Difference between revisions of "Mesh/Uploading a multi-face mesh"

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* First we'll need to download a multi-material COLLADA model file to your computer.
* First we'll need to download a multi-material COLLADA model file to your computer.
* Download seymour.dae from https://collada.org/owl/download.php?sess=0&parent=131&expand=1&order=name&curview=0&binary=1&id=707
* Download seymour.dae from https://collada.org/owl/download.php?sess=0&parent=131&expand=1&order=name&curview=0&binary=1&id=707
** NOTE: Seymour.dae does not work because it is a rigged mesh that is incompatible with our avatar
** TODO: Find better complex mesh
* Next we will upload the model to Second Life.
* Next we will upload the model to Second Life.
* Open the Build menu, choose Upload, click 'Model...'
* Open the Build menu, choose Upload, click 'Model...'
** Alternately, open the Inventory, click the + menu button and Upload > "Model"
** Alternately, open the Inventory, click the + menu button and Upload > "Model".
* A file dialog box will open
* A file dialog box will open.
* Pick the COLLADA file you downloaded from your computer.
* Pick the COLLADA file you downloaded from your computer.
* The Import Model window will appear.
* The Import Model window will appear.
* Click the 'Generate LOD' button at the top of this window.
* Click the 'Generate LOD' button at the top of this window.
** NOTE: Current LOD requirements are failing for many meshes.  LOD requirements and accounting is scheduled to be revised in Sprint 5.
* The viewer will take a moment to process this, then the Upload button will become clickable.
* The viewer will take a moment to process this, then the Upload button will become clickable.
* Click the 'Upload' button.
* Click the 'Upload' button.
* You will see 2 assets inserted into your Inventory. One will appear in the Meshes folder and one will appear in the Objects folder. We only care about the Object right now.
* You will see 2 assets inserted into your Inventory as "boyShape". One will appear in the Meshes folder and one will appear in the Objects folder. We only care about the Object right now.
** NOTE: Current LOD requirements are failing for many meshes.  LOD requirements and accounting is scheduled to be revised in Sprint 5.  In the meantime, these errors may cause Seymour to fail to be uploaded.


Then, rez and edit it:
Then, rez and edit it:

Revision as of 12:31, 29 September 2010

Just as we can texture individual faces of a primitive differently, we can texture individual faces of meshes differently if the mesh has been properly set up for materials before import.

First, import a multi-material model:

  • First we'll need to download a multi-material COLLADA model file to your computer.
  • Download seymour.dae from https://collada.org/owl/download.php?sess=0&parent=131&expand=1&order=name&curview=0&binary=1&id=707
  • Next we will upload the model to Second Life.
  • Open the Build menu, choose Upload, click 'Model...'
    • Alternately, open the Inventory, click the + menu button and Upload > "Model".
  • A file dialog box will open.
  • Pick the COLLADA file you downloaded from your computer.
  • The Import Model window will appear.
  • Click the 'Generate LOD' button at the top of this window.
  • The viewer will take a moment to process this, then the Upload button will become clickable.
  • Click the 'Upload' button.
  • You will see 2 assets inserted into your Inventory as "boyShape". One will appear in the Meshes folder and one will appear in the Objects folder. We only care about the Object right now.
    • NOTE: Current LOD requirements are failing for many meshes. LOD requirements and accounting is scheduled to be revised in Sprint 5. In the meantime, these errors may cause Seymour to fail to be uploaded.

Then, rez and edit it:

  • Rez the model by dragging the model from your inventory to the ground
  • Edit the model
  • Click "Select Face" in the top of the build window
  • Left-Click the goggle lenses of model
  • Click the color swatch in the edit tools and change the color or click the texture swatch and change the texture.
  • Continue to click other parts of the model (gloves, goggle frame, face, or cap) and change the color and/or texture