Difference between revisions of "Mesh/Exporting a mesh from 3ds Max"

From Second Life Wiki
Jump to navigation Jump to search
Line 19: Line 19:


[http://blogs.secondlife.com/message/475283#44993 Another forum thread on exporting a rigged mesh from 3ds Max]
[http://blogs.secondlife.com/message/475283#44993 Another forum thread on exporting a rigged mesh from 3ds Max]
[http://blogs.secondlife.com/thread/41775?tstart=0 Forum thread on UVW mapping, mostly about 3ds Max]
[http://blogs.secondlife.com/message/456551 Forum thread on texturing in Max and uploading to Second Life]


=== Bones and rigging ===
=== Bones and rigging ===

Revision as of 17:17, 30 December 2010

Software Setup

Recent versions of 3ds Max have the Autodesk Collada Exporter included in the software. For older versions or as an alternative, you can get the OpenCollada plugin from the OpenCOLLADA Download Page or OpenCollada project page.

Basic workflow

Create a box (or monkey or teapot or hippo)

Reduce polygons

Apply textures

Scale to meters

Export to COLLADA

Import to SL

Best practices

Forum thread on 3ds Max best practices

Forum request for input on debugging 3ds Max import workflow

Another forum thread on exporting a rigged mesh from 3ds Max

Forum thread on UVW mapping, mostly about 3ds Max

Forum thread on texturing in Max and uploading to Second Life

Bones and rigging

Gotchas and workarounds

Optimization techniques

Tutorial links