Mesh/Archive/2012-07-02

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Agenda

  1. Where can i find an example file how to embed an image (not by reference but directly) into a .dae file so that the SL Importer recognizes that image and accepts it during import ? Gaia Clary 01:56, 25 June 2012 (PDT)
  2. What's the status on custom bone import? Raz Welles
  3. When will you be able to define your own shape keys for the edit shape sliders? (Jump to agenda item 12, same question but much better phrased.) [Davido Chrome]
  4. Collada supports mesh morph targets. Is it possible to extend SL's shape modifiers to act on any suitably named mesh target (and obviously the importer too)? This might be a fairly simple change internally as they are already driving ~90 such targets in the default set of meshes. This would then mean that designers could reuse the shape sliders (ideally renaming them) to drive their own mesh morphs and create characters which can be shaped by end users... Gaia Clary 05:19, 2 July 2012 (PDT)
  5. Did the road bump problem solved? I covered the seam of road by normal prim but my car bumps. Yuzuru Jewell 12:06, 25 June 2012 (PDT)
  6. Any new information on Redpoly's C-Bones method? Nalates Urriah 18:12, 25 June 2012 (PDT)
  7. Please update us with progress on texture upload issues as reported in VWR-29183 Gaia Clary 23:50, 25 June 2012 (PDT)
  8. Please update us with progress on upload issues with missing bones in SH-2047 Gaia Clary 23:50, 25 June 2012 (PDT)
  9. Can we please have a "show avatar skeleton" like the "show collision skeleton"? That would be tremendously helpful for creating custom mesh characters and seeing how the skeleton is reacting to animations. Ideally there should be a "show attachment points" too. Gaia Clary 05:19, 2 July 2012 (PDT)
  10. it's possible to move a bone in three different ways. (How do these interact with each other? Gaia Clary 05:19, 2 July 2012 (PDT) ):
    • via the skeleton structure in collada,
    • via the shape worn,
    • via an animation.
  11. With the attachment points and the volume deform bones the SL avatar has 77 bones that can be rigged and animated. What is the max number of animatable bones that a single mesh can contain? For that matter what are ALL the technical limitations of mesh in SL? Could these be listed somewhere ? Gaia Clary 05:19, 2 July 2012 (PDT)
  12. Baked textures and you! What our recent blog post means (http://community.secondlife.com/t5/Tools-and-Technology/Project-Shining-to-Improve-Avatar-and-Object-Streaming-Speeds/ba-p/1583465) Nyx Linden 11:22, 2 July 2012 (PDT)

Meeting Notes