Mono/2008-03-07

From Second Life Wiki
< Mono
Revision as of 17:23, 7 March 2008 by Periapse Linden (talk | contribs) (New page: [14:58] DNA: 1228 bytes free [14:58] Move: Anchor off. No-fall mode off. [14:58] Connecting to in-world Voice Chat... [14:58] Connected [14:59] Connecting to in-world Voice Chat...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
[14:58]  DNA: 1228 bytes free
[14:58]  Move: Anchor off. No-fall mode off. 
[14:58]  Connecting to in-world Voice Chat...
[14:58]  Connected
[14:59]  Connecting to in-world Voice Chat...
[14:59]  Connected
[15:00]  Siann Beck: Speak of the devil.....
[15:00]  Davie Zinner: Hi all
[15:00]  Kitto Flora: Hello
[15:00]  Periapse: Hi, everybody!
[15:00]  Phantom Ninetails: Oh my, 3 already? Greetings y'all
[15:00]  Darien Caldwell: hello :)
[15:00]  Phantom Ninetails: Has anyone else managed to successfully ride a MONO vehicle yet?
[15:01]  Kitto Flora: No me
[15:01]  Kitto Flora: Convert to mono - they die
[15:01]  Siann Beck: i haven't tried.
[15:01]  Siann Beck: Well, I just filed a couple of bug reports that are probably impacting just about everybody.
[15:01]  Periapse: I tried a segway thing. it worked. but there are lots of vehicles
[15:01]  Phantom Ninetails: I just recently managed to. Earlier on the main grid I made a remote controlled Kart 1.0, takes control on click. It amazingly works on MONO with no changes
[15:01]  Siann Beck: SVC-1770 and SVC-1772
[15:01]  Periapse: Thanks Siann, are they linked to the meta issue?
[15:02]  Siann Beck: Yes.
[15:02]  Periapse: thanks, bringing them up now
[15:02]  Phantom Ninetails: I'm not really sure why this kart works but the normal Kart 1.0 doesn't..
[15:03]  Periapse: Siann, I'm still waiting for them to load. Are they new issues with this update?
[15:03]  Darien Caldwell: hmm, i do both of those in my scripts Siann, and i haven't had an issue
[15:03]  Darien Caldwell: unless it's new
[15:03]  Siann Beck: Well, I never got a chance to test the problems I mentioned with the last update, my guess is they were there, too.
[15:03]  Darien Caldwell: i haevn't tried anything since the refresh
[15:03]  Siann Beck: But they didn't exist in the initial release.
[15:03]  Darien Caldwell: i see
[15:03]  Periapse: Well the key issue might be new
[15:04]  Kitto Flora: The key issue would kill a lot of my scripts
[15:04]  Periapse: Babbage fixed some things with keys in this last update, it's possible that something else broke
[15:04]  Siann Beck: The script where I found these issues was working with the initial Mono release
[15:04]  Phantom Ninetails: Hmm. Before the refresh, I couldn't get much stuff working; this successful vehicle didn't work. llInstantMessage didn't work either. Now they do :)
[15:05]  Rex Cronon: hello everybody
[15:05]  Periapse: So this update should have fixed a lot of things from the previous update
[15:05]  Phantom Ninetails: Greetings
[15:05]  Periapse: Hi, Rex.
[15:05]  Siann Beck: Hi Rex.
[15:05]  Darien Caldwell: hello :)
[15:05]  Periapse: Also, a few days ago Babbage gave us a new UthreadInjector binary
[15:05]  Rex Cronon: hi....
[15:05]  Periapse: which fixed the really weird crashes that were occurring since the previous update
[15:06]  Siann Beck: Well, at least my height detector is working now :)
[15:06]  Periapse: if you look at SVC-1712 you'll see just how weird it was
[15:06]  Kitto Flora: Anyone seen problems with child prim clicks not being serviced in child, rather passing to root?
[15:07]  Periapse: Basically there was a problem in the uthreadinjector such that the stack was getting corrupted across a yield and restore
[15:07]  Periapse: Kitto, I haven't seen a JIRA on that
[15:07]  Darien Caldwell: hehe, leave it to Strife to find something like that ^.^
[15:07]  Periapse: lol!
[15:08]  Siann Beck: That's about all I've had a chance to test; I can't really do anything without keys.
[15:08]  Darien Caldwell: yes that will kill my work too :\
[15:08]  Phantom Ninetails: Keys seem better now though
[15:08]  Siann Beck: Oh? This was just a couple of hours ago.
[15:08]  Periapse: Well, I will send these issues immediately to Babbage.
[15:08]  Kitto Flora: Oh - major question: Is the client we use here critical? I could not find download infor for a 'mono client'.
[15:09]  Periapse: Well, I'm using the RC viewer, but it doesn't have the Mono UI.
[15:09]  Periapse: Kitto, the link is on the Mono Beta FAQ page. Is it not working?
[15:10]  Valradica Vale: do you have to have a specific viewer?
[15:10]  Kitto Flora: I dint find a link to ant 'Mono Beta FAQ'.
[15:10]  Siann Beck: It just links to the page with the regular Beta previewer.
[15:10]  Phantom Ninetails: I got my viewer from http://secondlife.com/community/preview.php, can compile Mono so I assume it's the Mono viewer
[15:10]  Periapse: https://wiki.secondlife.com/wiki/Mono_beta_FAQ
[15:10]  Kitto Flora: I searched L Blog for MONO client link - none
[15:10]  Kitto Flora: Search Secondlife site for MONO - no relavant hits
[15:10]  Siann Beck: OK, they were separate viewers before, Phantom; they must have merged them.
[15:11]  Phantom Ninetails: :)
[15:11]  Periapse: The client is actually shared between Havok and Mono
[15:11]  Siann Beck: Try this one: http://secondlife.com/community/preview.php
[15:11]  Periapse: And Mono has documentation on the wiki
[15:11]  Periapse: the page I just sent, plus a main Mono page
[15:11]  Valradica Vale: Ok, so I am still confused
[15:12]  Periapse: Yes Valradica?
[15:12]  Valradica Vale: I thought that mono was a function of the server
[15:12]  Valradica Vale: not the viewer
[15:12]  Periapse: Yes, the only viewer components are the UI
[15:12]  Periapse: the mono checkbox
[15:12]  Periapse: and menu items
[15:12]  Siann Beck: But the viewer has to have an option in the UI
[15:13]  Valradica Vale: How can I quickly check to make sure that is set up for me?
[15:13]  Periapse: Open a script and look for the Compile to Mono checkbox
[15:13]  Valradica Vale: yes, that is there
[15:13]  Periapse: if you see it, you've got a mono viewer
[15:13]  Kitto Flora: OK, the client I have is older than the one there, so I need a client download
[15:13]  Valradica Vale: cool
[15:13]  Valradica Vale: sorry I was late, but this morning when I came in
[15:13]  Valradica Vale: not a single one of my scripts would work
[15:13]  Periapse: There's nothing new (for Mono) in the new preview download.
[15:13]  Valradica Vale: under monp
[15:14]  Periapse: I think it's mostly just for Havok.
[15:14]  Periapse: Interestingly Havok is also a server function
[15:14]  Periapse: but there are some build limitations in the viewer that havok wanted to relax
[15:14]  Periapse: I think something about enabling building at higher than the current ceiling
[15:14]  Kitto Flora: 1.18.6.77968 <- latest? I have 1.18.3 (70780) from Sept 2007
[15:14]  Siann Beck: Val, if you assign a literal value to a key in the global declare, the script will not run at all (SVC-1770)
[15:14]  Darien Caldwell: nice
[15:15]  Valradica Vale: Ouch
[15:15]  Periapse: Oh! Yes, Kitto. September was before the Mono beta launch.
[15:15]  Periapse: So that's a bit *too* old.
[15:15]  Valradica Vale: is that on purpose and will be fixed - or is that something I globally need to fix myself
[15:15]  Siann Beck: I hope it's a bug!
[15:15]  Kitto Flora: So is the client likley to bork mono compile 'here'?
[15:16]  Kitto Flora: OK
[15:16]  Darien Caldwell: it looks like literals for keys is broken completely
[15:16]  Siann Beck: Yes.
[15:16]  Darien Caldwell: not global or in functions
[15:16]  Arawn Spitteler: Where are the compilers?
[15:16]  Periapse: It's a bug -- I'll import it to the internal JIRA and send it to babbage after this office hour
[15:16]  Kitto Flora shelves all his failures, goess for a new client
[15:16]  Rex Cronon: u need the mono viewer
[15:17]  Periapse: Arawn -- for Mono compilation is done server side
[15:17]  Arawn Spitteler: Asset or Physics Servers?
[15:17]  Periapse: Neither actually.
[15:17]  Siann Beck: Sim server, yes?
[15:17]  Periapse: The Asset cluster doesn't do computation.
[15:18]  Periapse: Well, actually Siann, you're correct.
[15:18]  Kitto Flora: brb
[15:18]  Periapse: It's not the simulator itself that compiles, but each sim host
[15:18]  Valradica Vale: do you have any idea when this bug will be fixed , cuz its a lot of work to fix all those scripts
[15:18]  Periapse: Val, you mean https://jira.secondlife.com/browse/SVC-1770 ?
[15:18]  Valradica Vale: just to see if the rest of things are working
[15:19]  Periapse: I'm going to bump up the priority of the internal issue to critical
[15:19]  Valradica Vale: yes
[15:19]  Valradica Vale: that one
[15:19]  Wolfhaven Teleportation HUD v2.0 Ready
[15:19]  Valradica Vale: yeah the problem is that if we come here and rebuild all our scripts to see if they work
[15:19]  Valradica Vale: then you refresh the region
[15:19]  Valradica Vale: we lose all that work,
[15:20]  Valradica Vale: makes it a bit tough to play :-)
[15:20]  KFengine2-1 12.1.4 Red whispers: Read card 
[15:20]  KFengine2-1 12.1.4 X whispers: Set to channel 1
[15:20]  KFengine2-1 12.1.4 X whispers: Reading card, please WAIT....
[15:20]  KFengine2-1 12.1.4 X whispers: Set to channel 1
[15:20]  KFengine2-1 12.1.4 X whispers: Configured
[15:20]  KFengine2-1 12.1.4 X whispers: No nearby track!
[15:20]  KFengine2-1 12.1.4 X whispers: Home set
[15:20]  KFengine2-1 12.1.4 Red whispers: Set to channel 1
[15:20]  KFengine2-1 12.1.4 Red: Sit on the engine to ride
[15:20]  KFengine2-1 12.1.4 Red whispers: Read card 
[15:20]  KFengine2-1 12.1.4 Red whispers: Configured
[15:20]  Periapse: Val -- I know. it's a pain for me as well. I have to recreate all the special parcels every refresh
[15:20]  KFengine2-1 12.1.4 Red whispers: Reading card, please WAIT....
[15:20]  KFengine2-1 12.1.4 Red whispers: Set to channel 1
[15:20]  KFengine2-1 12.1.4 Red: Sit on the engine to ride
[15:20]  KFengine2-1 12.1.4 Red whispers: Read card 
[15:20]  KFengine2-1 12.1.4 Red: Sit on the engine to ride
[15:20]  KFengine2-1 12.1.4 Red whispers: Configured
[15:20]  KFengine2-1 12.1.4 Red: Sit on the engine to ride
[15:20]  KFengine2-1 12.1.4 Red: Sit on the engine to ride
[15:20]  KFengine2-1 12.1.4 Red: Sit on the engine to ride
[15:20]  Davie Zinner: That's the nature of a beta test platform.
[15:20]  Periapse: But we have to load simstates frequently when there is a crash
[15:21]  Valradica Vale: sure I understand
[15:21]  Periapse: Say SQuirrel, can you please turn off that spammy object?
[15:21]  Squirrel Wood: what is spamming?
[15:21]  Phantom Ninetails: I think it's Kitto's
[15:21]  KFengine2-1 12.1.4 Red: Sit on the engine to ride
[15:21]  Periapse: oh, right, sorry. Kitto?
[15:21]  Squirrel Wood: either way... rez parameter seems to be broken
[15:22]  Kitto Flora: ?
[15:22]  Periapse: I want to publish this transcript and don't want to have to edit out all this object spam
[15:22]  Kitto Flora: OK
[15:22]  Periapse: The KFengine
[15:22]  Periapse: Thx
[15:22]  Periapse: Squirrel? What's that?
[15:23]  Kitto Flora: Well it still dont work even on a simple script, but that one does havea kex x = ""; in it
[15:23]  Periapse: "rez parameter"
[15:23]  Squirrel Wood: llGetStartParameter(); in state_entry after llResetScript(); does not return the proper value :(
[15:23]  Periapse: Is that new?
[15:24]  Davie Zinner: yesterday I had an on_rez() handler pick up the parameter correctly.
[15:24]  Periapse: Please shoot us a JIRA with a simple repro
[15:24]  Squirrel Wood: just noticed it though may have been that way for some time
[15:24]  Valradica Vale: Periapse, I have a tactical question
[15:25]  Periapse: yes?
[15:25]  Valradica Vale: would it be possible to get a main grid sim runnin mono, like they are doing with H4
[15:25]  Rex Cronon: brb
[15:25]  Valradica Vale: I have found it sooooo much easier to work hon Havok4 with inworld sims
[15:25]  Valradica Vale: cuz I can work on stuff and still be intouch with my SL work
... about 50 pages of object spam deleted


[15:26]  Periapse: ok, I disabled scripts on this region, just for the remainder of this hour
[15:26]  Leaving god mode, level 200
[15:26]  Darien Caldwell: good idea ^.^
[15:27]  Squirrel Wood: I did *not* expect that
[15:27]  Phantom Ninetails: Yeah, wow, that was alot
[15:27]  Valradica Vale: I guess the reason is that its much easier to work on things when I can hop over to a sim and wring it out
[15:27]  Periapse: Nobody expects the spanish inquisition
[15:27]  Siann Beck: lol, I was just thinking that Peri
[15:27]  Valradica Vale: and I can make MONO objects in my regular inventory that I keep working on
[15:27]  Valradica Vale: a bit at a time
[15:27]  Valradica Vale: When I come here, I have to sorta reset everyting back up
[15:28]  Periapse: I understand Val. From our perspective we have to balance two things
[15:28]  Phantom Ninetails: Valradica, I'm sore Mono will be on the main grid some time in the future in a similar way, probably following the same path as Havok4
[15:28]  Squirrel Wood: btw.. that was script code that worked flawlessly in the past
[15:28]  Periapse: One is the convenience of being on agni, as you mention
[15:28]  Squirrel Wood: on mono.
[15:28]  Periapse: The other is the danger
[15:28]  Valradica Vale: danger?
[15:28]  Periapse: If there are problems in Mono that cause inventory loss
[15:28]  Valradica Vale: hmmm, right
[15:28]  Periapse: or L$ transaction exploits
[15:28]  Periapse: that is enormously bad
[15:29]  Valradica Vale: yeah, I got ti
[15:29]  Valradica Vale: yup
[15:29]  Valradica Vale: silly me :-)
[15:29]  Darien Caldwell: plus as alpha as Mono is, it's not the time to have 50,000 ppl rushing over and saying "omg, my stuff doesn't work" :)
[15:29]  Periapse: So we will move to the main grid only after we (and our vigilant QA department) believe it is safe
[15:29]  Siann Beck: lol Darien
[15:29]  Periapse: lol -- yes.
[15:29]  Arawn Spitteler: Assuming it got past the Compiler, would MONO be able to request spending perms, without asking?
[15:30]  Periapse: I don't think we will ever do what Havok4 is, with rotating regions through this grid
[15:30]  Siann Beck: I wouldn't think so, that's not something that happens at compile-time, Arawn.
[15:30]  Phantom Ninetails: Hm
[15:30]  Periapse: we *may* choose to do an early adopter program
[15:31]  Valradica Vale: somewhere on the vastness of the grid, there must be a linden sim you could use, no?
[15:31]  Periapse: but i think Babbage is leaning toward making mono safe, compatible, and then simply pushing it out to agni
[15:31]  Valradica Vale: hmmmm - my vote, if it matters, is to do what H4 did
[15:31]  Periapse: Val -- yes, that is an option. A single mono sandbox on agni as soon as it is deemed safe
[15:32]  Siann Beck: Frankly, I wouldn't go near it on the main grid until then.
[15:32]  Arawn Spitteler: Zero has a sim that would love the speed promised
[15:32]  Periapse: Val -- what in particular, and why?
[15:32]  Kitto Flora: Meanwhile the two main problems with working on Aditi could be dealt with ....
[15:33]  Valradica Vale: well, therer were a number of things about my products that I could never rally get to the bottom of here
[15:33]  Kitto Flora: The Inventory issue - DONT update an Av's invetory to MG UNLESS they ask.
[15:33]  Valradica Vale: some of them depended on having other people to help test
[15:33]  Valradica Vale: for security reasons
[15:33]  Valradica Vale: it was tought to get them to come here with me and stand around while I fiddeld
[15:33]  Siann Beck: Don't you have alts, Val?
[15:33]  Valradica Vale: so having it on the main grid, I could borrow testers, for example
[15:33]  Valradica Vale: yeah that worked
[15:33]  Kitto Flora: If and Av want an update and wants to keep some specials - give the specials to an Alt Av that is not updated.
[15:34]  Darien Caldwell: you can pay BIG Beta grid salaries
[15:34]  Periapse: Val -- that's good info. But what specifically about the havok program would you like Mono to adopt?
[15:34]  Periapse: Rotating regions through the beta grid? Early adopter? Sandbox?
[15:34]  Valradica Vale: putting it in a sim on the main grid - sorry I was not clear - but I do understand the difficulties if it is done too early
[15:34]  Valradica Vale: yes early adopter or sandbox
[15:35]  Kitto Flora: Sandbox would be good, with a group-limited Rez to stop the horde
[15:35]  Periapse: Well, I think the sandbox is more likely. There really is a lot of work in wrangling the early adopter. And for Havok it's easy to justify.
[15:35]  Periapse: But not so for Mono.
[15:35]  Valradica Vale: sure
[15:36]  Valradica Vale: you could have a sim in Mono that is group limited as suggested
[15:36]  Periapse: The good news is that while we have seen a lot of weird Mono issues
[15:36]  Valradica Vale: that would keep serious developers in the loop
[15:36]  Periapse: particularly from the previous update
[15:36]  Periapse: we haven't seen any inventory-eating bugs
[15:36]  Valradica Vale: but not the mad rush you are concerned with
[15:36]  Periapse: which are the things we're terrified of
[15:37]  Valradica Vale: well, we will leave it up to you lindens to figure out -, but thanks for listening
[15:37]  Periapse: worse than sim crashers
[15:37]  Valradica Vale: I can imagine
[15:37]  Kitto Flora: I had a fail to 'take' problem earlier
[15:37]  Periapse: So regarding the key bug https://jira.secondlife.com/browse/SVC-1770
[15:38]  Periapse: I'll email babbage and scouse after this.
[15:38]  Periapse: Depending on where the fix is, it may require another update
[15:38]  Siann Beck: Don't forget SVC-1772, they're probably related.
[15:38]  Periapse: or it may be in the compiler or uthread binary
[15:39]  Periapse: if the latter it can be easily patched without going through the full update process
[15:39]  Periapse: since this entire beta is running on one host.
[15:40]  Periapse: Yes, Siann, I've got 1772 open also
[15:41]  Siann Beck: Slightly unrelated, what became of the db update that was supposed to happen last Monday?
[15:41]  Periapse: Good question. The Havok4 team was pushing it.
[15:41]  Periapse: We don't really need it.
[15:41]  Phantom Ninetails: This one? http://blog.secondlife.com/2008/02/28/beta-preview-database-refresh-scheduled-for-monday-march-3-2008/
[15:42]  Siann Beck: Yeah
[15:42]  Phantom Ninetails: It happenned
[15:42]  Phantom Ninetails: It's why I'm here :)
[15:42]  Periapse: There aren't too many LSL experts who were born after September of last year.
[15:42]  Darien Caldwell: not for me, my inventory is unchanged.
[15:42]  Siann Beck: Oh? It didn't happen for me.
[15:42]  Periapse: So not exactly a lot of people waiting for it for Mono.
[15:42]  Phantom Ninetails: Well that's odd then
[15:42]  Periapse: I've confirmed that it didn't happen.
[15:43]  Phantom Ninetails: Well I wasn't able to get here before that date, and my inventory is pretty up to date..
[15:43]  Kitto Flora: I thought it didnt, but I just got a personal update.
[15:43]  Periapse: I'll ask Sidewinder if he is going to proceed with it later
[15:43]  Siann Beck: Well, it's not a huge deal, but there's one object in particular I'd like to have over here. I could re-build it to test its scripts, but that would be a pain.
[15:43]  Davie Zinner: I'm in the same boat.
[15:44]  Periapse: Ok. I'll give that feedback. Please be sure that all your scripts are backed up
[15:44]  Periapse: either on the main grid, or cut/paste to local files
[15:44]  Rex Cronon: is there a problem with this sim right now?
[15:44]  Periapse: just in case the Havok4 team says the db refresh is a go
[15:44]  Kitto Flora: (Scripts are off)
[15:44]  Periapse: Rex, i diabled scripts
[15:44]  Valradica Vale: not really Rex, but Peri turned scripts off
[15:45]  Periapse: until after the meeting
[15:45]  Rex Cronon: ohhh
[15:45]  Rex Cronon: i am really not familiar with the "scripts off" icon
[15:45]  Periapse: Right, the "gears" icon
[15:45]  Kitto Flora: Its 'no snowflakes'
[15:45]  Phantom Ninetails: lol
[15:45]  Arawn Spitteler thinks it might be the one with the gears
[15:45]  Periapse: (I'm using the windlight viewer)
[15:46]  Periapse: Kitto -- lol
[15:46]  Kitto Flora: Whoever
[15:46]  Kitto Flora: made the new icons should go back to Microsoft :)
[15:46]  Siann Beck: Heh!
[15:46]  Rex Cronon: it looks like there are 3 gears working
[15:47]  Darien Caldwell: here I Thought it was a grinder for the falling man. like don't insert people into gears
[15:47]  Phantom Ninetails: LOL
[15:47]  Periapse: lol
[15:47]  Valradica Vale: yeah but it SAYS "no scripts"
[15:47]  Periapse: well, you know they do have hovertips
[15:47]  Periapse: and some you can even click for more info
[15:47]  Phantom Ninetails: THe arrow's pointing the other way, I think it's 'don't pull people out of gears (or snowflakes)'
[15:47]  Rex Cronon: for me the image is not descriptive of its function
[15:48]  Darien Caldwell: ahh yes, Phantom
[15:48]  Phantom Ninetails: :)
[15:48]  Valradica Vale: well, guys, I do have to go - but keep us posted
[15:48]  Siann Beck: Well, it's pretty limited space up there.
[15:48]  Rex Cronon: bye valradica
[15:48]  Valradica Vale: we are for the most part eager to see this happen, but happen well
[15:48]  Siann Beck: Seeya Val.
[15:48]  Phantom Ninetails: Sayonara Val
[15:48]  Periapse: Bye, Val, thx for coming
[15:48]  Darien Caldwell: bye Val
[15:48]  Valradica Vale: thanks for all your work, Peri
[15:49]  Periapse: So any other questions before I go import Siann's new JIRAe
[15:49]  Phantom Ninetails: Hmmmm
[15:50]  Phantom Ninetails: "Unable to upload  [path snipped] due to the following reason: UThread injection failed. Please try again later.” for Kart 1.0.. Does this have a jira?
[15:50]  Kitto Flora: Get that garlic and stakes a-workin' :)
[15:50]  Periapse: lol -- I'm waiting for the db refresh so I can wear some of my new clothes!
[15:51]  Phantom Ninetails: I really do think it happenned, at least for newer people.. I wasn't able to get here before, and my inventory's rather recent
[15:51]  Periapse: Phantom -- if you can whittle that uthread failure down any, please send us a JIRA with a minimal repro
[15:52]  Phantom Ninetails: Well, okay, I'll see what I can do
[15:52]  Periapse Linden checks his inventory
[15:52]  Periapse: Naw, my Ayeko Chucks aren't here. The db refresh didn't happen
[15:52]  Siann Beck: I'm thinking that accounts may get pushed to the beta grid separately; I have alts younger than October who are able to get here.
[15:53]  Phantom Ninetails: Strange
[15:53]  Darien Caldwell: that could be
[15:53]  Darien Caldwell: but I know my whole mono folder is still here, and i added about 2000 more items to my inventory, and they aren't here :)
[15:53]  Darien Caldwell: still only 23k
[15:53]  Darien Caldwell: *giggle*
[15:53]  Siann Beck: lol
[15:53]  Phantom Ninetails: Hm, I wonder if SVC-1345 is what causes Kart's problem
[15:53]  Periapse: yikes!
[15:54]  Darien Caldwell loves shopping and building
[15:54]  Siann Beck: Oh yes, I haven't checked it out yet, but the Wiki says that Mono Beta group members can change the parcel media on the no-scripts parcel. How can we test media scripts in that case?
[15:54]  Periapse: Yeah, phantom, that's another uthread injector bug
[15:54]  Phantom Ninetails: :)
[15:54]  Periapse: Siann, can you please test that out?
[15:54]  Siann Beck: OK
[15:55]  Periapse: I can do it, but that may not be the best test
[15:55]  Periapse: The parcel is a "no scripts" parcel for people who want to test attachments
[15:55]  Siann Beck: Well, it's fine to have a parcel where we can change the media, but it should be on a parcel with scripting.
[15:56]  Periapse: but it's associated with the mono beta group
[15:56]  Periapse: so if you want "no scripts" you deactivate the group
[15:56]  Siann Beck: Ah, I see.
[15:56]  Periapse: and if you want rights, and scripting, you activate the group
[15:56]  Siann Beck: So, with Mono Beta activated, scripts work there?
[15:56]  Periapse: at least that's how it's supposed to work.
[15:56]  Siann Beck: I see.
[15:56]  Phantom Ninetails: Handy
[15:56]  Rex Cronon: where is that parcel located?
[15:57]  Phantom Ninetails: North east of us
[15:57]  Periapse: https://wiki.secondlife.com/wiki/Mono_beta_FAQ
[15:57]  Phantom Ninetails: ctrl+alt+shift+P to see property (parcel) border lines
[15:57]  Periapse: At the bottom of the faq I put the locations of several special parcels I set up
[15:57]  Periapse: But they keep getting erased every time we have to debug a crash and reload simstates
[15:58]  Periapse: so all I do know is elevate the terrrain a bit so the regions stick out
[15:58]  Periapse: parcels, I mean
[15:59]  Periapse: anyhow there is a large water area as well
[15:59]  Periapse: and someone asked for it to span region boundaries
[15:59]  Periapse: to test region crossing s in boats
[15:59]  Periapse: so there it is. Try it now because it'll prolly be gone again after the next crash :-(
[16:00]  Phantom Ninetails: If we've got a working boat ;)
[16:00]  Periapse: lol, and once I turn scripts bac on
[16:00]  Phantom Ninetails: Heh yeah that might help too
[16:00]  Periapse: So, last questions?
[16:00]  Entering god mode, level 200
[16:00]  Phantom Ninetails: Nah I'm good
[16:00]  Object: Hello, Avatar!
[16:00]  Object: Touched.
[16:00]  Siann Beck: That's about it for me.
[16:01]  Leaving god mode, level 200
[16:01]  Rex Cronon: Script run-time error
[16:01]  Periapse: ok, then. Thanks for coming
[16:01]  Phantom Ninetails: :) Sayonara
[16:01]  Davie Zinner: Thanks Peri.
[16:01]  Periapse: as you can see, scripts are back on
[16:01]  Phantom Ninetails: lol, I noticed
[16:01]  Darien Caldwell: thank you, Periapse
[16:01]  Siann Beck: Yes
[16:01]  Kitto Flora: Byebye Peri
[16:01]  Periapse: bye!
[