Mesh/Mesh rollout plan

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Mesh is currently in an initial rollout period spanning several weeks. Here is the plan:

  1. Rollout to the entire Second Life main grid: Complete!
  2. Viewers: Second Life Viewers version 3.0 and higher support mesh content.
  3. Commerce: Mesh content may be sold using inworld and Marketplace sales tools.

Regions

To rez or import mesh content, you must be in a region that is mesh-enabled. This means that the simulator software running the region must be able to analyze and calculate the various weights for mesh content to pass the information to the Viewer. As of August 23, 2011, all regions on the Second Life main grid are mesh-enabled.

For a list of sandboxes and test regions, see: http://wiki.secondlife.com/wiki/Mesh/MeshRegions.

Viewer

In addition to being in a mesh-enabled region, you also need a mesh-enabled viewer (check with Third Party Viewers to see if they support mesh) to upload and render mesh content. All official Second Life Viewers at version 3.0 or greater are mesh-enabled. You can get the most recent official Second Life Viewer from http://secondlife.com/support/downloads/.

Commerce

Both inworld and Marketplace commerce will support the sale of mesh objects, but we are recommending that merchants do not sell mesh to general consumers until all of Second Life is mesh-enabled. As a merchant, if you choose to sell mesh before this rollout is complete, it is your responsibility to communicate to your customers that the item contains mesh content and may not render correctly. You may point customers to this post for more information.

As of the first week in August, merchants who are allowed to upload mesh content are now able to mark listings on the Marketplace as partially or fully composed of mesh content. This will not initially be displayed to customers, nor will this data initially be available in search.

Since mesh prim-equivalent weights are analogous to prim values, no additional fields need to be added to the Marketplace to communicate prim usage for mesh objects.