Difference between revisions of "Microsector"

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A [[microsector]] is a part of a [[Grid Sector]]. Basically, it is a square of 10/10 [[Land#Region|regions]]. The term is unofficial and it was invented by the [[Second Life Geography|Geography Of Second Life]] [[:Group:Geography Of Second Life|team]] to define places inside a [[Grid Sector]].
A [[microsector]] is a part of a [[Grid Sector]]. Basically, it is a square of 10/10 [[Land#Region|regions]] (or sims). The term is unofficial and it was invented by the [[Second Life Geography|Geography Of Second Life]] [[:Group:Geography Of Second Life|team]] to define places inside a [[Grid Sector]].


== Structure and naming ==
== Structure and naming ==

Latest revision as of 08:40, 20 January 2014

A microsector is a part of a Grid Sector. Basically, it is a square of 10/10 regions (or sims). The term is unofficial and it was invented by the Geography Of Second Life team to define places inside a Grid Sector.

Structure and naming

Since a Grid Sector is a square of 100/100 sims, a microsector is a square of 10/10 sims (2.56/2.56 km). That means that a grid sector is made of 100 microsectors (10/10) and that a microsector can host 100 sims (10/10 if it contains no void ocean). Since grid sector are named like squares inside a chess board, the same system can be used also for microsectors. This allows us to name them by rows (from 1 to 10) and columns (from A to J). So, one grid sector is composed of 100 microsectors, named from A1 to J10. The same system can be used to designate sims inside a microsector.

Reason

The use of microsectors is needed for high-precision maps. It is needed as an alternative way to define Coordinates and places inside a Grid Sector. Sometimes, a Microcontinent or a Sim Group are too small to be found easy on a map of a grid sector.

See Also

Second Life Geography

Grid Sector

Coordinates

Altitude