Mesh Prim Equivalence test

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Revision as of 14:56, 30 September 2010 by Dan Linden (talk | contribs) (Created page with 'Category:Test Plans Category:Mesh ==Purpose== Test the prim equivalence of mesh objects. (See Mesh for Mesh feature details) ==Test Plan== === Verify upload windo...')
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Purpose

Test the prim equivalence of mesh objects. (See Mesh for Mesh feature details)

Test Plan

Verify upload window prim equivalent matches in-world prim equivalent

  • Upload duck.dae. Look at the Model upload window and note the prim equivalent for the model.
  • Upload and rez the duck
  • Edit the duck
  • Verify the prim equivalent in the edit window matches the upload window.

Scaling a mesh changes its prim equivalent

  • Set the object physics to Mesh
  • Scale the mesh up
  • Verify the prim equivalence decreases
  • Scale the mesh down
  • Verify the prim equivalence increases

Scaling a mesh using Hull does not change its prim equivalent

  • Set the object physics to Hull
  • Scale the mesh up and down
  • Verify the prim equivalent remains the same at all scales.

Scaling a mesh can cause object returns

  • Set the object physics to Mesh
  • Scale a mesh down and deselect it.
  • If the mesh's prim count exceeds available prims, return objects in the correct order
    • Return other:
    • objects not owned by the parcel owner (note: parcel owner may be a group) from newest to oldest, by time they were last rezzed or modified (note: there is no way to see this 'last modified time' via the viewer)
    • objects owned by the parcel owner (note: this may be a group) from newest to oldest, by time they were last rezzed or modified
  • If the mesh's prim count exceeds region limit, return the mesh when it is deselected.
    • Can the mesh be rezzed again long enough to be corrected?
    • Can the mesh be attached?
      • What happens if you drop it on the ground?

Verify parcel prim limits are correct after parcel operations

  • subdivide parcel
  • join parcels
  • sell parcel
  • sell objects with parcel
  • deed parcel to group
  • reclaim parcel by the estate owner
  • force ownership by administrator

Temporary objects

  • Temporary objects do not count toward the parcel object limit
  • Temporary objects do count against the sim prim limit

Temporary meshes

  • Temporary objects do not count toward the parcel object limit ???
  • Temporary objects do count against the sim prim limit ???

Objects as Vehicles

  • Objects that an avatar is sitting on do not count toward the parcel object limit
  • Objects that an avatar is sitting on do count against the sim prim limit

Meshes as Vehicles

  • Meshes that an avatar is sitting on do not count toward the parcel object limit ???
  • Meshes that an avatar is sitting on do count against the sim prim limit ???

Objects as Attachments

  • Attachments do not count toward the parcel object limit

Meshes as Attachments

  • Mesh attachments do not count toward the parcel object limit

Selected Objects

  • Selected objects do not count toward the parcel prim limit
  • Selected objects do count toward the sim prim limit ???

Selected Meshes

  • Selected meshes do not count toward the parcel prim limit
  • Selected meshes do count toward the sim prim limit ???