Mesh/Archive/2012-09-17

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Revision as of 15:04, 26 September 2012 by Nyx Linden (talk | contribs) (Created page with "==Agenda== #What Mesh bugs are still causing you headaches? Let us know so we know which ones to focus on! Nyx Linden 10:08, 17 September 2012 (PDT) #What is …")
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Agenda

  1. What Mesh bugs are still causing you headaches? Let us know so we know which ones to focus on! Nyx Linden 10:08, 17 September 2012 (PDT)
  2. What is the status of the mesh deformer for rigged mesh? CrystalShard Foo 10:17, 17 September 2012 (PDT)
  3. Are there any intentions to fix the incorrect height display in the appearance editor and oversized starter avatars? CrystalShard Foo 10:19, 17 September 2012 (PDT)
  4. Answer to Nyx, above - Metaphysical headaches...

https://jira.secondlife.com/browse/VWR-28416 Mesh: Default convex hull is smaller than it should be.

https://jira.secondlife.com/browse/VWR-28612 Incorrect texture-face associations when low LOD meshes have subsets of high LOD materials.

https://jira.secondlife.com/browse/SVC-7883 Discrepancy between actual convex hull physics weights and documented calculation. Actually, a more pertinent perspective on that is here: http://community.secondlife.com/t5/Mesh/Single-convex-hull-physics-weights-long-and-technical/m-p/1668273#U1668273 (No point in putting it in as a bug report.)Drongle McMahon

  1. Comment VWR-28416, the workaround to make smaller physics shapes isn't really viable because the collision shape displacement between Mesh objects, Convex Hull objects and Prims don't seem to be consistent. A vehicle designed to stand correctly on a Mesh road won't stand correctly on a prim road, as a result. Davido Chrome
  2. Is it Bug or feature that the preview of mesh upload don't show he physics hulls in individual colors anymore, also can you make the window resizable again, its like looking through a keyhole. Cale Flanagan 20:12 MESZ today

Meeting Notes