Difference between revisions of "Mesh/Exporting a mesh from Maya"

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=== Avatar demo ===
=== Avatar demo ===
{{KBvideo|vdjJcjLjHqs|640|505|type=youtube}}
{{KBvideo|vdjJcjLjHqs|640|505|type=youtube}}
{{KBvideo|vu6bbKQDc7Y|640|505|type=youtube}}


== Basic workflow ==
== Basic workflow ==

Revision as of 16:03, 30 December 2010

Video Tutorial

Chair

<videoflash type="youtube">1fb2LP1n-Lk|640|505</videoflash>

Avatar demo

<videoflash type="youtube">vdjJcjLjHqs|640|505</videoflash> <videoflash type="youtube">vu6bbKQDc7Y|640|505</videoflash>

Basic workflow

Create a box (or monkey or teapot or hippo)

Reduce polygons

Apply textures

Scale to meters

Some features of Maya can go a bit wonky when you change the units from centimeters to meters, so as an alternative, leave Maya alone and build as if centimeters were meters, then after exporting, open the .dae file in a text editor. Find this: <unit name="centimeter" meter="0.01"/> and change it to this: <unit name="centimeter" meter="1.0"/>

It is now scaled correctly when you import to SL.

Export to COLLADA

Import to SL

Best practices

Bones and rigging

Gotchas and workarounds

Optimization techniques

Tutorial links