
|width=100% style="padding:0 6px;"|Thanks
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_157"></span>[[#msg_157|[12:33]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|How come it's specific to if you change within someone elses view?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_158"></span>[[#msg_158|[12:33]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|i just added one more topic and is still in time :)
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_159"></span>[[#msg_159|[12:34]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|thanks everyone who sends in log files :)
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_160"></span>[[#msg_160|[12:34]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|next topic: "what mesh importing files formats will be available in the future and when?"
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_161"></span>[[#msg_161|[12:34]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|No, I mean, other people see it wrong often when you see it right.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_162"></span>[[#msg_162|[12:35]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Nyx, never done that. Is there a wiki that specifies what you want and where to find it?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_163"></span>[[#msg_163|[12:35]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Aaah.
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_164"></span>[[#msg_164|[12:35]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|collada seems to work for most software packages for now, but the import code is open source, so any third party devs that want to extend it to accept other formats, feel free to go ahead :)
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_165"></span>[[#msg_165|[12:36]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|davido - trying to hunt down avatar appearance failures. If you see them, please send me your log along with a description of what went wrong
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_166"></span>[[#msg_166|[12:36]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|Which log?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_167"></span>[[#msg_167|[12:36]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Ah. Gotcha
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_168"></span>[[#msg_168|[12:36]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|the problem is that many RL 3D new software versions already don`t export DAE 1.40 but DAE 1.41 instead and that messes the faces for texturing
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_169"></span>[[#msg_169|[12:36]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|Secondlife.log
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_170"></span>[[#msg_170|[12:36]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|among other problems
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_171"></span>[[#msg_171|[12:36]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|Do we need to turn on any specific options to generate it?
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_172"></span>[[#msg_172|[12:37]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|nope, just run the runway viewer we linked above
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_173"></span>[[#msg_173|[12:37]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|http://wiki.secondlife.com/wiki/Debug_Help#Where_do_I_find_my_SecondLife.log_file.3F
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_174"></span>[[#msg_174|[12:37]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|it gets generated every time you run the viewer, so make sure you grab it before relogging
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_175"></span>[[#msg_175|[12:37]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|Oh. OK. So, test the appearance issues in the new viewer, then?
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_176"></span>[[#msg_176|[12:37]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|yes please!
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_177"></span>[[#msg_177|[12:37]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|k
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_178"></span>[[#msg_178|[12:38]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|and with that we're out of topics
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_179"></span>[[#msg_179|[12:38]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|I have one agenda item I can add.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_180"></span>[[#msg_180|[12:38]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|Just curious if/when we will get custom rigging/ armatures for mesh avs
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_181"></span>[[#msg_181|[12:38]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Would I have to compile that myself?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_182"></span>[[#msg_182|[12:38]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|I want tails and wings dammit. :P
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_183"></span>[[#msg_183|[12:38]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|davido - no the link should give you a prebuilt installer
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_184"></span>[[#msg_184|[12:38]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|+1
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_185"></span>[[#msg_185|[12:39]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Also, the ever recurring question about the parametric clothing deformer.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_186"></span>[[#msg_186|[12:39]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|*animate-able tails and wings, etc
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_187"></span>[[#msg_187|[12:39]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="quenemue.cyberstar">[[#quenemue.cyberstar|Quenemue Cyberstar]]</span>
|width=100% style="padding:0 6px;"|is there any future plans on developing meshes. custom joints, normal mapping, specular mapping. ect.?yeah look at my hair... and tail. they definetely need some rigging :D. i wouldnt mind flexy. as long as tehy could be hand animated atleast
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_188"></span>[[#msg_188|[12:39]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span>
|width=100% style="padding:0 6px;"|eh heh
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_189"></span>[[#msg_189|[12:39]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="quenemue.cyberstar">[[#quenemue.cyberstar|Quenemue Cyberstar]]</span>
|width=100% style="padding:0 6px;"|ops
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_190"></span>[[#msg_190|[12:40]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="quenemue.cyberstar">[[#quenemue.cyberstar|Quenemue Cyberstar]]</span>
|width=100% style="padding:0 6px;"|ignore the first sentense
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_191"></span>[[#msg_191|[12:40]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Lucky Nyx is wearing armor. OO
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_192"></span>[[#msg_192|[12:40]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|those are all good, interesting, and helpful features but complex to implement. The focus for development is currently making the features we have work better before working on new features for a while
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_193"></span>[[#msg_193|[12:40]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|Well, we'll keep asking for them, ya know. :P
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_194"></span>[[#msg_194|[12:40]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Does that mean the clothing parametric deformer?
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_195"></span>[[#msg_195|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|so I don't have a time frame for those feature requests, but they are known feature requests :)
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_196"></span>[[#msg_196|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="robsterrawb.jaxxon">[[#robsterrawb.jaxxon|RobsterRawb Jaxxon]]</span>
|width=100% style="padding:0 6px;"|is it possible to implement a way to assign phantom child prims in a link set?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_197"></span>[[#msg_197|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="squirrel.wood">[[#squirrel.wood|Squirrely Wrath (squirrel.wood)]]</span>
|width=100% style="padding:0 6px;"|you should definitely consider replacing the existing skeleton with a more flexible one that supports multiple legs and proper tails for example
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_198"></span>[[#msg_198|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|Oz is coordinating with Qarl on the parametric deformer, I don't know what the status is personally.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_199"></span>[[#msg_199|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="squirrel.wood">[[#squirrel.wood|Squirrely Wrath (squirrel.wood)]]</span>
|width=100% style="padding:0 6px;"|and multiple arms of course :)
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_200"></span>[[#msg_200|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="squirrel.wood">[[#squirrel.wood|Squirrely Wrath (squirrel.wood)]]</span>
|width=100% style="padding:0 6px;"|and heads :p
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_201"></span>[[#msg_201|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="robsterrawb.jaxxon">[[#robsterrawb.jaxxon|RobsterRawb Jaxxon]]</span>
|width=100% style="padding:0 6px;"|good to know their talking :)
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_202"></span>[[#msg_202|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|RobsterRawb: you can set child prim's physics shape type to "none"
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_203"></span>[[#msg_203|[12:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="robsterrawb.jaxxon">[[#robsterrawb.jaxxon|RobsterRawb Jaxxon]]</span>
|width=100% style="padding:0 6px;"|ty!
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_204"></span>[[#msg_204|[12:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|You can set them to physics shape none. But, I want to know if there is a certain caveat to that. Does that mean you can't have collision detection in that prim?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_205"></span>[[#msg_205|[12:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="robsterrawb.jaxxon">[[#robsterrawb.jaxxon|RobsterRawb Jaxxon]]</span>
|width=100% style="padding:0 6px;"|that would be ideal davido
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_206"></span>[[#msg_206|[12:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|correct, the child prim would have no collision shape.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_207"></span>[[#msg_207|[12:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="second.life">[[#second.life|Second Life]]</span>
|width=100% style="padding:0 6px;"|There is no suitable surface to sit on, try another spot.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_208"></span>[[#msg_208|[12:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|So, scripted collision detection won't work either?
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_209"></span>[[#msg_209|[12:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|right, raycasts would go right through
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_210"></span>[[#msg_210|[12:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|no collisions would be detected for an object with no physics shape
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_211"></span>[[#msg_211|[12:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|here for the parametric mesh clothes deformer:
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_212"></span>[[#msg_212|[12:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|http://www.qarl.com/qLab/?p=76
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_213"></span>[[#msg_213|[12:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Ah. Thank you.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_214"></span>[[#msg_214|[12:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|So it is phantom,but not llVolumeDetect-type phantom
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_215"></span>[[#msg_215|[12:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|it is genuinely not there as far as the physics engine is concerned
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_216"></span>[[#msg_216|[12:44]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|visual representation only
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_217"></span>[[#msg_217|[12:44]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|and with that I think we'll wrap up a bit early this week
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_218"></span>[[#msg_218|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|thanks everyone for coming out!
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_219"></span>[[#msg_219|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Damn, I had hoped that you could have used the Mesh shield but keep the prim to detect ball steals. But that won't work then I guess.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_220"></span>[[#msg_220|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="ashasekayi.ra">[[#ashasekayi.ra|Asha (ashasekayi.ra)]]</span>
|width=100% style="padding:0 6px;"|Thanks Nyx
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_221"></span>[[#msg_221|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span>
|width=100% style="padding:0 6px;"|Thank you Nyx.
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_222"></span>[[#msg_222|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|keep an eye on the agenda page for scheduling updates
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_223"></span>[[#msg_223|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="talarus.luan">[[#talarus.luan|Talarus Luan]]</span>
|width=100% style="padding:0 6px;"|Coo
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_224"></span>[[#msg_224|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span>
|width=100% style="padding:0 6px;"|Thanks Nyx, Runitai & Vir.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_225"></span>[[#msg_225|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|&#8730;ÑlveKatt (davido.chrome)]]</span>
|width=100% style="padding:0 6px;"|Thank you Nyx!
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_226"></span>[[#msg_226|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vir.linden">[[#vir.linden|Vir Linden]]</span>
|width=100% style="padding:0 6px;"|bye all
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_227"></span>[[#msg_227|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span>
|width=100% style="padding:0 6px;"|laer, folks
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_228"></span>[[#msg_228|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="leezu.baxter">[[#leezu.baxter|LeeZu (leezu.baxter)]]</span>
|width=100% style="padding:0 6px;"|thank you
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_229"></span>[[#msg_229|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span>
|width=100% style="padding:0 6px;"|Will mesh UG open next week?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_230"></span>[[#msg_230|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="claudia222.jewell">[[#claudia222.jewell|claudia222 Jewell]]</span>
|width=100% style="padding:0 6px;"|bye
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_231"></span>[[#msg_231|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Thx Lindens all
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_232"></span>[[#msg_232|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="claudia222.jewell">[[#claudia222.jewell|claudia222 Jewell]]</span>
|width=100% style="padding:0 6px;"|thanks
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_233"></span>[[#msg_233|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|see ya Nyx and Dave
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_234"></span>[[#msg_234|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span>
|width=100% style="padding:0 6px;"|thank you too
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_235"></span>[[#msg_235|[12:46]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="claudia222.jewell">[[#claudia222.jewell|claudia222 Jewell]]</span>
|width=100% style="padding:0 6px;"|bye all
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_236"></span>[[#msg_236|[12:46]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="martinrj.fayray">[[#martinrj.fayray|Martin RJ (martinrj.fayray)]]</span>
|width=100% style="padding:0 6px;"|goodbye
|}</div></div>
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[http://www.dgp4sl.com/wikify.php5 Generated by the 'Wikify SL Chat Log' utility by DG Products for Second Life (DGP4SL)]
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Latest revision as of 15:01, 12 March 2012

Agenda

  1. Importing Mesh calculates triangles well but calculates vertices about five times more than it should, increasing the PME too high and also distorting textures.
  2. How much do you need to simplify each lower Mesh LOD to match how much a Sculpties lower LOD is simplified? At first I thought half of the faces at each LOD, but it should be half squared, shouldn't it? Could you please enlighten me with the correct way to calculate this. [Davido Chrome]
  3. (redirected from Oz Linden's group) Is there any chance to get Invisiprim effect-like functionality back? [Talarus Luan]
  4. Did you get any further information on whether this UG will continue? Or is it to become an informal group? Nalates Urriah 12:12, 12 March 2012 (PDT)
  5. How did the cloudy,grey, blurry test go? Nalates Urriah
  6. what mesh importing files formats will be available in the future and when?


Meeting Notes

Transcript for Monday March 12, 2012

[12:01] Nyx Linden greetings all
[12:01] jr (jr4201.kruyschek) hello
[12:01] Nal (nalates.urriah) Hi
[12:01] jr (jr4201.kruyschek) hi Nyx
[12:01] Chieron Tenk hi runitai, nyx
[12:01] Racush (racush.cheeky) hi Nyx
[12:01] Koli Melune (sahkolihaa.contepomi) Hey Nyx.
[12:01] ÄlveKatt (davido.chrome) Told ya, they allways come on the dot!
[12:01] Quenemue Cyberstar hey there
[12:01] Yuzuru (yuzuru.jewell) Hello Nyx!
[12:01] DrFran Babcock hello all. At work, so will sit and "listen"
[12:01] Koli Melune (sahkolihaa.contepomi) I did say Nyx was coming. xP
[12:01] LeeZu (leezu.baxter) Hiya
[12:01] Nyx Linden agenda is here: https://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group
[12:02] Yuzuru (yuzuru.jewell) Hello Runitai!
[12:02] Nyx Linden feel free to add more topics :)
[12:03] Squirrely Wrath (squirrel.wood) => I doubt you'd find a topic of "nuts" acceptable:p
[12:03] Koli Melune (sahkolihaa.contepomi) ... o_O
[12:03] Koli Melune (sahkolihaa.contepomi) Moving chair and table...
[12:03] Koli Melune (sahkolihaa.contepomi) /me has seen everything
[12:03] Nyx Linden what kind? peanuts? cashews? walnuts? lindens?
[12:03] Talarus Luan Mmmm Topic Nuts
[12:04] Squirrely Wrath (squirrel.wood) hehe
[12:04] Koli Melune (sahkolihaa.contepomi) lol @ lindens.
[12:04] jr (jr4201.kruyschek) Lindens, please
[12:04] jr (jr4201.kruyschek) lol
[12:04] Talarus Luan Linden Nuts
[12:04] Nyx Linden shall we get started?
[12:04] jr (jr4201.kruyschek) sure
[12:04] Nyx Linden first topic: "Importing Mesh calculates triangles well but calculates vertices about five times more than it should, increasing the PME too high and also distorting textures. "
[12:04] jr (jr4201.kruyschek) true
[12:04] davep (runitai.linden) this forum post sums it up nicely:
[12:04] davep (runitai.linden) http://community.secondlife.com/t5/Mesh/Two-different-vertices-count/td-p/1066523
[12:04] jr (jr4201.kruyschek) i found that about month or month and half ago
[12:05] ÄlveKatt (davido.chrome) Isn't it how the engine keeps track of material edges?
[12:05] jr (jr4201.kruyschek) at the time i didn`t paid much attention
[12:05] davep (runitai.linden) yup
[12:05] jr (jr4201.kruyschek) but now it keeps going on
[12:05] davep (runitai.linden) basically -- if one "vertex" has multiple normals or texture coordinates, it's more than one vertex
[12:06] Second Life Now leaving god mode, level 150
[12:06] jr (jr4201.kruyschek) i uploaded a converted sculpt 32x32 yesteday for test and gave me 1.2 PME
[12:06] davep (runitai.linden) PME?
[12:07] davep (runitai.linden) prim equivalent?
[12:07] jr (jr4201.kruyschek) and here is how i first founded: i uploaded a car door all right, then i uploaded teh same car door mirrored and it was 8 times prim count higher
[12:07] davep (runitai.linden) ok, that might be a bug
[12:07] jr (jr4201.kruyschek) PME =estimated prim count, i think, Runitai
[12:07] jr (jr4201.kruyschek) yes, but is a bug that is going on for too much time
[12:08] davep (runitai.linden) the mirrored version should be the same cost all else being equal
[12:08] davep (runitai.linden) if you could open a jira and include sample content, that would be very helpful
[12:08] jr (jr4201.kruyschek) i don`t want a jeep i am building for my client that should be about 27 sculpties equivalent in vertices to have about 117 PME
[12:08] ÄlveKatt (davido.chrome) How did you mirror it? Could the surfaces have normals on both sides?
[12:08] Drongle McMahon Have you got the doors here to show us?
[12:09] jr (jr4201.kruyschek) the normals were fine, i mirrored, frozen transforms and then frozen all
[12:09] jr (jr4201.kruyschek) the vertices were right the same
[12:09] jr (jr4201.kruyschek) when i model i can see the geometry info
[12:09] Nyx Linden definitely get us both versions of the dae file so we can take a closer look at what's going on
[12:09] jr (jr4201.kruyschek) and i used to uplaod with that info matching ijn SL
[12:10] jr (jr4201.kruyschek) i had it in Beta
[12:10] jr (jr4201.kruyschek) i just uploaded two in Agni
[12:10] jr (jr4201.kruyschek) in beta i deleted it
[12:10] davep (runitai.linden) can I have a copy of the doors?
[12:11] jr (jr4201.kruyschek) but it was a matter of a couple of minutes between normal count and huge count
[12:11] jr (jr4201.kruyschek) so, the number of triangles atm is still accurate
[12:11] jr (jr4201.kruyschek) not even one more or less
[12:11] Nyx Linden get dave or I a copy of the doors and file a jira and we'll get on it - great to have an easy repro case :)
[12:11] Nyx Linden next topic: "How much do you need to simplify each lower Mesh LOD to match how much a Sculpties lower LOD is simplified? At first I thought half of the faces at each LOD, but it should be half squared, shouldn't it? Could you please enlighten me with the correct way to calculate this. [Davido Chrome] "
[12:11] jr (jr4201.kruyschek) but the vertices go about 5 times higher
[12:12] jr (jr4201.kruyschek) i can give you two copies i have of a test i did uploading in only one dae the entire vehicule
[12:12] davep (runitai.linden) /me takes a look at the code to answer that one.
[12:13] jr (jr4201.kruyschek) a normal and a reduced lod version
[12:13] Drongle McMahon Sculpties go down 4x per step until they are 4x4 vertices.
[12:13] Asha (ashasekayi.ra) /me waves to all
[12:14] davep (runitai.linden) apparently it's more complicated than that now
[12:14] Drongle McMahon Oh dear.
[12:14] jr (jr4201.kruyschek) that version hasn`t the final UVW maps set
[12:14] Squirrely Wrath (squirrel.wood) so basically just llFrand until you get an acceptable number ? :p
[12:14] jr (jr4201.kruyschek) i`ll give RL pics too
[12:15] Drongle McMahon If it isn't exactly that, it will destroy a lot of sculpties.
[12:15] davep (runitai.linden) there's a funny function in llvolume.cpp, let me get a link
[12:15] ÄlveKatt (davido.chrome) Hmm. This information should be readily available somewhere, or the fear that Mesh will increase the system requirements of SL might prove to be well founded.
[12:15] Geenz Kitten (geenz.spad) 8D
[12:15] Nyx Linden keep in mind not all sculpt maps are square anymore ;) dave's getting the code up, just a sec
[12:16] ÄlveKatt (davido.chrome) Oki. Put it in chat, and I will pull it from the transcript at a later time and pass it on as a forum post.
[12:16] Squirrely Wrath (squirrel.wood) unsquare sculptmaps.... not by dave brubeck :p
[12:16] davep (runitai.linden) https://bitbucket.org/lindenlab/viewer-release/src/9fb311c59479/indra/llmath/llvolume.cpp#cl-3068
[12:16] Drongle McMahon Yes. if you have a 256x4, it (used to) go to 64x4, 16x4, 4x4
[12:17] davep (runitai.linden) there's a pow in there
[12:17] Drongle McMahon It gets messy if the ratio of dimensions is not a power of 4 though.
[12:18] davep (runitai.linden) probably the easiest thing to do is use the render info display to get a triangle count of your selection
[12:18] ÄlveKatt (davido.chrome) Wow, that's gonna take me a while to figure out how to read correctly...
[12:18] davep (runitai.linden) and zoom out to see what the count is for different LoDs
[12:18] davep (runitai.linden) develop->show info->show render info
[12:18] ÄlveKatt (davido.chrome) Ok. I'll try that first then.
[12:19] davep (runitai.linden) one of the lines near the bottom shows the triangle count of your selection, or the region if you have nothing selected
[12:19] ÄlveKatt (davido.chrome) It should work buy just lowering the LODs in the settings too, no?
[12:19] ÄlveKatt (davido.chrome) (No need to zoom out.)
[12:20] davep (runitai.linden) whatever your style is -- I prefer zooming out to fiddling settings
[12:20] Nyx Linden next topic: "(redirected from Oz Linden's group) Is there any chance to get Invisiprim effect-like functionality back? [Talarus Luan] "
[12:21] Talarus Luan I asked in the Viewer dev meeting twice, and they ended up referring me here. :P
[12:21] ÄlveKatt (davido.chrome) Ok. Ktris? It displays it in thousands?
[12:21] Squirrely Wrath (squirrel.wood) alpha layer does it?
[12:21] Nyx Linden specifically what effect are you trying to get?
[12:21] Talarus Luan The effect thatwas broken is shiny on invisiprims
[12:21] ÄlveKatt (davido.chrome) Kilo-Tris?
[12:21] davep (runitai.linden) AlveKatt: yeah, but that's a decimal, not a comma
[12:21] Geenz Kitten (geenz.spad) saw that one coming :o
[12:21] LeeZu (leezu.baxter) if you create one arm tops the alpha layer doesnt really make sence
[12:22] Talarus Luan The deferred rendering change eliminated it.
[12:22] Talarus Luan But a number of builds and avatars make use of it for some pretty nifty effects.
[12:22] Nyx Linden what specific effect are you trying to get?
[12:23] Talarus Luan I realize that invisiprims aren't likely to come back, and I am not asking for them to, but the effect could be added back in.
[12:23] Geenz Kitten (geenz.spad) he's basically wanting shiny on alpha prims
[12:23] Geenz Kitten (geenz.spad) which would be kinda handy
[12:23] LeeZu (leezu.baxter) for mesh tops with one arm only invisbile prims would suit the aim to hide only one arm...you cant hide only arm arm with alpha layers
[12:24] ÄlveKatt (davido.chrome) I have seen some damn nice cellshaded avatars, where all that was visible was the cell shading. The rest was transparant. Real cool.
[12:24] Drongle McMahon Here is a thread that has a table of the effects of LOD reductions on oblong sculptmaps.....when they were first introduced. It was worked out from the source code. http://community.secondlife.com/t5/Mesh/Mesh-Vs-Sculptie/m-p/1000133#M4084
[12:24] ÄlveKatt (davido.chrome) Ooh, nice!
[12:25] Geenz Kitten (geenz.spad) however, I don't really see shiny on alpha working quite well if shiny were simply applied on existing content that has transparency
[12:25] Talarus Luan I am wearing the chest piece of one of the avatars right now.
[12:25] davep (runitai.linden) while shiny transparencies is technically possible, there are no plans to work on that at this time
[12:25] Talarus Luan If you turn off shaders down to basic, I think, it will sorta show back up
[12:26] Talarus Luan Now it is just transparent.
[12:26] Geenz Kitten (geenz.spad) since right now, the general expectation is "it's broken"
[12:26] jr (jr4201.kruyschek) one more thing, Nyx and Davep, that jeeps versions i gave you were uploaded with dae 1.41, last night i realized the problem and runned tests with dae 1.40 but the vertices counting problem still is the same, just the textures fit better now
[12:26] Heineken whispers: Drink up!
[12:26] CD- Cigaret whispers: Just what you needed! A relaxing puff!
[12:26] Talarus Luan Well, is there some kind of list we can add it to as a feature request?
[12:27] Talarus Luan There's a JIRA for it
[12:27] Geenz Kitten (geenz.spad) JIRA :P
[12:27] davep (runitai.linden) Talarus: it's already on the list
[12:27] Talarus Luan OK.
[12:27] jr (jr4201.kruyschek) the date of the errors start should be the same date or around the ones of the creation of does two jeep versions
[12:28] Nal (nalates.urriah) Weird Tal, I zoom in on u with LOW graphics and your chest goes transparent, zoom out black,
[12:28] jr (jr4201.kruyschek) should i also create a JIRA for the vertices counting errors?
[12:28] Nyx Linden next topic: "Did you get any further information on whether this UG will continue? Or is it to become an informal group? Nalates Urriah 12:12, 12 March 2012 (PDT)"
[12:29] Geenz Kitten (geenz.spad) that would probably be advisable jr
[12:29] Talarus Luan Yeah, I know, it's really borked now. Kills the value of the av
[12:29] Nyx Linden we're not quite ready to make an announcement as to how we will be handling these meetings in the future. stay tuned!
[12:29] Nal (nalates.urriah) k
[12:29] Nyx Linden next topic: "How did the cloudy,grey, blurry test go? Nalates Urriah"
[12:30] Nyx Linden still ongoing! there are a lot of moving pieces to avatar loading and plenty of places for things to go wrong
[12:30] Nal (nalates.urriah) Did you get enough logs with the test viewre to help?
[12:30] Nyx Linden keep sending in log files if you're using the runway viewer and notice issues with your avatar loading
[12:30] Nal (nalates.urriah) k
[12:30] Nyx Linden every log file helps, feel free to send in more :)
[12:31] Nyx Linden you can attach them to a jira or email me directly. I can get the link to the runway viewer if it would help
[12:31] ÄlveKatt (davido.chrome) There is this weird thing where prim eyes tend to bulge out now and then when you change outfit.
[12:32] Asha (ashasekayi.ra) What's the link again?
[12:32] Talarus Luan yup, that's a long-time bug with shapes
[12:32] Talarus Luan Various prim pieces don't accurately attach or the shape doesn't accurately load
[12:32] Talarus Luan If you change in someone else's view.
[12:32] ÄlveKatt (davido.chrome) Happens especially often with this avatar, so I am guessing it's the neck deformer.
[12:32] Nal (nalates.urriah) its in here: http://blog.nalates.net/2012/03/06/sl-clouds-grey-and-blurry-avatars/
[12:32] Drongle McMahon Ah, davep...that looks like my favourite bug, random uv maps if you don't specify one. That could put up the vertex count by making the faces lots of unconnected islands.
[12:33] Vir Linden Re: latest build, try automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/runway/latest.html
[12:33] Nal (nalates.urriah) u beat me to it Vir
[12:33] Asha (ashasekayi.ra) Thanks
[12:33] ÄlveKatt (davido.chrome) How come it's specific to if you change within someone elses view?
[12:33] jr (jr4201.kruyschek) i just added one more topic and is still in time :)
[12:34] Nyx Linden thanks everyone who sends in log files :)
[12:34] Nyx Linden next topic: "what mesh importing files formats will be available in the future and when?"
[12:34] Talarus Luan No, I mean, other people see it wrong often when you see it right.
[12:35] ÄlveKatt (davido.chrome) Nyx, never done that. Is there a wiki that specifies what you want and where to find it?
[12:35] ÄlveKatt (davido.chrome) Aaah.
[12:35] Nyx Linden collada seems to work for most software packages for now, but the import code is open source, so any third party devs that want to extend it to accept other formats, feel free to go ahead :)
[12:36] Nyx Linden davido - trying to hunt down avatar appearance failures. If you see them, please send me your log along with a description of what went wrong
[12:36] Talarus Luan Which log?
[12:36] ÄlveKatt (davido.chrome) Ah. Gotcha
[12:36] jr (jr4201.kruyschek) the problem is that many RL 3D new software versions already don`t export DAE 1.40 but DAE 1.41 instead and that messes the faces for texturing
[12:36] Nyx Linden Secondlife.log
[12:36] jr (jr4201.kruyschek) among other problems
[12:36] Talarus Luan Do we need to turn on any specific options to generate it?
[12:37] Nyx Linden nope, just run the runway viewer we linked above
[12:37] Nyx Linden http://wiki.secondlife.com/wiki/Debug_Help#Where_do_I_find_my_SecondLife.log_file.3F
[12:37] Nyx Linden it gets generated every time you run the viewer, so make sure you grab it before relogging
[12:37] Talarus Luan Oh. OK. So, test the appearance issues in the new viewer, then?
[12:37] Nyx Linden yes please!
[12:37] Talarus Luan k
[12:38] Nyx Linden and with that we're out of topics
[12:38] Talarus Luan I have one agenda item I can add.
[12:38] Talarus Luan Just curious if/when we will get custom rigging/ armatures for mesh avs
[12:38] ÄlveKatt (davido.chrome) Would I have to compile that myself?
[12:38] Talarus Luan I want tails and wings dammit. :P
[12:38] Nyx Linden davido - no the link should give you a prebuilt installer
[12:38] ÄlveKatt (davido.chrome) +1
[12:39] ÄlveKatt (davido.chrome) Also, the ever recurring question about the parametric clothing deformer.
[12:39] Talarus Luan *animate-able tails and wings, etc
[12:39] Quenemue Cyberstar is there any future plans on developing meshes. custom joints, normal mapping, specular mapping. ect.?yeah look at my hair... and tail. they definetely need some rigging :D. i wouldnt mind flexy. as long as tehy could be hand animated atleast
[12:39] Geenz Kitten (geenz.spad) eh heh
[12:39] Quenemue Cyberstar ops
[12:40] Quenemue Cyberstar ignore the first sentense
[12:40] ÄlveKatt (davido.chrome) Lucky Nyx is wearing armor. OO
[12:40] Nyx Linden those are all good, interesting, and helpful features but complex to implement. The focus for development is currently making the features we have work better before working on new features for a while
[12:40] Talarus Luan Well, we'll keep asking for them, ya know. :P
[12:40] ÄlveKatt (davido.chrome) Does that mean the clothing parametric deformer?
[12:41] Nyx Linden so I don't have a time frame for those feature requests, but they are known feature requests :)
[12:41] RobsterRawb Jaxxon is it possible to implement a way to assign phantom child prims in a link set?
[12:41] Squirrely Wrath (squirrel.wood) you should definitely consider replacing the existing skeleton with a more flexible one that supports multiple legs and proper tails for example
[12:41] Nyx Linden Oz is coordinating with Qarl on the parametric deformer, I don't know what the status is personally.
[12:41] Squirrely Wrath (squirrel.wood) and multiple arms of course :)
[12:41] Squirrely Wrath (squirrel.wood) and heads :p
[12:41] RobsterRawb Jaxxon good to know their talking :)
[12:41] davep (runitai.linden) RobsterRawb: you can set child prim's physics shape type to "none"
[12:42] RobsterRawb Jaxxon ty!
[12:42] ÄlveKatt (davido.chrome) You can set them to physics shape none. But, I want to know if there is a certain caveat to that. Does that mean you can't have collision detection in that prim?
[12:42] RobsterRawb Jaxxon that would be ideal davido
[12:42] Nyx Linden correct, the child prim would have no collision shape.
[12:42] Second Life There is no suitable surface to sit on, try another spot.
[12:42] ÄlveKatt (davido.chrome) So, scripted collision detection won't work either?
[12:43] davep (runitai.linden) right, raycasts would go right through
[12:43] Nyx Linden no collisions would be detected for an object with no physics shape
[12:43] jr (jr4201.kruyschek) here for the parametric mesh clothes deformer:
[12:43] jr (jr4201.kruyschek) http://www.qarl.com/qLab/?p=76
[12:43] ÄlveKatt (davido.chrome) Ah. Thank you.
[12:43] Talarus Luan So it is phantom,but not llVolumeDetect-type phantom
[12:43] Nyx Linden it is genuinely not there as far as the physics engine is concerned
[12:44] Nyx Linden visual representation only
[12:44] Nyx Linden and with that I think we'll wrap up a bit early this week
[12:45] Nyx Linden thanks everyone for coming out!
[12:45] ÄlveKatt (davido.chrome) Damn, I had hoped that you could have used the Mesh shield but keep the prim to detect ball steals. But that won't work then I guess.
[12:45] Asha (ashasekayi.ra) Thanks Nyx
[12:45] Yuzuru (yuzuru.jewell) Thank you Nyx.
[12:45] Nyx Linden keep an eye on the agenda page for scheduling updates
[12:45] Talarus Luan Coo
[12:45] Koli Melune (sahkolihaa.contepomi) Thanks Nyx, Runitai & Vir.
[12:45] ÄlveKatt (davido.chrome) Thank you Nyx!
[12:45] Vir Linden bye all
[12:45] davep (runitai.linden) laer, folks
[12:45] LeeZu (leezu.baxter) thank you
[12:45] Yuzuru (yuzuru.jewell) Will mesh UG open next week?
[12:45] claudia222 Jewell bye
[12:45] Nal (nalates.urriah) Thx Lindens all
[12:45] claudia222 Jewell thanks
[12:45] jr (jr4201.kruyschek) see ya Nyx and Dave
[12:45] jr (jr4201.kruyschek) thank you too
[12:46] claudia222 Jewell bye all
[12:46] Martin RJ (martinrj.fayray) goodbye