Mesh/Archive/2012-11-05

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Revision as of 08:33, 12 November 2012 by Nyx Linden (talk | contribs) (Created page with "==Agenda== #Is it possible to provide more info regarding develop -> redermetadata since some of these are really handy to evaluate mesh object and to have a better understanding…")
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Agenda

  1. Is it possible to provide more info regarding develop -> redermetadata since some of these are really handy to evaluate mesh object and to have a better understanding of the complete picture [Zed Tremont]
  2. We know that the highest o the calculation values in the uploader is what sets the LI. If the physics is the highest contributor, that can be fixed with a custom physics mesh. What, specifically, should we be looking to do to our model that effects "Download" and what effects "Server", so we know the difference, in more laymen like terms, and how we can lower LI through changing the model to affect Download or Server values? [Eleanora Newell]
  3. Is it on purpose that the exact values of the default Avatar can not be reached with the SL shape editor ? i.e.: When i set a default value to itself with a slider, then the new (true) floating point value sometimes differs slightly from the default. This makes trouble with external tools, because it is not clear how to support this in a meaningful way. Is there any chance for a fix such that all default values can be set by the SL sliders ? [Gaia Clary]

Meeting Notes