Difference between revisions of "Mesh/Creating a mesh"

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{{Navbox/Mesh}}
{{Navbox/Mesh_QSG}}
{{KBnote|This page is under active development internally by Linden Lab and will be updated shortly.}}
 
Mesh models must be created outside Second Life using a third-party 3D modeling tool.  If you're a seasoned content creator, you may already be familiar with [http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13567410 3D Studio], [http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13577897 Maya], [http://www.blender.org/ Blender], or other popular professional tools; Google's [http://sketchup.google.com/ SketchUp] also provides a low barrier to entry for aspiring 3D modelers.  Any 3D modeling software will work, as long as it can output models in [http://en.wikipedia.org/wiki/Collada COLLADA] (''.dae'') format.
 
To learn more about some of the available 3D modeling tools, visit the [[Sculpted_Prims:_3d_Software_Guide|3D software guide]] created for use with [[Sculpted prims|sculpted prims]].  Most of the tools that work for sculpted prims should work with mesh, as long as they can export models in COLLADA format.
 
===Tips===
* For the best results, first try outputting individual models before trying whole 3D scenes.
* If you already have a library of 3D models and need a way to convert them to COLLADA format, try [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855#section7 Autodesk's FBX Converter] (our preferred converter) or [http://meshlab.sourceforge.net/ MeshLab].
 
{{KBnote|If you use FBX converter, you may need to convert your models to an intermediate format, then to DAE, depending on the original format.}}
 
[[Category:Mesh]]

Revision as of 11:34, 16 September 2010


Mesh models must be created outside Second Life using a third-party 3D modeling tool. If you're a seasoned content creator, you may already be familiar with 3D Studio, Maya, Blender, or other popular professional tools; Google's SketchUp also provides a low barrier to entry for aspiring 3D modelers. Any 3D modeling software will work, as long as it can output models in COLLADA (.dae) format.

To learn more about some of the available 3D modeling tools, visit the 3D software guide created for use with sculpted prims. Most of the tools that work for sculpted prims should work with mesh, as long as they can export models in COLLADA format.

Tips

  • For the best results, first try outputting individual models before trying whole 3D scenes.
  • If you already have a library of 3D models and need a way to convert them to COLLADA format, try Autodesk's FBX Converter (our preferred converter) or MeshLab.
KBnote.png Note: If you use FBX converter, you may need to convert your models to an intermediate format, then to DAE, depending on the original format.