Mesh/Troubleshooting

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Revision as of 12:39, 31 December 2010 by Bea Linden (Talk | contribs)

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If you're having problems importing the model you created, please check these things.

COLLADA file

We support the COLLADA 1.4 specification.

Our COLLADA parser recognizes the following nodes:

  • geometry
  • geometry_instance
  • skin
  • ... not yet complete ...

Export triangles

We support triangles and polygons, not nurbs, surface patches, etc.

Skin weights

We support up to 4 influences per vertex.

Rigging

Your skeleton names and hierarchy must match the Second Life avatar skeleton.

Model size

If the model you're importing is too small or too big, please check the unit settings in your modeling software.

Axis

In Second Life, the Z-axis is the vertical axis.