Difference between revisions of "Mesh/Exporting a mesh from Kanae project tools"

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== Basic workflow ==
== Basic workflow ==
=== Create a box (or monkey or teapot or hippo) ===
=== Create a box (or monkey or teapot or hippo) ===
You can make the mesh object in the same step as work of the sculpted prim.
The only thing which you do is saving it as the collada file format.
[http://yuzurujewell.blogspot.com/2011/08/tutorial-t610-make-teapot.html Tutorial T610 Make a teapot]
[http://yuzurujewell.blogspot.com/ Tutorial Blog(sculpted prim)]
=== Reduce polygons ===
=== Reduce polygons ===
=== Apply textures ===
=== Apply textures ===
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== Best practices ==
== Best practices ==
'''[http://blogs.secondlife.com/message/482983#37581 Forum thread on Kanae project tools best practices]'''
=== Bones and rigging ===
=== Bones and rigging ===


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== Tutorial links ==
== Tutorial links ==
'''[http://kanaemesh-e.blogspot.com/ How to make Mesh by KANAE PROJECT Tools]'''
'''[http://kanaemesh-j.blogspot.com/ How to make Mesh by KANAE PROJECT Tools(Japansese)]'''

Latest revision as of 10:56, 31 October 2011

Basic workflow

Create a box (or monkey or teapot or hippo)

You can make the mesh object in the same step as work of the sculpted prim. The only thing which you do is saving it as the collada file format.

Tutorial T610 Make a teapot

Tutorial Blog(sculpted prim)

Reduce polygons

Apply textures

Scale to meters

Export to COLLADA

Import to SL

Best practices

Forum thread on Kanae project tools best practices

Bones and rigging

Gotchas and Workarounds

Optimization techniques

Tutorial links

How to make Mesh by KANAE PROJECT Tools

How to make Mesh by KANAE PROJECT Tools(Japansese)