Difference between revisions of "Mesh/UserGroup"

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# Please add topics here, also please put your SL name down so we can follow up if we have questions. thanks!
# Please add topics here, also please put your SL name down so we can follow up if we have questions. thanks!
# New tools for analyzing content efficiency and an update on Render "Cost/Complexity" metric [Nyx]
# New tools for analyzing content efficiency and an update on Render "Cost/Complexity" metric [Nyx]
# Just tried an old sculpted vehicle on the beta grid.  It doesn't work due to a physics cost of near 1000.  Are Sculpties supposed to be treated the same as mesh in the physics engine?  Will this be true when mesh goes live, and has broken content been considered? [Brookston Holiday]


[https://wiki.secondlife.com/wiki/Mesh/UserGroup/Archive Previous Meeting Agenda/Notes]
[https://wiki.secondlife.com/wiki/Mesh/UserGroup/Archive Previous Meeting Agenda/Notes]


[[Category:Mesh]]
[[Category:Mesh]]

Revision as of 18:44, 24 March 2011

Mesh Team's Office Hours Agenda

Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: Mesh HQ on Aditi

Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.

Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden, Runitai Linden, or Charlar Linden if you are unsure if your topic is relevant or appropriate.


Next meeting scheduled for: March 28, 2011.

Agenda

March 28, 2011

  1. Please add topics here, also please put your SL name down so we can follow up if we have questions. thanks!
  2. New tools for analyzing content efficiency and an update on Render "Cost/Complexity" metric [Nyx]
  3. Just tried an old sculpted vehicle on the beta grid. It doesn't work due to a physics cost of near 1000. Are Sculpties supposed to be treated the same as mesh in the physics engine? Will this be true when mesh goes live, and has broken content been considered? [Brookston Holiday]

Previous Meeting Agenda/Notes