Mesh/Archive/2013-07-29

From Second Life Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Agenda

  1. Can anyone enlighten me concerning whether the environmental light reflection from projected lights is behaving as it should? See http://community.secondlife.com/t5/Building-and-Texturing-Forum/Are-projected-light-reflections-strange/m-p/2105597#U2105597 Drongle McMahon 08:20, 29 July 2013 (PDT)
  2. Anyone else run up against this bug? https://jira.secondlife.com/browse/MATBUG-320 Essentially, applying a tga to a texture face that previously had a png diffuse and a tga normal map applied causes the face to not render. Aki Shichiroji 12:07, 29 July 2013 (PDT)
  3. Server Side Appearance Update
  4. Any ETA for LSL commands for the light projectors (FOV, Focus etc.)? They are useless without scripting. Tillie Ariantho 12:08, 29 July 2013 (PDT)
  5. Any idea whether negative offsets for normal and specular maps will be fixed any time soon? https://jira.secondlife.com/browse/MATBUG-268 Aki Shichiroji 12:09, 29 July 2013 (PDT)

Meeting Notes