Difference between revisions of "Mountains Of Sharp Continent"

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(Created page with "'''NOTE: THIS ARTICLE IS UNFINISHED. ESTIMATED FINISH DATE DECEMBER 22TH 2013''' Sharp Continent is the remnant of old Teenage Grid. It is also known as '''TSL Continent''' …")
 
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We start walking East, along the boulevard. We can take the tram. The city is small. The road and the tram line will end soon, inside Card sim. Here, we can see some glass buildings. That was the welcome area for teens a long time ago. Now, all the area is unpopulated. You can stay hours here and meet nobody. But before entering the welcome area, we see a hill (or low mountain) to left. You can climb it (altitude 63 meters). From there, some Japanese-themed buildings are visible.
We start walking East, along the boulevard. We can take the tram. The city is small. The road and the tram line will end soon, inside Card sim. Here, we can see some glass buildings. That was the welcome area for teens a long time ago. Now, all the area is unpopulated. You can stay hours here and meet nobody. But before entering the welcome area, we see a hill (or low mountain) to left. You can climb it (altitude 63 meters). From there, some Japanese-themed buildings are visible.
From the place where road ends, we continue our jurney to South-East. There are no roads or orientation spots. The best way it to continue a bit forward to the place between the four glass buildings. Then, enter the building placed to South-East and keep going forward through the building. At the end, there are two short roads. Don't tkae a specific road, just keep on going forward.
We will enter Lewis sim, a Linden-owned place with a few rivers. Water altitude is 32 meters, 12 above sea level. All this place is a sandbox. Almost always it is empty, so it has one of the lowest lag levels. Next place we will enter is Oasis sim, a desert below sea level, sith a small surce of water at altitude of 6 meters. To enter this sim, we must go a bit to right. And we must do so, stright forward is the intersim void. The only massive structure here is a football field, close to a memorial. Then, we see a church. Right after the church, there is a lake with an interesting form on the map (it looks a bit like the lake in Vehicle Sims - [[Sansara]]). This is the point where things are starting to become interesting. From here, we find parcel after parcel of abandoned land (and also large surfaces of protected land).
From here, we go East, first on the water shore, then leaving the lake to right. All land here is abandoned land. Unlike other continents where abandoned land parcels are full with low slopes, here they form entire hills and even low mountains. It looks like this place was tortured by a daemon with its horns. Flat parcels are so difficult to find... but this land is great if you want to use a mountain motorbike. Also if you have a horse, it will be fun. Altitude rises to 56 meters.
To avoid losing direction, don't go too far from the lake and never go accross the water channels. At some point, you will see a high metal building. That is the way froward. Except for a few homes close to the lake, that building is the only construction on al large surface. Left to it, there is one of the only ban lines, so our way is right to the building and then forward. From there, keep going forward through all this endless land full with slopes and obstacles.
At some point, we will reach the seaside. There are one or two buildings, the rest is abandoned land. In the middle of the sea, there is an island. If you go there, you can see all the shores around (but from one side you will only see as far as the island).
Turn right along the coast. Altitude rises to 50 meters. Then, at some point, we will see the other shore close to us. The sea transforms into a canyon. This is the point to get accross.
By getting accross, we leave the West part of the continent and enter the central part. To go forward, follow touristic route 2.
== See Also ==
[[Second Life Geography]]
[[Sharp Continent]]
[[Mountains Of Heterocera]]

Revision as of 08:08, 19 December 2013

NOTE: THIS ARTICLE IS UNFINISHED. ESTIMATED FINISH DATE DECEMBER 22TH 2013

Sharp Continent is the remnant of old Teenage Grid. It is also known as TSL Continent (that is in fact its official name), but many newer residents call it the sharp piece of land. In fact, it is the sharpest of all continents. Even if it is very small and unpopulated (since the teens grew up and moved away), this continent is a miracle of nature. Altitudes rise up to unexpected values (second highest mountain after Mountains Of Heterocera), it also hosts a meteorite crater. The lack of Inhabited Land allow tourists to travel almost anywhere, ban lines and entity orbs are rare (almost unexistent). If you want to walk, ride a motorbike or a horse, drive a car or a boat without being disturbed and without falling in Land With Restricted Access, this is the place.

Geography

The Geography of this continent is somehow similar to that of Sansara. In West, there is a small city formed of 5 sims (Hyperion, Loki, Ni, Hippoden and Pullman). They also have a trolley that looks a bit similar with the Nova Albilon trolley (the East suburbs of Bay City in Sansara). This town is followed by a group of sims that look like the priordial sims around Da Boom in sansara. The next sector to East look like the inner seas, rivers and islands of Sansara, with many roads and waterways and even two Dams. Close to the center of this continent, in Snicket sim, there is a crater creted by a meteorite impact. The only other mainland crater is located in Linden Estate Microcontinent. The most Eastern sector is covered with ice, like the snowlands of Sansara. The shores of this continent are not compleatly finished.

The road network is split in two unconnected sectors: the central sector and the West sector in the city. Accesibility is easy, by road, by boat or by foot. There are not many ban lines, so a person can travel easy from one end to the opposite one.

Sharp Continent has a lot of untold surprises, that have been discovered now. For example, it hosts the second high mountain of the grid, of 350 meters high, inside sim Svecia.

The West part of the continent, including the town, has low altitudes. Central part can be divided in two: a Western part with lower altitudes, similar to old Sansara and an East sector, with unexpected high altitudes, something never seen on the grid. Here is the highest mountain of the continent, with 350 meters, while the highest mountain of the entire grid is in Heterocera and has 364 meters at Castle Bella. This is higher then the 315 meters high mountain in Tethis, Sansara and by far more high then any other continent.

Another feature that is unique to Sharp Continent is the extreme declivity. The highest mountains are so close to water, that the highest mountain is only 130 meters away. That corresponds to a declivity of about 70%. This is by far the highest altitude difference in a single sim and also by far the highest mountain measured from base to top in Second Life! The mountain is doubled by another one, very high, on the opposite side of the river in Svecia. This makes the river of svecia the deepest canyon, much deeper then any other one. To South, the sim Tenshi is a shore sim. This also marks a record, since the Svecia - Tenshi is the highest oceanic shore, much higher then any other shore. The only problem here is that flying is not allowed, so it is a real adventure to climb to the top of these mountains.

The snowlands have both very high and classic altitudes.

Tourism

The following material is edited like a touristic guide. There are proposed touristic paths (using existing roads and other Geographic orientation spots).

Touristic route 1

A jurney in the West part of the continent. Almost all is not a mountain route, but still worths a visit.

We start from the most Western sim, Hyperion, close to the border with Ni. We are inside the town. This is the most populated place. There are extreamly expensive parcels for sale and also very high buildings. Soon, we notice the presence of a suspended trolley moving on the roads and also an electric tram, similar to Nova Albilon tram (see Bay City Railway & Trams). The town looks a bit like Bay City, even if it is smaller. The streets and channels are different and there are many paths for walking. Altitude is 26 meters.

We start walking East, along the boulevard. We can take the tram. The city is small. The road and the tram line will end soon, inside Card sim. Here, we can see some glass buildings. That was the welcome area for teens a long time ago. Now, all the area is unpopulated. You can stay hours here and meet nobody. But before entering the welcome area, we see a hill (or low mountain) to left. You can climb it (altitude 63 meters). From there, some Japanese-themed buildings are visible.

From the place where road ends, we continue our jurney to South-East. There are no roads or orientation spots. The best way it to continue a bit forward to the place between the four glass buildings. Then, enter the building placed to South-East and keep going forward through the building. At the end, there are two short roads. Don't tkae a specific road, just keep on going forward.

We will enter Lewis sim, a Linden-owned place with a few rivers. Water altitude is 32 meters, 12 above sea level. All this place is a sandbox. Almost always it is empty, so it has one of the lowest lag levels. Next place we will enter is Oasis sim, a desert below sea level, sith a small surce of water at altitude of 6 meters. To enter this sim, we must go a bit to right. And we must do so, stright forward is the intersim void. The only massive structure here is a football field, close to a memorial. Then, we see a church. Right after the church, there is a lake with an interesting form on the map (it looks a bit like the lake in Vehicle Sims - Sansara). This is the point where things are starting to become interesting. From here, we find parcel after parcel of abandoned land (and also large surfaces of protected land).

From here, we go East, first on the water shore, then leaving the lake to right. All land here is abandoned land. Unlike other continents where abandoned land parcels are full with low slopes, here they form entire hills and even low mountains. It looks like this place was tortured by a daemon with its horns. Flat parcels are so difficult to find... but this land is great if you want to use a mountain motorbike. Also if you have a horse, it will be fun. Altitude rises to 56 meters.

To avoid losing direction, don't go too far from the lake and never go accross the water channels. At some point, you will see a high metal building. That is the way froward. Except for a few homes close to the lake, that building is the only construction on al large surface. Left to it, there is one of the only ban lines, so our way is right to the building and then forward. From there, keep going forward through all this endless land full with slopes and obstacles.

At some point, we will reach the seaside. There are one or two buildings, the rest is abandoned land. In the middle of the sea, there is an island. If you go there, you can see all the shores around (but from one side you will only see as far as the island).

Turn right along the coast. Altitude rises to 50 meters. Then, at some point, we will see the other shore close to us. The sea transforms into a canyon. This is the point to get accross.

By getting accross, we leave the West part of the continent and enter the central part. To go forward, follow touristic route 2.

See Also

Second Life Geography

Sharp Continent

Mountains Of Heterocera