Difference between revisions of "Modular Pathfinding Kit"

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There is a lot of options for how to create pathfinding creatures. It’s best to start by having an idea of what you want to create, either a real world analogue like a horse or a dog, or something mythical such as a ghost or fairy.
There is a lot of options for how to create pathfinding creatures. It’s best to start by having an idea of what you want to create, either a real world analogue like a horse or a dog, or something mythical such as a ghost or fairy.


<blockquote>'''things that don’t work (at present)'''
'''things that don’t work (at present)''': 3D spatial movement - for example underwater free movement or aerial free movement


# underwater (free movement)
# free aerial movement
# anything else?
</blockquote>
This guide has two paths:
This guide has two paths:


# [[Modular Pathfinding Quick Reference|Quick Reference]] - a quick guide
# [[Modular Pathfinding Quick Reference|Quick Reference]] - a quick guide
# [[Modular Pathfinding Detailed Guide|Detailed Guide]] - a through look at pathfinding scripting theory
# [[Modular Pathfinding Detailed Guide|Detailed Guide]] - a through look at pathfinding scripting theory

Revision as of 08:06, 8 July 2012

There is a lot of options for how to create pathfinding creatures. It’s best to start by having an idea of what you want to create, either a real world analogue like a horse or a dog, or something mythical such as a ghost or fairy.

things that don’t work (at present): 3D spatial movement - for example underwater free movement or aerial free movement

This guide has two paths:

  1. Quick Reference - a quick guide
  2. Detailed Guide - a through look at pathfinding scripting theory