Difference between revisions of "Mesh/Uploading a simple mesh"

From Second Life Wiki
Jump to navigation Jump to search
(Redirected page to Mesh/Uploading a model)
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Navbox/Mesh}}
#REDIRECT [[Mesh/Uploading a model]]
__NOTOC__
 
[[Image:MeshWalkthrough-Simple_Mesh_Upload-Splash.png|300px]]
 
Uploading a mesh is a straightforward process, similar to uploading an animation or texture.  This tutorial covers the workflow for uploading a basic object with basic properties.  If you're new to mesh, this is where you'll want to get started.  This tutorial bypasses a lot of the more complex customization and advanced features of mesh; we'll get into some of those advanced features in a later tutorial.
 
== Get a Second Life compatible mesh file ==
Second Life's mesh import is able to read [https://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema COLLADA] ('''.dae''') files.
# Click this link -- https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/ -- to download the <code>duck.dae</code> COLLADA file.
# Save the file to your hard drive in a folder where you can find it later.
 
== Upload the mesh file to Second Life ==
[[File:Mesh_upload_model.png|right|300px|thumb|Upload Model window]]
Next, take the file that you downloaded to your computer and upload it to Second Life:
# Select '''Build''' > '''Upload''' > '''Model''' from the menu at the top of the Second Life Viewer.
#: Alternatively, open '''My Inventory''', click '''+''' at the bottom, and select '''Upload''' > '''Model'''.
#: A file upload window opens.
# Find and select the <code>duck.dae</code> file from your computer.
#: The Upload Model window opens.
# Enter a name for your model in the '''Name''' field.
# Click the '''Upload''' button.
#: Two new assets appear in your inventory: one in the '''Meshes''' folder, the other in the '''Objects''' folder.
#: For the duck object, these new assets are named '''LOD3spShape'''.
#: Note: For this tutorial, we only care about the asset in your '''Object''' folder.
 
== Add your mesh object to the world ==
[[File:MeshWalkthrough-Rez_Object.png|right|300px|thumb|Rezzed object]]
You can now manipulate your mesh like any other object in your inventory:
# Find the '''LOD3spShape''' object in your inventory's '''Objects''' folder.
#: If you're having trouble finding the object or have a large inventory, use your inventory's '''RECENT''' tab view.
# Drag the new object from your '''Objects''' folder to any place on the ground inworld where you have permissions to build.
#: A duck model appears on the ground.
You can use the duck mesh as you would any other object -- scale it, texture it, attach it, script it, whatever you like.
 
== Experiment with other Mesh files ==
[[File:MeshWalkthrough-Download_File.png|right|300px|thumb|Download menu from [https://collada.org/owl/browse.php?sess=0&parent=126&expand=1&order=name&curview=0&sortname=ASC COLLADA Test Model Bank] ]]
You can also experiment uploading other files from COLLADA's repository.  Due to the fact that Mesh is still in beta, you may not have success with all of these:
# Download any '''.dae''' file from the [https://collada.org/owl/browse.php?sess=0&parent=28&expand=1&order=name&curview=0&sortname=ASC COLLADA public repository].
[[Category:Mesh]]
# Follow the above steps to upload this file to Second Life.
 
 
Continue on to '''[[Mesh/Uploading a multi-face mesh|Uploading a multi-face mesh]]'''.

Latest revision as of 13:01, 14 July 2011