Difference between revisions of "Mesh/Exporting a mesh from SketchUp"

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{{Navbox/Mesh}}
{{Navbox/Mesh}}
Google SketchUp 8 is a free 3D modeling program available for Windows XP/Vista/7 and Mac OS X 10.5 and later. There is also SketchUp Pro with more features which you can buy, but the free version works for Second Life. It stores model files in it's own .skp format, but it can export models to the Collada 1.4 .dae format that Second Life uses to import models.
== Basic workflow ==
'''Step 1: [http://sketchup.google.com/intl/en/download/index.html Download SketchUp]''' from the Google website and install it on your computer.
'''Step 2:''' Start SketchUp 8, and in the '''''Welcome to SketchUp''''' window, click the '''''Choose Template''''' button. Select '''''Simple Template - Meters''''' and then click '''''Start Using SketchUp'''''
Create a box (or monkey or teapot or hippo)
Reduce polygons
Apply textures
Scale to meters
Export to COLLADA
Import to SL
== Video tutorial ==
== Video tutorial ==
=== Arch ===
'''Importing an Arch'''
{{KBvideo|5KlPvhx_0Ao|640|505|type=youtube}}
{{KBvideo|5KlPvhx_0Ao|640|505|type=youtube}}
== Basic workflow ==
=== Create a box (or monkey or teapot or hippo) ===
=== Reduce polygons ===
=== Apply textures ===
=== Scale to meters ===
=== Export to COLLADA ===
=== Import to SL ===


== Best practices ==
== Best practices ==

Revision as of 18:14, 3 June 2011


Google SketchUp 8 is a free 3D modeling program available for Windows XP/Vista/7 and Mac OS X 10.5 and later. There is also SketchUp Pro with more features which you can buy, but the free version works for Second Life. It stores model files in it's own .skp format, but it can export models to the Collada 1.4 .dae format that Second Life uses to import models.

Basic workflow

Step 1: Download SketchUp from the Google website and install it on your computer.

Step 2: Start SketchUp 8, and in the Welcome to SketchUp window, click the Choose Template button. Select Simple Template - Meters and then click Start Using SketchUp

Create a box (or monkey or teapot or hippo)

Reduce polygons

Apply textures

Scale to meters

Export to COLLADA

Import to SL

Video tutorial

Importing an Arch <videoflash type="youtube">5KlPvhx_0Ao|640|505</videoflash>

Best practices

Forum thread on SketchUp best practices Another thread on exporting from SketchUp to Second Life

Bones and rigging

Gotchas and workarounds

Optimization techniques

Tutorial links