Difference between revisions of "Mesh/Creating a mesh"

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(Collada(DAE) Supported Programs for Mesh)
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! Version
 
! Version
 
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|| 3Ds Max Studio || '''NO''' || '''NO''' || Import/Export via [http://www.opencollada.org/ OpenCOLLADA Plug-in] || 2009 or higher
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|| 3Ds Max Studio || Yes || Yes || Import/Export via [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855 FBX Plug-in ] || 2009 and up
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|| 3Ds Max Studio || Yes || Yes || Import/Export via [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855 FBX Plug-in for ] || The FBX plug-in also supports Collada export, use it to export to DAE
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|| [http://www.inivis.com/ AC3D ] || No|| Yes || Import/Export || V6.7 and up
 
|| [http://www.inivis.com/ AC3D ] || No|| Yes || Import/Export || V6.7 and up
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|| Lightwave || Yes || Yes || Import/Export || 9.5 and up
 
|| Lightwave || Yes || Yes || Import/Export || 9.5 and up
 
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|| Maya || '''NO''' || '''NO''' || Import/Export via [http://www.opencollada.org/ OpenCOLLADA Plug-in] || 2008 or higher
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|| Maya || Yes || Yes || Import/Export via [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855 FBX Plug-in ] || 2009 and up
|-
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|| Maya || Yes || Yes || Import/Export via [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855 FBX Plug-in for ] || The FBX plug-in also supports Collada export, use it to export to DAE
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|-
 
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|| [http://chumbalum.swissquake.ch/ms3d/index.html Milkshape 3D ] || ? || YES || Export || ?
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|| [http://chumbalum.swissquake.ch/ms3d/index.html Milkshape 3D ] || ? || Yes || Export || ?
 
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|| Modo || ? || ? || Import/Export || ?
 
|| Modo || ? || ? || Import/Export || ?

Revision as of 17:26, 3 November 2010


Mesh models must be created outside Second Life using a third-party 3D modeling tool. If you're a seasoned content creator, you may already be familiar with 3D Studio, Maya, Blender, or other popular professional tools; Google's SketchUp also provides a low barrier to entry for aspiring 3D modelers. Any 3D modeling software will work, as long as it can output models in COLLADA (.dae) format.

A list of software that has COLLADA support can be found at COLLADA.org Products Directory A very extensive list of 3d software can be found at 3Dlinks.com under the software section. Which of either the COLLADA or 3Dlinks items will work with Second Life is not known, but at least it is a starting point to look.

To learn more about some of the available 3D modeling tools, visit the 3D software guide created for use with sculpted prims. Most of the tools that work for sculpted prims should work with mesh, as long as they can export models in COLLADA format.

Collada(DAE) Supported Programs for Mesh

Notes on mesh support for specific versions of various applications - please update if you have additional information:

Programs Bone UV Mapping Method Version
3Ds Max Studio Yes Yes Import/Export via FBX Plug-in 2009 and up
AC3D No Yes Import/Export V6.7 and up
Bentley's MicroStation No Yes Import/Export V8i and up
Blender Yes Yes Import/Export 2.49 and up
Cinema 4D Yes Yes Import/Export R11 and up
DAZ 3D Yes Yes Import/Export 2.0 and up
Lightwave Yes Yes Import/Export 9.5 and up
Maya Yes Yes Import/Export via FBX Plug-in 2009 and up
Milkshape 3D  ? Yes Export  ?
Modo  ?  ? Import/Export  ?
PhotoShop No  ? Direct open Creative Suite 4 (11) and up
SketchUp No  ? Import/Export 5.0 & 7.0 and up (6.0 was not supported)
Wings3D No Yes Import/Export 1.2 and up

General Tips

  • For the best results, first try outputting individual models before trying whole 3D scenes.
  • If you already have a library of 3D models and need a way to convert them to COLLADA format, try Autodesk's FBX Converter (our preferred converter) or MeshLab.
KBnote.png Note: If you use FBX converter, you may need to convert your models to an intermediate format, then to DAE, depending on the original format.

Specific Software Tips

Autodesk 3ds Max

Tests of moderate complexity models worked with the following conditions:

- 3ds Max 2010 with Connection Extension and OpenCOLLADA plugin.

- Object was Editable Poly, with other items removed (dummy objects, lights, rigging, etc)

- Units was Metric cm