Mesh/Uploading and wearing a rigged mesh

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< Mesh
Revision as of 16:50, 28 September 2010 by Dan Linden (talk | contribs)
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  • Download simplebot.dae from http://jira.secondlife.com/secure/attachment/38659/simplebot.dae
  • Open the Build menu, choose Upload, click 'Model...'
    • Alternately, open the Inventory, click the + menu button and Upload > "Model"
  • A file dialog box will open
  • Pick the COLLADA file you downloaded from your computer.
  • The Import Model window will appear.

Mesh upload model simplebot.png

  • Click the 'Generate LOD' button at the top of this window.
  • The viewer will take a few seconds to process this, then the Upload button will become available to click.
  • Check the Skin Weights check-box. The viewer will take a few seconds to process this.
  • Check the Joint Positions check-box. (Attaching a rigged mesh with joint positions will override the avatar skeleton joint positions and may make your arms/legs/back/neck longer/shorter, eyes pop out, etc.)
  • Now the model in the preview window will animate if you walk your avatar around or play a gesture. You can zoom in on the preview window to see this better.

MeshWalkthrough-Rigged Animation Preview.png

  • Click the 'Upload' button.
  • The viewer will take a few seconds to upload the mesh file.
  • You will see 2 assets inserted into your Inventory. One will appear in the Meshes folder and one will appear in the Objects folder. We only care about the Object right now.
  • Right-click the new object in your Inventory and choose Wear
  • Your avatar will appear as a thin white robot.
  • Walk or animate your avatar and you will see the white mesh animates just as you avatar did.
  • When you are ready to take off the robot mesh, right-click the object in Inventory and click Detach.