Mesh/Archive/2013-07-29

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Revision as of 11:24, 5 August 2013 by Nyx Linden (talk | contribs) (Created page with "==Agenda== # Can anyone enlighten me concerning whether the environmental light reflection from projected lights is behaving as it should? See http://community.secondlife.com/t5/…")
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Agenda

  1. Can anyone enlighten me concerning whether the environmental light reflection from projected lights is behaving as it should? See http://community.secondlife.com/t5/Building-and-Texturing-Forum/Are-projected-light-reflections-strange/m-p/2105597#U2105597 Drongle McMahon 08:20, 29 July 2013 (PDT)
  2. Anyone else run up against this bug? https://jira.secondlife.com/browse/MATBUG-320 Essentially, applying a tga to a texture face that previously had a png diffuse and a tga normal map applied causes the face to not render. Aki Shichiroji 12:07, 29 July 2013 (PDT)
  3. Server Side Appearance Update
  4. Any ETA for LSL commands for the light projectors (FOV, Focus etc.)? They are useless without scripting. Tillie Ariantho 12:08, 29 July 2013 (PDT)
  5. Any idea whether negative offsets for normal and specular maps will be fixed any time soon? https://jira.secondlife.com/browse/MATBUG-268 Aki Shichiroji 12:09, 29 July 2013 (PDT)

Meeting Notes