Difference between revisions of "Mesh/Uploading a simple mesh"

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== Add your mesh object to the world ==
== Add your mesh object to the world ==
[[File:MeshWalkthrough-Rez_Model.png|right|300px]]
* Drag the new object from your "''Objects''" folder to anywhere on the ground where you have permissions to build.
* Drag the new object from your "''Objects''" folder to anywhere on the ground where you have permissions to build.
*: A duck model will appear on the ground.
*: A duck model will appear on the ground.

Revision as of 13:06, 29 September 2010

Uploading a mesh is a fairly straightforward process, similar to how you would upload an animation or texture. This walkthrough will cover the workflow for uploading a basic object with basic properties. If you're new to mesh, this is where you'll want to get started. This walkthrough will bypass a lot of the more complex customization and advanced features of mesh; we'll get into some of those in later walkthroughs.

Obtain a Second Life compatible mesh file

SL's mesh import is able to read COLLADA (".dae") files.

Upload the mesh file to Second Life

Mesh upload model.png
  • Open the main menu "Build" menu, choose "Upload", click "Model...".
    (Alternately, open your Inventory View, click the "+" menu button, "Upload" > "Model...").
    This will cause a file dialog box will open.
  • Find and select the "duck.dae" file from your computer. The Import Model window will then appear.
  • Click the "Generate LOD" button at the top of this window.
    The viewer will take a moment to process this, then the Upload button will become clickable.
  • Click the 'Upload' button.
    You will see 2 assets inserted into your Inventory:
    One will appear in the Meshes folder, and one will appear in the Objects folder.
    These will appear as "LOD3spShape" for the duck object (if you're having trouble finding them, go to the "RECENT" tab in your inventory.)
    We only care about the Object right now.

Add your mesh object to the world

  • Drag the new object from your "Objects" folder to anywhere on the ground where you have permissions to build.
    A duck model will appear on the ground.
  • You can use the duck mesh as you would any other object -- scale it, texture it, attach it, script it, whatever you like.