Difference between revisions of "Mesh/Archive/2012-09-17"

From Second Life Wiki
Jump to navigation Jump to search
(Created page with "==Agenda== #What Mesh bugs are still causing you headaches? Let us know so we know which ones to focus on! Nyx Linden 10:08, 17 September 2012 (PDT) #What is …")
 
 
Line 13: Line 13:


==Meeting Notes==
==Meeting Notes==
<!-- Wikified Chat Log generated by DGP4SL Chat Log Wikify [http://www.dgp4sl.com/wikify.php5 SL Chat Log Wikify by DGP4SL] -->
<!-- START List of Attendees -->
<div id='box'>
==Attendees List==
<div style='padding: 0.5em'>
*<span id="cale.flanagan"></span>[http://my.secondlife.com/cale.flanagan Cale Flanagan (cale.flanagan)]{{#ifexist: User:Cale Flanagan| ''[[User:Cale Flanagan|(User's Wiki Page)]]''|}}
*<span id="crystalshard.foo"></span>[http://my.secondlife.com/crystalshard.foo CrystalShard Foo (crystalshard.foo)]{{#ifexist: User:CrystalShard Foo| ''[[User:CrystalShard Foo|(User's Wiki Page)]]''|}}
*<span id="drongle.mcmahon"></span>[http://my.secondlife.com/drongle.mcmahon Drongle McMahon (drongle.mcmahon)]{{#ifexist: User:Drongle McMahon| ''[[User:Drongle McMahon|(User's Wiki Page)]]''|}}
*<span id="kennylex.luckless"></span>[http://my.secondlife.com/kennylex.luckless Kennylex Luckless (kennylex.luckless)]{{#ifexist: User:Kennylex Luckless| ''[[User:Kennylex Luckless|(User's Wiki Page)]]''|}}
*<span id="lares.carter"></span>[http://my.secondlife.com/lares.carter Lares Carter (lares.carter)]{{#ifexist: User:Lares Carter| ''[[User:Lares Carter|(User's Wiki Page)]]''|}}
*<span id="motor.loon"></span>[http://my.secondlife.com/motor.loon Motor Loon (motor.loon)]{{#ifexist: User:Motor Loon| ''[[User:Motor Loon|(User's Wiki Page)]]''|}}
*<span id="nalates.urriah"></span>[http://my.secondlife.com/nalates.urriah Nal (nalates.urriah)]{{#ifexist: User:Nal| ''[[User:Nal|(User's Wiki Page)]]''|}}
*<span id="nyx.linden"></span>[http://my.secondlife.com/nyx.linden Nyx Linden (nyx.linden)]{{#ifexist: User:Nyx Linden| ''[[User:Nyx Linden|(User's Wiki Page)]]''|}}
*<span id="prep.linden"></span>[http://my.secondlife.com/prep.linden Prep Linden (prep.linden)]{{#ifexist: User:Prep Linden| ''[[User:Prep Linden|(User's Wiki Page)]]''|}}
*<span id="rusalka.writer"></span>[http://my.secondlife.com/rusalka.writer Rusalka Writer (rusalka.writer)]{{#ifexist: User:Rusalka Writer| ''[[User:Rusalka Writer|(User's Wiki Page)]]''|}}
*<span id="sveid.heidenstam"></span>[http://my.secondlife.com/sveid.heidenstam Heidenstam (sveid.heidenstam)]{{#ifexist: User:Heidenstam| ''[[User:Heidenstam|(User's Wiki Page)]]''|}}
*<span id="theresa.tennyson"></span>[http://my.secondlife.com/theresa.tennyson Theresa Tennyson (theresa.tennyson)]{{#ifexist: User:Theresa Tennyson| ''[[User:Theresa Tennyson|(User's Wiki Page)]]''|}}
*<span id="tiberious.neruda"></span>[http://my.secondlife.com/tiberious.neruda Tiberious Neruda (tiberious.neruda)]{{#ifexist: User:Tiberious Neruda| ''[[User:Tiberious Neruda|(User's Wiki Page)]]''|}}
*<span id="tijakool.yiyuan"></span>[http://my.secondlife.com/tijakool.yiyuan Tijakool Yiyuan (tijakool.yiyuan)]{{#ifexist: User:Tijakool Yiyuan| ''[[User:Tijakool Yiyuan|(User's Wiki Page)]]''|}}
*<span id="vir.linden"></span>[http://my.secondlife.com/vir.linden Bazz Fazz (vir.linden)]{{#ifexist: User:Bazz Fazz| ''[[User:Bazz Fazz|(User's Wiki Page)]]''|}}
</div></div>
<!-- END -->
<!-- START Transcript -->
<div id='box'>
==Transcript for Monday September 17, 2012==
<div style='padding: 0.5em'>
{| cellspacing="2px" border=0 style="color: #434849;"
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_2"></span>[[#msg_2|[12:00]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="kennylex.luckless">[[#kennylex.luckless|Kennylex Luckless]]</span>
|width=100% style="padding:0 6px;"|Hej.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_3"></span>[[#msg_3|[12:00]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tijakool.yiyuan">[[#tijakool.yiyuan|Tijakool Yiyuan]]</span>
|width=100% style="padding:0 6px;"|Aloha
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_4"></span>[[#msg_4|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|greetings all
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_5"></span>[[#msg_5|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Aloha.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_6"></span>[[#msg_6|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|hi, sorry nyx for somehow breaking the agendanumbers
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_7"></span>[[#msg_7|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|It's due to inserting a paragraph after the #
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_8"></span>[[#msg_8|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theresa.tennyson">[[#theresa.tennyson|Theresa Tennyson]]</span>
|width=100% style="padding:0 6px;"|Hello!
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_9"></span>[[#msg_9|[12:01]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|agenda is here - feel free to add more topics: http://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_10"></span>[[#msg_10|[12:02]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|i only wrote #question and return, see no difference, but wikiis my enemy it seems
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_11"></span>[[#msg_11|[12:03]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Gotta love "is it a bug or a feature..."
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_12"></span>[[#msg_12|[12:03]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|the previous topic threw off the numbering Cale, don't worry about it :)
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_13"></span>[[#msg_13|[12:03]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|shall we get started?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_14"></span>[[#msg_14|[12:03]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Indeed.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_15"></span>[[#msg_15|[12:03]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|so it wasnt me, wow:) thats new
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_16"></span>[[#msg_16|[12:03]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|first topic: "What Mesh bugs are still causing you headaches? Let us know so we know which ones to focus on! Nyx Linden 10:08, 17 September 2012 (PDT)"
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_17"></span>[[#msg_17|[12:03]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|Oh. It was me then.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_18"></span>[[#msg_18|[12:03]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|i filed you one of my headches as bug 116
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_19"></span>[[#msg_19|[12:04]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|and thats literally headache
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_20"></span>[[#msg_20|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|so this will also incorporate topic #4 - we'll jump around a bit in order. Drongle, you had a few bugs with meshes that were still causing you issues - is the relevant information in the jiras? anything else we need to know?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_21"></span>[[#msg_21|[12:05]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Aloha.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_22"></span>[[#msg_22|[12:06]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|All in the jiras except the last one which is in better form in the forum.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_23"></span>[[#msg_23|[12:06]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|I don't know that they are terribly important. They just annoy me.
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_24"></span>[[#msg_24|[12:07]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|fair enough - thanks for the list! Anyone else have meshy bugs that they'd like to see fixed?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_25"></span>[[#msg_25|[12:07]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|The shrunken hull one has led to problems for some people, and the mias-association of textures.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_26"></span>[[#msg_26|[12:08]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|me,me,me, :) told you the number:)
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_27"></span>[[#msg_27|[12:08]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|its a very strnage bug which effects camera and llcastray
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_28"></span>[[#msg_28|[12:08]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theresa.tennyson">[[#theresa.tennyson|Theresa Tennyson]]</span>
|width=100% style="padding:0 6px;"|I've found at least one lot where the land impact total reported under "About Land" doesn't match the land impact of the individual items on it, and the difference is a lot bigger than rounding error.
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_29"></span>[[#msg_29|[12:09]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|BUG-116 Cale?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_30"></span>[[#msg_30|[12:09]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|yep
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_31"></span>[[#msg_31|[12:09]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theresa.tennyson">[[#theresa.tennyson|Theresa Tennyson]]</span>
|width=100% style="padding:0 6px;"|It's actually in my favor right now, but still....
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_32"></span>[[#msg_32|[12:09]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|Theresa - is there documentation on where that happens?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_33"></span>[[#msg_33|[12:09]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|today we also fuond put, that flying goes off when you try to lower height there
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_34"></span>[[#msg_34|[12:09]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theresa.tennyson">[[#theresa.tennyson|Theresa Tennyson]]</span>
|width=100% style="padding:0 6px;"|I could file a bug on it but I don't know WHY so I don't have a repro.
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_35"></span>[[#msg_35|[12:10]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|Theresa - just pointing us to a location where it happens and giving the numbers you expect vs what you are charged should be sufficient
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_36"></span>[[#msg_36|[12:10]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theresa.tennyson">[[#theresa.tennyson|Theresa Tennyson]]</span>
|width=100% style="padding:0 6px;"|Wilco.
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_37"></span>[[#msg_37|[12:11]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|ok any other bugs or shall we keep going?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_38"></span>[[#msg_38|[12:11]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|Does this mean yopu are going to close any we haven't mentioned?
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_39"></span>[[#msg_39|[12:12]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|no, it means that we're trying to hunt down the most painful ones to tackle first
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_40"></span>[[#msg_40|[12:12]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|ok
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_41"></span>[[#msg_41|[12:12]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|Let Prep or I know if any others come up that weren't mentioned
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_42"></span>[[#msg_42|[12:13]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|Of mine, I thjink the texture assignment one is worst. I haven't checked it for a while though.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_43"></span>[[#msg_43|[12:13]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Have you seen this one? http://www.youtube.com/watch?v=tjpNEqTA9Cg&feature=plcp
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_44"></span>[[#msg_44|[12:13]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|next topic: "What is the status of the mesh deformer for rigged mesh? CrystalShard Foo 10:17, 17 September 2012 (PDT)"
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_45"></span>[[#msg_45|[12:13]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|It is Deformer so may be more for Oz
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_46"></span>[[#msg_46|[12:14]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|Yep, deformer bugs are separate
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_47"></span>[[#msg_47|[12:14]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sveid.heidenstam">[[#sveid.heidenstam|Heidenstam (sveid.heidenstam)]]</span>
|width=100% style="padding:0 6px;"|Odd.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_48"></span>[[#msg_48|[12:14]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|Oh? Thought it was mesh related. Do you know atleast how's that coming along?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_49"></span>[[#msg_49|[12:14]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|They get squashed with the sliders!
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_50"></span>[[#msg_50|[12:14]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|As to status of Mesh Deformer... Karl was on MetaReality Friday.
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_51"></span>[[#msg_51|[12:15]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|there is a correlation, certainly, but the bugs we're going to focus on first are the ones that are with features that are shipped - getting the deformer working is a separate, parallel effort
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_52"></span>[[#msg_52|[12:15]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|He feels the Deformer is mostly complete at this point, provided no bugs are found.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_53"></span>[[#msg_53|[12:15]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|Oh goodie
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_54"></span>[[#msg_54|[12:15]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|as for the status - Oz's usergroup is a better forum for that simply because he is more up to date on the current status of the project
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_55"></span>[[#msg_55|[12:15]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|There is a new Prokecy Viewer out for the Deformer Project.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_56"></span>[[#msg_56|[12:15]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|It uses the latest Deformer Code that handles Male/Female base shapes.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_57"></span>[[#msg_57|[12:16]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|There are no test clothes for the new Deformer viewer. Oz needs more test clothes.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_58"></span>[[#msg_58|[12:16]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Previous test clothes need to be re-uploaded.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_59"></span>[[#msg_59|[12:17]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|So... status... we think done except for testng.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_60"></span>[[#msg_60|[12:17]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|/end
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_61"></span>[[#msg_61|[12:17]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|A Prok viewer !? :-)
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_62"></span>[[#msg_62|[12:17]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|o.@
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_63"></span>[[#msg_63|[12:17]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Project Viewer - sorry
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_64"></span>[[#msg_64|[12:17]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theresa.tennyson">[[#theresa.tennyson|Theresa Tennyson]]</span>
|width=100% style="padding:0 6px;"|I think that's Ukranian. Seems appropriate.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_65"></span>[[#msg_65|[12:17]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|That was one mental image I didnt need :p
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_66"></span>[[#msg_66|[12:17]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|; )
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_67"></span>[[#msg_67|[12:18]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|thanks for the status report. I'm sure Oz is all over it - I'll ping him internally to see if he needs a hand with the review.
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_68"></span>[[#msg_68|[12:18]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|next topic: "Are there any intentions to fix the incorrect height display in the appearance editor and oversized starter avatars? CrystalShard Foo 10:19, 17 September 2012 (PDT)"
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_69"></span>[[#msg_69|[12:18]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|The avatar size issue may seem unrelated to the topic, but it is actually very much so: The taller size pushes people to create larger mesh content which eats additional LI.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_70"></span>[[#msg_70|[12:18]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Unpopular.
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_71"></span>[[#msg_71|[12:19]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|actually a pretty timely question. I'm going to have to dive into the avatar height code for the server side texture baking project, so I might have some cycles to look at the height display inaccuracy bug
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_72"></span>[[#msg_72|[12:19]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|thanks for the reminder!
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_73"></span>[[#msg_73|[12:19]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|:D
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_74"></span>[[#msg_74|[12:19]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sveid.heidenstam">[[#sveid.heidenstam|Heidenstam (sveid.heidenstam)]]</span>
|width=100% style="padding:0 6px;"|Fixing unpopular things is something professionals do.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_75"></span>[[#msg_75|[12:19]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|I wish these meetings had subtitles.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_76"></span>[[#msg_76|[12:19]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Penny Paton will love you if you fix the appearance read out.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_77"></span>[[#msg_77|[12:20]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|Haha, yes. Except cow hugs.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_78"></span>[[#msg_78|[12:20]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|*expect
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_79"></span>[[#msg_79|[12:20]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|as for the starter avatar heights - are they significantly higher than most avatars in SL? Many avatars that I have purchased have been a bit larger than life
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_80"></span>[[#msg_80|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|They are. I was surprised to realize it when I first saw them.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_81"></span>[[#msg_81|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|For more detail on scale in Sl see Penny's blog: http://pennycow.blogspot.com/2011/07/matter-of-scale.html
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_82"></span>[[#msg_82|[12:21]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|I don't think we currently have any plans to modify or add new starter avatars but I can pass on the information to the team that reviewed the last round to see if we can prevent that in the future
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_83"></span>[[#msg_83|[12:22]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sveid.heidenstam">[[#sveid.heidenstam|Heidenstam (sveid.heidenstam)]]</span>
|width=100% style="padding:0 6px;"|Seems a chicken and the egg issue. Should the starter avatars be larger due to the size of the average avatar, or is the average avatar larger due to everyone starting so big? In either case, it pushes up LI costs.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_84"></span>[[#msg_84|[12:23]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Some of us are pushing the idea to make things smaller and save prims and polys. the trick is doing that without driving the physics engine into a melt down.
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_85"></span>[[#msg_85|[12:23]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|partially, but there have been several rounds of starter avatars. Its probably more likely a question of how we defined the range of scales that you can set your avatar to
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_86"></span>[[#msg_86|[12:24]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|As it goes they start with the sliders most of the way up or nearly maxed. That doesn't leave much of a wiggle room.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_87"></span>[[#msg_87|[12:25]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|yeah. SL's always had screwed scales
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_88"></span>[[#msg_88|[12:25]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|male avs standing 7'+ on average
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_89"></span>[[#msg_89|[12:25]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|Personally, I think everyone's too damn short
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_90"></span>[[#msg_90|[12:25]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sveid.heidenstam">[[#sveid.heidenstam|Heidenstam (sveid.heidenstam)]]</span>
|width=100% style="padding:0 6px;"|I'd say as a general project LL might wish to look into ways to reduce the need for content eating more LI than necessary. The camera is an issue in that regard.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_91"></span>[[#msg_91|[12:25]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sveid.heidenstam">[[#sveid.heidenstam|Heidenstam (sveid.heidenstam)]]</span>
|width=100% style="padding:0 6px;"|As long as mesh continues to increase in LI with size.
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_92"></span>[[#msg_92|[12:26]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|but for the height reporting problem, I hope to look into at some time in the coming future
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_93"></span>[[#msg_93|[12:26]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Agreed.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_94"></span>[[#msg_94|[12:26]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Mesh should improve some of the largest builds, but the L$ issue is a deal-breaker at times.
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_95"></span>[[#msg_95|[12:27]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|I'll pass on the avatar sizing feedback
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_96"></span>[[#msg_96|[12:27]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|next topic: "Is it Bug or feature that the preview of mesh upload don't show he physics hulls in individual colors anymore, also can you make the window resizable again, its like looking through a keyhole. Cale Flanagan 20:12 MESZ today"
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_97"></span>[[#msg_97|[12:28]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|i still use an old dev viewer to get colors there
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_98"></span>[[#msg_98|[12:28]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|Firestorm fixed that and it's wonderful ¬&#8734;Õú¬&#8734;
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_99"></span>[[#msg_99|[12:28]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|well, not totally - but atleast it's not white on white anymore
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_100"></span>[[#msg_100|[12:28]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span>
|width=100% style="padding:0 6px;"|Yeah - that's a bug.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_101"></span>[[#msg_101|[12:29]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|do you need a jira for that or may tehre is already one, dont know
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_102"></span>[[#msg_102|[12:29]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span>
|width=100% style="padding:0 6px;"|You need to file one - as I haven't seen a report for this issue as of late.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_103"></span>[[#msg_103|[12:29]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|It would be very good to have that fixed.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_104"></span>[[#msg_104|[12:29]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|*maybe there
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_105"></span>[[#msg_105|[12:29]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|I can't upload mesh with the Dev Viewer... I'm using the Release viewer for my uploads.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_106"></span>[[#msg_106|[12:29]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|yeah. I rally don't know why that was even changed in the first place
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_107"></span>[[#msg_107|[12:30]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|mybe ist not THE dev viewer, I have, its a mesh dev viewer, can give you excat build later
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_108"></span>[[#msg_108|[12:30]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|seems like a ridiculous thing to mess with, for what seems to be no reason at all
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_109"></span>[[#msg_109|[12:30]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span>
|width=100% style="padding:0 6px;"|cale: that would help, thx.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_110"></span>[[#msg_110|[12:30]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|its very good to better see in what hulls all the stiuff gut broken
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_111"></span>[[#msg_111|[12:31]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|ok, then i make you a new BUG for that
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_112"></span>[[#msg_112|[12:31]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="prep.linden">[[#prep.linden|Prep Linden]]</span>
|width=100% style="padding:0 6px;"|As for the window resizing. you can file a jira, but I'm honestly not sure on how high of a priority that would be.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_113"></span>[[#msg_113|[12:31]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Second Life 3.4.2 (264693) crashes on Calc. Release uploads the exact same files.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_114"></span>[[#msg_114|[12:31]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|for me its way to small if you have a 52m hill with 182 hulls
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_115"></span>[[#msg_115|[12:32]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|is there a JIRA on that Nal?
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_116"></span>[[#msg_116|[12:32]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vir.linden">[[#vir.linden|Bazz Fazz (vir.linden)]]</span>
|width=100% style="padding:0 6px;"|Would help to have specific test file(s) for that.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_117"></span>[[#msg_117|[12:32]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|Uh. For hills, you are better off using triangles.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_118"></span>[[#msg_118|[12:33]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|i used a mix of quads and selfmade hulls for "analyze" only
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_119"></span>[[#msg_119|[12:33]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Nyx, I haven't tested enought to figure out the repro, so I haven't file4d.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_120"></span>[[#msg_120|[12:34]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|I mean triangle-based shape .... no Analyze
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_121"></span>[[#msg_121|[12:35]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|Nal, if you could file a bug with the mesh that you were seeing the crash on, it would be greatly appreciated :)
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_122"></span>[[#msg_122|[12:35]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|OK, later today.
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_123"></span>[[#msg_123|[12:35]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|thanks!
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_124"></span>[[#msg_124|[12:36]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|that's the last of our listed topics, do we have anything else for today?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_125"></span>[[#msg_125|[12:36]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|there are rooms in it, last test with no anylyze wasnt so good, but can try
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_126"></span>[[#msg_126|[12:37]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theresa.tennyson">[[#theresa.tennyson|Theresa Tennyson]]</span>
|width=100% style="padding:0 6px;"|Do you still need outfits on Aditi?
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_127"></span>[[#msg_127|[12:37]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|I do still need avatars! you can send them to me on agni, aditi, or marketplace links, etc
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_128"></span>[[#msg_128|[12:38]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theresa.tennyson">[[#theresa.tennyson|Theresa Tennyson]]</span>
|width=100% style="padding:0 6px;"|Just username and outfit name in a notecard?
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_129"></span>[[#msg_129|[12:38]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|that would work - images of what the outfit should look like would be helpful too
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_130"></span>[[#msg_130|[12:39]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theresa.tennyson">[[#theresa.tennyson|Theresa Tennyson]]</span>
|width=100% style="padding:0 6px;"|So they CAN be from our Agni accounts too?
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_131"></span>[[#msg_131|[12:39]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|yep, if you're giving them via username and outfit name, please specify grid as well. either is fine.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_132"></span>[[#msg_132|[12:40]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|I published that request last week. Did you get any response?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_133"></span>[[#msg_133|[12:40]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|this for the deformer?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_134"></span>[[#msg_134|[12:40]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|No...
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_135"></span>[[#msg_135|[12:40]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|this is for testing server side texture baking
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_136"></span>[[#msg_136|[12:40]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theresa.tennyson">[[#theresa.tennyson|Theresa Tennyson]]</span>
|width=100% style="padding:0 6px;"|It's for the De-Ruth-erator.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_137"></span>[[#msg_137|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|oh
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_138"></span>[[#msg_138|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|Nal: I think I missed that request - could you resend it? (if you're using email, its Nyx AT Lindenlab.com)
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_139"></span>[[#msg_139|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|= looking for outfits which has heavy usage of layered textures
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_140"></span>[[#msg_140|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|AKA death of temp textures... gonna miss those
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_141"></span>[[#msg_141|[12:41]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|layered textures, flared pants, alpha and tattoos, etc
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_142"></span>[[#msg_142|[12:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Flared pants. All this work to bring us to flared pants.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_143"></span>[[#msg_143|[12:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|Temporary textures were the best thing to ever happen to me :(
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_144"></span>[[#msg_144|[12:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|oh this gonna break temp textures?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_145"></span>[[#msg_145|[12:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|well yeah
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_146"></span>[[#msg_146|[12:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theresa.tennyson">[[#theresa.tennyson|Theresa Tennyson]]</span>
|width=100% style="padding:0 6px;"|Oh, could you FIX flared pants while you're at it?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_147"></span>[[#msg_147|[12:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Hem.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_148"></span>[[#msg_148|[12:42]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Nyx: ...ummm... let ne try again, I wasn't clear. I blogoged you request. I was curious if you got any outfits submitted?
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_149"></span>[[#msg_149|[12:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|Theresa - hope to fix them! let me know if you have an outfit that shows them broken :)
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_150"></span>[[#msg_150|[12:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|Nal - ah ok, I have not received any yet.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_151"></span>[[#msg_151|[12:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|May wanna give us an alternate way to get temp textures then... that's HIGHLY used by people... they will whine badly
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_152"></span>[[#msg_152|[12:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|way I hear it, temp textures kinda abuses a loophole in the current baking process. I mean, we'll still have that 'local' thing or whatever the deuce it is, but it can't actually be seen by anyone else
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_153"></span>[[#msg_153|[12:43]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|OK, I'll try a separate article and post some forum topics.
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_154"></span>[[#msg_154|[12:44]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|local preview of texutres should be quite handy, and there is always the beta grid for works in progress :)
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_155"></span>[[#msg_155|[12:44]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|local is fine if you only want to see it yourself
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_156"></span>[[#msg_156|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|you mean you currently can upload temp textures that others can see?!
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_157"></span>[[#msg_157|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|yeah
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_158"></span>[[#msg_158|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|aah... no problem breaking that
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_159"></span>[[#msg_159|[12:45]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|there's uses for even that
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_160"></span>[[#msg_160|[12:46]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|if you're putting together, say, a skin for someone... and you need their input, they need to be able to see it
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_161"></span>[[#msg_161|[12:46]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|Beta grid means having to drag my party of makers into another grid to show them a texture on an object :p
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_162"></span>[[#msg_162|[12:46]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|exactly
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_163"></span>[[#msg_163|[12:46]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|I was talking about the temp textures that just yourself can see... that can be very useful and save you having to log into betagrid/update your inventory there etc.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_164"></span>[[#msg_164|[12:46]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|I work with groups of creators a lot, and temporary textures help us figure out the creation process as we go. It's a pretty nifty co-op creation tool - which is what SL is all about, after all.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_165"></span>[[#msg_165|[12:46]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|Co-op creation.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_166"></span>[[#msg_166|[12:47]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|oh. That's just local preview, isn't it?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_167"></span>[[#msg_167|[12:47]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|I think it's fair though that you PAY for an upload if you want other to be able to see it
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_168"></span>[[#msg_168|[12:47]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|"temporary textures" can be seen by all.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_169"></span>[[#msg_169|[12:47]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|Motor - the whole idea behind TEmporary Textures is that they are not saved. They also cannot leave the sim.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_170"></span>[[#msg_170|[12:47]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|They vanish after N time.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_171"></span>[[#msg_171|[12:47]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|This justify the free upload.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_172"></span>[[#msg_172|[12:47]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|well, a temp texture does clear itself after some time
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_173"></span>[[#msg_173|[12:47]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|I didnt know that... and I really consider that a bad hack - I have no problem with that being broken
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_174"></span>[[#msg_174|[12:48]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="lares.carter">[[#lares.carter|Lares Carter]]</span>
|width=100% style="padding:0 6px;"|I make custom paintjobs for vehicles and temporary textures are perfect to give the customer a preview and to make adjustments. Won't really work out to tell them to log into the beta grid. :/
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_175"></span>[[#msg_175|[12:48]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|Don't look at it as a hack, look at it as a feature. The ability to put up a temporary upload that does not take space on the asset server, is automatically removed, and cannot leave the sim - is this a bad feature to get rid of?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_176"></span>[[#msg_176|[12:48]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sveid.heidenstam">[[#sveid.heidenstam|Heidenstam (sveid.heidenstam)]]</span>
|width=100% style="padding:0 6px;"|It's extremely useful for texture artists.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_177"></span>[[#msg_177|[12:48]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Sounds handy to me...
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_178"></span>[[#msg_178|[12:49]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|just pay that 10 l$...
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_179"></span>[[#msg_179|[12:49]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|I'd like temporary lots of stuff.
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_180"></span>[[#msg_180|[12:49]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|the ability is a good feature request. The current implementation is a hack. Our current texture upload pipeline is part of the reason why avatar appearance is so unreliable
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_181"></span>[[#msg_181|[12:49]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|and then pay it again, and again, and again, until it's -finally- finalized
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_182"></span>[[#msg_182|[12:49]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|Motor, do you realize that Temporary Uploads means you can upload over 50 textures in a single hour while working woth other people? Would you pay 500 for a work session for textures that should not remain?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_183"></span>[[#msg_183|[12:49]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Story of my sculpty business.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_184"></span>[[#msg_184|[12:49]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|I do that...and I dont complain about it
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_185"></span>[[#msg_185|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|Then I guess we'll just have to agree that you are a pretty rich exception :)
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_186"></span>[[#msg_186|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|so how do you recoup your costs?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_187"></span>[[#msg_187|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drongle.mcmahon">[[#drongle.mcmahon|Drongle McMahon]]</span>
|width=100% style="padding:0 6px;"|I want local meshes ... that are connected to a Blender plugin.
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_188"></span>[[#msg_188|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|local meshes would be pretty awesome :)
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_189"></span>[[#msg_189|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|yeah. I'd love a local preview for mesh too
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_190"></span>[[#msg_190|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|omg that sounds superhacky ¬&#8734;Õú¬&#8734;
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_191"></span>[[#msg_191|[12:50]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|very big preview window:)
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_192"></span>[[#msg_192|[12:51]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|yeah
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_193"></span>[[#msg_193|[12:51]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|ok if there are no other last minute topics we can wrap up for the day
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_194"></span>[[#msg_194|[12:51]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Pony.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_195"></span>[[#msg_195|[12:52]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span>
|width=100% style="padding:0 6px;"|Thx Nyx and Lindens
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_196"></span>[[#msg_196|[12:52]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Indeed.
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_197"></span>[[#msg_197|[12:52]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|Nyx... do you think it would be possible to have the mesh uploader be able to 'upload' to a local preview directory?
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_198"></span>[[#msg_198|[12:52]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|Thanks everyone for coming out, see everyone next week!
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_199"></span>[[#msg_199|[12:52]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|Tiberious - yes, but it gets more complicated after that part :)
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_200"></span>[[#msg_200|[12:52]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|or would that cause problems by 'exposing' the LL mesh format?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_201"></span>[[#msg_201|[12:52]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="cale.flanagan">[[#cale.flanagan|Cale Flanagan]]</span>
|width=100% style="padding:0 6px;"|thanks, bye
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_202"></span>[[#msg_202|[12:52]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Aloha!
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_203"></span>[[#msg_203|[12:52]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|I've just realized
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_204"></span>[[#msg_204|[12:53]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|Local textures - you will not be able to bake those into avatar textures, right?
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_205"></span>[[#msg_205|[12:53]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|...perhaps use a link to the location for inventory?
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_206"></span>[[#msg_206|[12:53]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|It only works right now due to local baking process
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_207"></span>[[#msg_207|[12:53]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|local baking will still be used for editing clothing
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_208"></span>[[#msg_208|[12:53]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|so it can be attached/'rezzed' in-world
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_209"></span>[[#msg_209|[12:53]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|Hm
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_210"></span>[[#msg_210|[12:53]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sveid.heidenstam">[[#sveid.heidenstam|Heidenstam (sveid.heidenstam)]]</span>
|width=100% style="padding:0 6px;"|I was wondering about that.
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_211"></span>[[#msg_211|[12:54]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|but textures will have to be uploaded for the clothes to be valid when you give them to someone else
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_212"></span>[[#msg_212|[12:55]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|To be given, sure. Question is if others can see them while working on them
|-style="background-color: #FFFDC6;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_213"></span>[[#msg_213|[12:55]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|local textures are local to your machine only, so no.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_214"></span>[[#msg_214|[12:55]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|I guess this bothers me since this SL's creation process seem to be slowly moving away from co-op work
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_215"></span>[[#msg_215|[12:56]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|You just can't do it for free on the main grid in this instance.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_216"></span>[[#msg_216|[12:56]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span>
|width=100% style="padding:0 6px;"|you're forgetting its a hack - it was never designed for co-op
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_217"></span>[[#msg_217|[12:56]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|Local Textures are not a hack.
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_218"></span>[[#msg_218|[12:56]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|a hack maybe, but a useful one
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_219"></span>[[#msg_219|[12:56]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="tiberious.neruda">[[#tiberious.neruda|Tiberious Neruda]]</span>
|width=100% style="padding:0 6px;"|...look at invisiprims, FFS
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_220"></span>[[#msg_220|[12:56]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|And Temporary Textures, despite being a hack, have been around for years long enough to prove themselves useful
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_221"></span>[[#msg_221|[12:57]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|Invisiprims were neat while they were necessary, yeah
|-style="background-color: #EFE3B3;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_222"></span>[[#msg_222|[12:57]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span>
|width=100% style="padding:0 6px;"|have a great week everyone, and send me avatars! :)
|-style="background-color: #D7DEE7;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_223"></span>[[#msg_223|[12:57]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span>
|width=100% style="padding:0 6px;"|Bai
|-style="background-color: #C7C4D4;"
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_224"></span>[[#msg_224|[12:57]]]
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="rusalka.writer">[[#rusalka.writer|Rusalka Writer]]</span>
|width=100% style="padding:0 6px;"|Aloha!
|}</div></div>
<!-- END -->
<div id='box'>
<div style='padding: 0.5em; font-size:0.75em; text-align:center'>
[http://www.dgp4sl.com/wikify.php5 Generated by the 'Wikify SL Chat Log' utility by DG Products for Second Life (DGP4SL)]
</div></div>

Latest revision as of 11:45, 22 October 2012

Agenda

  1. What Mesh bugs are still causing you headaches? Let us know so we know which ones to focus on! Nyx Linden 10:08, 17 September 2012 (PDT)
  2. What is the status of the mesh deformer for rigged mesh? CrystalShard Foo 10:17, 17 September 2012 (PDT)
  3. Are there any intentions to fix the incorrect height display in the appearance editor and oversized starter avatars? CrystalShard Foo 10:19, 17 September 2012 (PDT)
  4. Answer to Nyx, above - Metaphysical headaches...

https://jira.secondlife.com/browse/VWR-28416 Mesh: Default convex hull is smaller than it should be.

https://jira.secondlife.com/browse/VWR-28612 Incorrect texture-face associations when low LOD meshes have subsets of high LOD materials.

https://jira.secondlife.com/browse/SVC-7883 Discrepancy between actual convex hull physics weights and documented calculation. Actually, a more pertinent perspective on that is here: http://community.secondlife.com/t5/Mesh/Single-convex-hull-physics-weights-long-and-technical/m-p/1668273#U1668273 (No point in putting it in as a bug report.)Drongle McMahon

  1. Comment VWR-28416, the workaround to make smaller physics shapes isn't really viable because the collision shape displacement between Mesh objects, Convex Hull objects and Prims don't seem to be consistent. A vehicle designed to stand correctly on a Mesh road won't stand correctly on a prim road, as a result. Davido Chrome
  2. Is it Bug or feature that the preview of mesh upload don't show he physics hulls in individual colors anymore, also can you make the window resizable again, its like looking through a keyhole. Cale Flanagan 20:12 MESZ today

Meeting Notes

Transcript for Monday September 17, 2012

[12:00] Kennylex Luckless Hej.
[12:00] Tijakool Yiyuan Aloha
[12:01] Nyx Linden greetings all
[12:01] Rusalka Writer Aloha.
[12:01] Cale Flanagan hi, sorry nyx for somehow breaking the agendanumbers
[12:01] CrystalShard Foo It's due to inserting a paragraph after the #
[12:01] Theresa Tennyson Hello!
[12:01] Nyx Linden agenda is here - feel free to add more topics: http://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group
[12:02] Cale Flanagan i only wrote #question and return, see no difference, but wikiis my enemy it seems
[12:03] Rusalka Writer Gotta love "is it a bug or a feature..."
[12:03] Nyx Linden the previous topic threw off the numbering Cale, don't worry about it :)
[12:03] Nyx Linden shall we get started?
[12:03] Rusalka Writer Indeed.
[12:03] Cale Flanagan so it wasnt me, wow:) thats new
[12:03] Nyx Linden first topic: "What Mesh bugs are still causing you headaches? Let us know so we know which ones to focus on! Nyx Linden 10:08, 17 September 2012 (PDT)"
[12:03] Drongle McMahon Oh. It was me then.
[12:03] Cale Flanagan i filed you one of my headches as bug 116
[12:04] Cale Flanagan and thats literally headache
[12:05] Nyx Linden so this will also incorporate topic #4 - we'll jump around a bit in order. Drongle, you had a few bugs with meshes that were still causing you issues - is the relevant information in the jiras? anything else we need to know?
[12:05] Rusalka Writer Aloha.
[12:06] Drongle McMahon All in the jiras except the last one which is in better form in the forum.
[12:06] Drongle McMahon I don't know that they are terribly important. They just annoy me.
[12:07] Nyx Linden fair enough - thanks for the list! Anyone else have meshy bugs that they'd like to see fixed?
[12:07] Drongle McMahon The shrunken hull one has led to problems for some people, and the mias-association of textures.
[12:08] Cale Flanagan me,me,me, :) told you the number:)
[12:08] Cale Flanagan its a very strnage bug which effects camera and llcastray
[12:08] Theresa Tennyson I've found at least one lot where the land impact total reported under "About Land" doesn't match the land impact of the individual items on it, and the difference is a lot bigger than rounding error.
[12:09] Nyx Linden BUG-116 Cale?
[12:09] Cale Flanagan yep
[12:09] Theresa Tennyson It's actually in my favor right now, but still....
[12:09] Nyx Linden Theresa - is there documentation on where that happens?
[12:09] Cale Flanagan today we also fuond put, that flying goes off when you try to lower height there
[12:09] Theresa Tennyson I could file a bug on it but I don't know WHY so I don't have a repro.
[12:10] Nyx Linden Theresa - just pointing us to a location where it happens and giving the numbers you expect vs what you are charged should be sufficient
[12:10] Theresa Tennyson Wilco.
[12:11] Nyx Linden ok any other bugs or shall we keep going?
[12:11] Drongle McMahon Does this mean yopu are going to close any we haven't mentioned?
[12:12] Nyx Linden no, it means that we're trying to hunt down the most painful ones to tackle first
[12:12] Drongle McMahon ok
[12:12] Nyx Linden Let Prep or I know if any others come up that weren't mentioned
[12:13] Drongle McMahon Of mine, I thjink the texture assignment one is worst. I haven't checked it for a while though.
[12:13] Nal (nalates.urriah) Have you seen this one? http://www.youtube.com/watch?v=tjpNEqTA9Cg&feature=plcp
[12:13] Nyx Linden next topic: "What is the status of the mesh deformer for rigged mesh? CrystalShard Foo 10:17, 17 September 2012 (PDT)"
[12:13] Nal (nalates.urriah) It is Deformer so may be more for Oz
[12:14] Nyx Linden Yep, deformer bugs are separate
[12:14] Heidenstam (sveid.heidenstam) Odd.
[12:14] CrystalShard Foo Oh? Thought it was mesh related. Do you know atleast how's that coming along?
[12:14] Drongle McMahon They get squashed with the sliders!
[12:14] Nal (nalates.urriah) As to status of Mesh Deformer... Karl was on MetaReality Friday.
[12:15] Nyx Linden there is a correlation, certainly, but the bugs we're going to focus on first are the ones that are with features that are shipped - getting the deformer working is a separate, parallel effort
[12:15] Nal (nalates.urriah) He feels the Deformer is mostly complete at this point, provided no bugs are found.
[12:15] CrystalShard Foo Oh goodie
[12:15] Nyx Linden as for the status - Oz's usergroup is a better forum for that simply because he is more up to date on the current status of the project
[12:15] Nal (nalates.urriah) There is a new Prokecy Viewer out for the Deformer Project.
[12:15] Nal (nalates.urriah) It uses the latest Deformer Code that handles Male/Female base shapes.
[12:16] Nal (nalates.urriah) There are no test clothes for the new Deformer viewer. Oz needs more test clothes.
[12:16] Nal (nalates.urriah) Previous test clothes need to be re-uploaded.
[12:17] Nal (nalates.urriah) So... status... we think done except for testng.
[12:17] Nal (nalates.urriah) /end
[12:17] Drongle McMahon A Prok viewer !? :-)
[12:17] CrystalShard Foo o.@
[12:17] Nal (nalates.urriah) Project Viewer - sorry
[12:17] Theresa Tennyson I think that's Ukranian. Seems appropriate.
[12:17] CrystalShard Foo That was one mental image I didnt need :p
[12:17] Rusalka Writer ; )
[12:18] Nyx Linden thanks for the status report. I'm sure Oz is all over it - I'll ping him internally to see if he needs a hand with the review.
[12:18] Nyx Linden next topic: "Are there any intentions to fix the incorrect height display in the appearance editor and oversized starter avatars? CrystalShard Foo 10:19, 17 September 2012 (PDT)"
[12:18] CrystalShard Foo The avatar size issue may seem unrelated to the topic, but it is actually very much so: The taller size pushes people to create larger mesh content which eats additional LI.
[12:18] Rusalka Writer Unpopular.
[12:19] Nyx Linden actually a pretty timely question. I'm going to have to dive into the avatar height code for the server side texture baking project, so I might have some cycles to look at the height display inaccuracy bug
[12:19] Nyx Linden thanks for the reminder!
[12:19] CrystalShard Foo :D
[12:19] Heidenstam (sveid.heidenstam) Fixing unpopular things is something professionals do.
[12:19] Rusalka Writer I wish these meetings had subtitles.
[12:19] Nal (nalates.urriah) Penny Paton will love you if you fix the appearance read out.
[12:20] CrystalShard Foo Haha, yes. Except cow hugs.
[12:20] CrystalShard Foo *expect
[12:20] Nyx Linden as for the starter avatar heights - are they significantly higher than most avatars in SL? Many avatars that I have purchased have been a bit larger than life
[12:21] CrystalShard Foo They are. I was surprised to realize it when I first saw them.
[12:21] Nal (nalates.urriah) For more detail on scale in Sl see Penny's blog: http://pennycow.blogspot.com/2011/07/matter-of-scale.html
[12:21] Nyx Linden I don't think we currently have any plans to modify or add new starter avatars but I can pass on the information to the team that reviewed the last round to see if we can prevent that in the future
[12:22] Heidenstam (sveid.heidenstam) Seems a chicken and the egg issue. Should the starter avatars be larger due to the size of the average avatar, or is the average avatar larger due to everyone starting so big? In either case, it pushes up LI costs.
[12:23] Nal (nalates.urriah) Some of us are pushing the idea to make things smaller and save prims and polys. the trick is doing that without driving the physics engine into a melt down.
[12:23] Nyx Linden partially, but there have been several rounds of starter avatars. Its probably more likely a question of how we defined the range of scales that you can set your avatar to
[12:24] CrystalShard Foo As it goes they start with the sliders most of the way up or nearly maxed. That doesn't leave much of a wiggle room.
[12:25] Tiberious Neruda yeah. SL's always had screwed scales
[12:25] Tiberious Neruda male avs standing 7'+ on average
[12:25] Motor Loon Personally, I think everyone's too damn short
[12:25] Heidenstam (sveid.heidenstam) I'd say as a general project LL might wish to look into ways to reduce the need for content eating more LI than necessary. The camera is an issue in that regard.
[12:25] Heidenstam (sveid.heidenstam) As long as mesh continues to increase in LI with size.
[12:26] Nyx Linden but for the height reporting problem, I hope to look into at some time in the coming future
[12:26] Rusalka Writer Agreed.
[12:26] Rusalka Writer Mesh should improve some of the largest builds, but the L$ issue is a deal-breaker at times.
[12:27] Nyx Linden I'll pass on the avatar sizing feedback
[12:27] Nyx Linden next topic: "Is it Bug or feature that the preview of mesh upload don't show he physics hulls in individual colors anymore, also can you make the window resizable again, its like looking through a keyhole. Cale Flanagan 20:12 MESZ today"
[12:28] Cale Flanagan i still use an old dev viewer to get colors there
[12:28] Motor Loon Firestorm fixed that and it's wonderful °͜°
[12:28] Motor Loon well, not totally - but atleast it's not white on white anymore
[12:28] Prep Linden Yeah - that's a bug.
[12:29] Cale Flanagan do you need a jira for that or may tehre is already one, dont know
[12:29] Prep Linden You need to file one - as I haven't seen a report for this issue as of late.
[12:29] Drongle McMahon It would be very good to have that fixed.
[12:29] Cale Flanagan *maybe there
[12:29] Nal (nalates.urriah) I can't upload mesh with the Dev Viewer... I'm using the Release viewer for my uploads.
[12:29] Tiberious Neruda yeah. I rally don't know why that was even changed in the first place
[12:30] Cale Flanagan mybe ist not THE dev viewer, I have, its a mesh dev viewer, can give you excat build later
[12:30] Tiberious Neruda seems like a ridiculous thing to mess with, for what seems to be no reason at all
[12:30] Prep Linden cale: that would help, thx.
[12:30] Cale Flanagan its very good to better see in what hulls all the stiuff gut broken
[12:31] Cale Flanagan ok, then i make you a new BUG for that
[12:31] Prep Linden As for the window resizing. you can file a jira, but I'm honestly not sure on how high of a priority that would be.
[12:31] Nal (nalates.urriah) Second Life 3.4.2 (264693) crashes on Calc. Release uploads the exact same files.
[12:31] Cale Flanagan for me its way to small if you have a 52m hill with 182 hulls
[12:32] Nyx Linden is there a JIRA on that Nal?
[12:32] Bazz Fazz (vir.linden) Would help to have specific test file(s) for that.
[12:32] Drongle McMahon Uh. For hills, you are better off using triangles.
[12:33] Cale Flanagan i used a mix of quads and selfmade hulls for "analyze" only
[12:33] Nal (nalates.urriah) Nyx, I haven't tested enought to figure out the repro, so I haven't file4d.
[12:34] Drongle McMahon I mean triangle-based shape .... no Analyze
[12:35] Nyx Linden Nal, if you could file a bug with the mesh that you were seeing the crash on, it would be greatly appreciated :)
[12:35] Nal (nalates.urriah) OK, later today.
[12:35] Nyx Linden thanks!
[12:36] Nyx Linden that's the last of our listed topics, do we have anything else for today?
[12:36] Cale Flanagan there are rooms in it, last test with no anylyze wasnt so good, but can try
[12:37] Theresa Tennyson Do you still need outfits on Aditi?
[12:37] Nyx Linden I do still need avatars! you can send them to me on agni, aditi, or marketplace links, etc
[12:38] Theresa Tennyson Just username and outfit name in a notecard?
[12:38] Nyx Linden that would work - images of what the outfit should look like would be helpful too
[12:39] Theresa Tennyson So they CAN be from our Agni accounts too?
[12:39] Nyx Linden yep, if you're giving them via username and outfit name, please specify grid as well. either is fine.
[12:40] Nal (nalates.urriah) I published that request last week. Did you get any response?
[12:40] Tiberious Neruda this for the deformer?
[12:40] Nal (nalates.urriah) No...
[12:40] Nyx Linden this is for testing server side texture baking
[12:40] Theresa Tennyson It's for the De-Ruth-erator.
[12:41] Tiberious Neruda oh
[12:41] Nyx Linden Nal: I think I missed that request - could you resend it? (if you're using email, its Nyx AT Lindenlab.com)
[12:41] Motor Loon = looking for outfits which has heavy usage of layered textures
[12:41] Tiberious Neruda AKA death of temp textures... gonna miss those
[12:41] Nyx Linden layered textures, flared pants, alpha and tattoos, etc
[12:42] Rusalka Writer Flared pants. All this work to bring us to flared pants.
[12:42] CrystalShard Foo Temporary textures were the best thing to ever happen to me :(
[12:42] Motor Loon oh this gonna break temp textures?
[12:42] Tiberious Neruda well yeah
[12:42] Theresa Tennyson Oh, could you FIX flared pants while you're at it?
[12:42] Rusalka Writer Hem.
[12:42] Nal (nalates.urriah) Nyx: ...ummm... let ne try again, I wasn't clear. I blogoged you request. I was curious if you got any outfits submitted?
[12:43] Nyx Linden Theresa - hope to fix them! let me know if you have an outfit that shows them broken :)
[12:43] Nyx Linden Nal - ah ok, I have not received any yet.
[12:43] Motor Loon May wanna give us an alternate way to get temp textures then... that's HIGHLY used by people... they will whine badly
[12:43] Tiberious Neruda way I hear it, temp textures kinda abuses a loophole in the current baking process. I mean, we'll still have that 'local' thing or whatever the deuce it is, but it can't actually be seen by anyone else
[12:43] Nal (nalates.urriah) OK, I'll try a separate article and post some forum topics.
[12:44] Nyx Linden local preview of texutres should be quite handy, and there is always the beta grid for works in progress :)
[12:44] Tiberious Neruda local is fine if you only want to see it yourself
[12:45] Motor Loon you mean you currently can upload temp textures that others can see?!
[12:45] Tiberious Neruda yeah
[12:45] Motor Loon aah... no problem breaking that
[12:45] Tiberious Neruda there's uses for even that
[12:46] Tiberious Neruda if you're putting together, say, a skin for someone... and you need their input, they need to be able to see it
[12:46] CrystalShard Foo Beta grid means having to drag my party of makers into another grid to show them a texture on an object :p
[12:46] Tiberious Neruda exactly
[12:46] Motor Loon I was talking about the temp textures that just yourself can see... that can be very useful and save you having to log into betagrid/update your inventory there etc.
[12:46] CrystalShard Foo I work with groups of creators a lot, and temporary textures help us figure out the creation process as we go. It's a pretty nifty co-op creation tool - which is what SL is all about, after all.
[12:46] CrystalShard Foo Co-op creation.
[12:47] Tiberious Neruda oh. That's just local preview, isn't it?
[12:47] Motor Loon I think it's fair though that you PAY for an upload if you want other to be able to see it
[12:47] CrystalShard Foo "temporary textures" can be seen by all.
[12:47] CrystalShard Foo Motor - the whole idea behind TEmporary Textures is that they are not saved. They also cannot leave the sim.
[12:47] CrystalShard Foo They vanish after N time.
[12:47] CrystalShard Foo This justify the free upload.
[12:47] Tiberious Neruda well, a temp texture does clear itself after some time
[12:47] Motor Loon I didnt know that... and I really consider that a bad hack - I have no problem with that being broken
[12:48] Lares Carter I make custom paintjobs for vehicles and temporary textures are perfect to give the customer a preview and to make adjustments. Won't really work out to tell them to log into the beta grid. :/
[12:48] CrystalShard Foo Don't look at it as a hack, look at it as a feature. The ability to put up a temporary upload that does not take space on the asset server, is automatically removed, and cannot leave the sim - is this a bad feature to get rid of?
[12:48] Heidenstam (sveid.heidenstam) It's extremely useful for texture artists.
[12:48] Nal (nalates.urriah) Sounds handy to me...
[12:49] Motor Loon just pay that 10 l$...
[12:49] Rusalka Writer I'd like temporary lots of stuff.
[12:49] Nyx Linden the ability is a good feature request. The current implementation is a hack. Our current texture upload pipeline is part of the reason why avatar appearance is so unreliable
[12:49] Tiberious Neruda and then pay it again, and again, and again, until it's -finally- finalized
[12:49] CrystalShard Foo Motor, do you realize that Temporary Uploads means you can upload over 50 textures in a single hour while working woth other people? Would you pay 500 for a work session for textures that should not remain?
[12:49] Rusalka Writer Story of my sculpty business.
[12:49] Motor Loon I do that...and I dont complain about it
[12:50] CrystalShard Foo Then I guess we'll just have to agree that you are a pretty rich exception :)
[12:50] Tiberious Neruda so how do you recoup your costs?
[12:50] Drongle McMahon I want local meshes ... that are connected to a Blender plugin.
[12:50] Nyx Linden local meshes would be pretty awesome :)
[12:50] Tiberious Neruda yeah. I'd love a local preview for mesh too
[12:50] Motor Loon omg that sounds superhacky °͜°
[12:50] Cale Flanagan very big preview window:)
[12:51] Tiberious Neruda yeah
[12:51] Nyx Linden ok if there are no other last minute topics we can wrap up for the day
[12:51] Rusalka Writer Pony.
[12:52] Nal (nalates.urriah) Thx Nyx and Lindens
[12:52] Rusalka Writer Indeed.
[12:52] Tiberious Neruda Nyx... do you think it would be possible to have the mesh uploader be able to 'upload' to a local preview directory?
[12:52] Nyx Linden Thanks everyone for coming out, see everyone next week!
[12:52] Nyx Linden Tiberious - yes, but it gets more complicated after that part :)
[12:52] Tiberious Neruda or would that cause problems by 'exposing' the LL mesh format?
[12:52] Cale Flanagan thanks, bye
[12:52] Rusalka Writer Aloha!
[12:52] CrystalShard Foo I've just realized
[12:53] CrystalShard Foo Local textures - you will not be able to bake those into avatar textures, right?
[12:53] Tiberious Neruda ...perhaps use a link to the location for inventory?
[12:53] CrystalShard Foo It only works right now due to local baking process
[12:53] Nyx Linden local baking will still be used for editing clothing
[12:53] Tiberious Neruda so it can be attached/'rezzed' in-world
[12:53] CrystalShard Foo Hm
[12:53] Heidenstam (sveid.heidenstam) I was wondering about that.
[12:54] Nyx Linden but textures will have to be uploaded for the clothes to be valid when you give them to someone else
[12:55] CrystalShard Foo To be given, sure. Question is if others can see them while working on them
[12:55] Nyx Linden local textures are local to your machine only, so no.
[12:55] CrystalShard Foo I guess this bothers me since this SL's creation process seem to be slowly moving away from co-op work
[12:56] Rusalka Writer You just can't do it for free on the main grid in this instance.
[12:56] Motor Loon you're forgetting its a hack - it was never designed for co-op
[12:56] CrystalShard Foo Local Textures are not a hack.
[12:56] Tiberious Neruda a hack maybe, but a useful one
[12:56] Tiberious Neruda ...look at invisiprims, FFS
[12:56] CrystalShard Foo And Temporary Textures, despite being a hack, have been around for years long enough to prove themselves useful
[12:57] CrystalShard Foo Invisiprims were neat while they were necessary, yeah
[12:57] Nyx Linden have a great week everyone, and send me avatars! :)
[12:57] CrystalShard Foo Bai
[12:57] Rusalka Writer Aloha!