Mesh/Archive/2012-06-11

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Revision as of 14:08, 11 June 2012 by Nyx Linden (talk | contribs) (Created page with "==Agenda== # I and many others eagerly await the permissions experience system, as well as the llTeleportAgent functions. Is there any time frame (one week, one month, Ho Ho Ho)…")
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Agenda

  1. I and many others eagerly await the permissions experience system, as well as the llTeleportAgent functions. Is there any time frame (one week, one month, Ho Ho Ho) on when it'll roll out to all sims?
  2. Material system: We want our bump/emission/cube/normal maps. Please to have? Is it even a side project that someone is dinking with on their own over lunch?
  3. Custom armatures: I'm sure you're tired of hearing us request it, but is there any news on this front?
  4. With the inclusion of the permissions experience system, will there ever be thought put into a "trusted builders" program where scripts made by a trusted individual (or maybe even just the scripts themselves) who applies to LL with some sort of agreement to do no harm can be allowed to have functional scripts everywhere as per this system? For example, if I were in this hypothetical program (or the script was submitted to it) and I made an awesome teleporter that uses llTeleportAgentGlobalCoords, it would work for everyone everywhere without need for permissions, as per sim script activity rules (no script, no run. But if it did, no permission asked to teleport) (all 4 by Feynt Mistral 08:28, 11 June 2012 (PDT) )
  5. Mesh Deformer: What is the current status of deformer testing and what is its priority level? I've heard that redoing the shape keys for the fat and muscle sliders is being considered as a fix for the distortions on more extreme shapes. Is this accurate? If so, is LL set on doing this themselves or would they accept a donation on that task? The timeline is fairly important to the design community, and we can't imagine the workload you must be dealing with. Is there anything we can do to help this particular project along? Elie Spot 11:27, 11 June 2012 (PDT)
  6. Did the road bump problem solved? only RC Cannel? Yuzuru Jewell 12:02, 11 June 2012 (PDT)
  7. My new mesh seagulls get culled by the viewer at 10-15m camera distance. Setting RenderVolumeLODFactor to 4 makes a huge difference and renders them from a much greater distance. Can we make the "high" setting of "PREFERENCES / Graphics / MESH DETAIL / OBJECTS" a higher RenderVolumeLODfactor . https://jira.secondlife.com/browse/SH-3032?focusedCommentId=330131#comment-330131

Meeting Notes