Difference between revisions of "Mountains Of Sharp Continent"

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*Touristic route 1 - from the city to the end of TSL Highway
*Touristic route 1 - from the city to the end of TSL Highway
*Touristic route 2 - along TSL Highway
*Touristic route 2 - along TSL Highway
*Touristic route 3 - through the meteorite crater and far in the low mountains
*Touristic route 4 - a way to Sharp Snowlands
*Touristic route 5 - access way to Svecia Mountain
*Touristic route 6 - North Svecia


=== Touristic route 1 ===
=== Touristic route 1 ===
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We are now in the wildest mountains of the whole grid. There is only a single building here. To right, Svecia Mountain is awaiting us to climb it. To left, at the bottom of the canyon, a river is flowing through a deep and sharp valley. This is the deepest canyon of the whole grid and also the place with highest altitude difference (from 350 meters on mountain top to 1, on river bottom.
We are now in the wildest mountains of the whole grid. There is only a single building here. To right, Svecia Mountain is awaiting us to climb it. To left, at the bottom of the canyon, a river is flowing through a deep and sharp valley. This is the deepest canyon of the whole grid and also the place with highest altitude difference (from 350 meters on mountain top to 1, on river bottom.
=== Touristic Route 3 ===
This is a way to visit the meteorite crater and then explore South part of the low mountains. It is a way for horses, motorbikes and also for walking. From time to time, you have to go accross rivers.
We start at Meiji East, starting point for TSL Highway. We go stright South-East, down in a river valley and then we start climbing the mountains. There is an island in the middle of the river. From there, we walk on a bridge guarded by a dragon to a Linden-owned building and then we start climbing. It is a very rough terrain, but can be climbed without much difficulty.
Soon we arrive in Zaius sim. The crater is between Zaius and Snicket and is really big. Highest altitude is 98 meters, while the inner cauldron is at 84 meters high. The cauldron is 100 meters wide. With all exterior mountains, this crater is about 400 meters wide and covers 4 sims. The landscape is somehow similar to what you will find on the moon, only that the sky is blue here. All land is abandoned land. There is no building. Vegetation is completely absent, not even grass can be found. More then this, all terrain is rough, there is no smooth parcel. Only in some places you can find remnants from terraforming by the residents that once lived here.
After taking a break, we continue our journey forward. We leave the crater behind and find on a plateau Pinkwater Road. To left, it will take us to TSL Highway (described at tourist path 2). To right, the road soon ends at the intersim void. We keep going forward, to the water. There, we find a path that continues with a wooden bridge takes us to a nearby island. Then, we have to swim. In this part, there are many beautiful gardens. Some of them have ban lines, but if you go much to South, there is no restriction. Just keep going East. We climb on a larger island in bull sim, then start again swiming, to finally reach dryland in Boscombe sim. Here, we have passed over the last island. We start walking on the shore. Water must be left to us. There is no road or path to guide us, only the river. From place to place, there are a few buildings. A good idea is to avoid them, one of them has an entity orb. If you want, you can climb the low mountains nearby, where altitude rises to 57 meters and landscape is beautiful.
Once we arrive in Brighton sim, the dam starts to become visible. Near the dam there are a power plant, a pumping station and a thermal plant. We can go down to visit them if you wish. Another way is to climb a bit and enter Dirty dick's Public House. There is a road that takes us closer to the dam and the end of our journey.
=== Touristic Route 4 ===
This is a trip to Sharp Snowlands. There is no road to help us. It is a difficult task that requires to climb and swim in frozen water.
=== Touristic route 5 ===
access way to Svecia Mountain
=== Touristic Route 6 ===
North Svecia


== See Also ==
== See Also ==

Revision as of 11:37, 19 December 2013

NOTE: THIS ARTICLE IS UNFINISHED. ESTIMATED FINISH DATE DECEMBER 22TH 2013

Sharp Continent is the remnant of old Teenage Grid. It is also known as TSL Continent (that is in fact its official name), but many newer residents call it the sharp piece of land. In fact, it is the sharpest of all continents. Even if it is very small and unpopulated (since the teens grew up and moved away), this continent is a miracle of nature. Altitudes rise up to unexpected values (second highest mountain after Mountains Of Heterocera), it also hosts a meteorite crater. The lack of Inhabited Land allow tourists to travel almost anywhere, ban lines and entity orbs are rare (almost unexistent). If you want to walk, ride a motorbike or a horse, drive a car or a boat without being disturbed and without falling in Land With Restricted Access, this is the place.

Geography

The Geography of this continent is somehow similar to that of Sansara. In West, there is a small city formed of 5 sims (Hyperion, Loki, Ni, Hippoden and Pullman). They also have a trolley that looks a bit similar with the Nova Albilon trolley (the East suburbs of Bay City in Sansara). This town is followed by a group of sims that look like the priordial sims around Da Boom in sansara. The next sector to East look like the inner seas, rivers and islands of Sansara, with many roads and waterways and even two Dams. Close to the center of this continent, in Snicket sim, there is a crater creted by a meteorite impact. The only other mainland crater is located in Linden Estate Microcontinent. The most Eastern sector is covered with ice, like the snowlands of Sansara. The shores of this continent are not compleatly finished.

The road network is split in two unconnected sectors: the central sector and the West sector in the city. Accesibility is easy, by road, by boat or by foot. There are not many ban lines, so a person can travel easy from one end to the opposite one.

Sharp Continent has a lot of untold surprises, that have been discovered now. For example, it hosts the second high mountain of the grid, of 350 meters high, inside sim Svecia.

The West part of the continent, including the town, has low altitudes. Central part can be divided in two: a Western part with lower altitudes, similar to old Sansara and an East sector, with unexpected high altitudes, something never seen on the grid. Here is the highest mountain of the continent, with 350 meters, while the highest mountain of the entire grid is in Heterocera and has 364 meters at Castle Bella. This is higher then the 315 meters high mountain in Tethis, Sansara and by far more high then any other continent.

Another feature that is unique to Sharp Continent is the extreme declivity. The highest mountains are so close to water, that the highest mountain is only 130 meters away. That corresponds to a declivity of about 70%. This is by far the highest altitude difference in a single sim and also by far the highest mountain measured from base to top in Second Life! The mountain is doubled by another one, very high, on the opposite side of the river in Svecia. This makes the river of svecia the deepest canyon, much deeper then any other one. To South, the sim Tenshi is a shore sim. This also marks a record, since the Svecia - Tenshi is the highest oceanic shore, much higher then any other shore. The only problem here is that flying is not allowed, so it is a real adventure to climb to the top of these mountains.

The snowlands have both very high and classic altitudes.

Tourism

The following material is edited like a touristic guide. There are proposed touristic paths (using existing roads and other Geographic orientation spots).

  • Touristic route 1 - from the city to the end of TSL Highway
  • Touristic route 2 - along TSL Highway
  • Touristic route 3 - through the meteorite crater and far in the low mountains
  • Touristic route 4 - a way to Sharp Snowlands
  • Touristic route 5 - access way to Svecia Mountain
  • Touristic route 6 - North Svecia

Touristic route 1

A jurney in the West part of the continent. Almost all is not a mountain route, but still worths a visit.

We start from the most Western sim, Hyperion, close to the border with Ni. We are inside the town. This is the most populated place. There are extreamly expensive parcels for sale and also very high buildings. Soon, we notice the presence of a suspended trolley moving on the roads and also an electric tram, similar to Nova Albilon tram (see Bay City Railway & Trams). The town looks a bit like Bay City, even if it is smaller. The streets and channels are different and there are many paths for walking. Altitude is 26 meters.

We start walking East, along the boulevard. We can take the tram. The city is small. The road and the tram line will end soon, inside Card sim. Here, we can see some glass buildings. That was the welcome area for teens a long time ago. Now, all the area is unpopulated. You can stay hours here and meet nobody. But before entering the welcome area, we see a hill (or low mountain) to left. You can climb it (altitude 63 meters). From there, some Japanese-themed buildings are visible.

From the place where road ends, we continue our jurney to South-East. There are no roads or orientation spots. The best way it to continue a bit forward to the place between the four glass buildings. Then, enter the building placed to South-East and keep going forward through the building. At the end, there are two short roads. Don't tkae a specific road, just keep on going forward.

We will enter Lewis sim, a Linden-owned place with a few rivers. Water altitude is 32 meters, 12 above sea level. All this place is a sandbox. Almost always it is empty, so it has one of the lowest lag levels. Next place we will enter is Oasis sim, a desert below sea level, sith a small surce of water at altitude of 6 meters. To enter this sim, we must go a bit to right. And we must do so, stright forward is the intersim void. The only massive structure here is a football field, close to a memorial. Then, we see a church. Right after the church, there is a lake with an interesting form on the map (it looks a bit like the lake in Vehicle Sims - Sansara). This is the point where things are starting to become interesting. From here, we find parcel after parcel of abandoned land (and also large surfaces of protected land).

From here, we go East, first on the water shore, then leaving the lake to right. All land here is abandoned land. Unlike other continents where abandoned land parcels are full with low slopes, here they form entire hills and even low mountains. It looks like this place was tortured by a daemon with its horns. Flat parcels are so difficult to find... but this land is great if you want to use a mountain motorbike. Also if you have a horse, it will be fun. Altitude rises to 56 meters.

To avoid losing direction, don't go too far from the lake and never go accross the water channels. At some point, you will see a high metal building. That is the way froward. Except for a few homes close to the lake, that building is the only construction on al large surface. Left to it, there is one of the only ban lines, so our way is right to the building and then forward. From there, keep going forward through all this endless land full with slopes and obstacles.

At some point, we will reach the seaside. There are one or two buildings, the rest is abandoned land. In the middle of the sea, there is an island. If you go there, you can see all the shores around (but from one side you will only see as far as the island).

Turn right along the coast. Altitude rises to 50 meters. Then, at some point, we will see the other shore close to us. The sea transforms into a canyon. This is the point to get accross.

By getting accross, we leave the West part of the continent and enter the central part. Everything changes now. Higher mountains are visible forward. The first one has a very high building on top. Altitude is 59 meters. We are in Dougall sim, at Linden Public Stage. The next peak is 67 meters high. These are mountains, not slopes like we seen before. Then, we find other places, Linden-owned parcels, including a race track. Wooden stairs are visible to left. They take us higher to 73 meters, where some shops await clients. We are in Caroll sim. Then, in Meiji East, we find a large parcel to rezz vehicles. Here ends touristic route 1. Forward, we can continue our jurney along TSL Highway.

Touristic Route 2

This route will take us along TSL Highway, the main road of Sharp Continent. Access is possible by car, by motorbike, by horse or just by walking.

We start from Maiji East, where the road forms and where is a place for vehicle rezz. Soon, we see a path on right, it ends soon at a campfire. Then, there is a long bridge. Drive slowly, sometimes vehicles fall from it. The mountains are all around us, high and dangerous. Then, we enter in Lodestone, a place with more vegetation and a few buildings. The sea is in front of us. Here is the first intersection, we go left. If you go right, the road soon ends.

The road is now called North Blueway. This is a tropical depression, with a low plain near the oceans and with palm trees. The ocean is to right, the mountains to left. There are a few bridges, the largest is in Naislworth sim. In fact, this part of the continent is made by islands separated by water channels. The landscape is so similar to many places of Sansara, ground texture and Geographic features are common to Micronesia sims. The main difference is that here buildings are really far one from the other ones. There are not many inhabited parcels. This means that you are free to change route and walk over the mountains or beneath the sea.

Then, at the next intersection, we have to go right. Forward, after 100 meters, there is only the intersim void. This road is named Cyan Street and after a few buildings we enter in a forest. The ocean visible, left to us. Then, in Huntingdon sim, we start to climb. Mountains are in front of us. All vegetation vanishes and all we can see are the white cliffs and the road. And then, we arrive at Brighton Dam. this is one of the largest Dams on the grid, the only one made with concrete in Sharp Continent and also similar to Ganymede Dam in Sansara. To left, we can see the reservoir, while to right, near the river, we can see the power plant, pumping station and also a thermal plant.

Road continues along the lake, but at some distance. The reservoir is so large that from the road the opposite shore is not visible. Trees are anywhere and buildings can be found in a higher number here. Ground texture is a bit similar to the high places of Corsica.

In Arpeggio sim, we enter the high mountains area. We are geting closer to Svecia. The difference is visible, declivity is much higher and soon we reach the end of the lake. Now, we enter in a road maze. The road to left goes in fact froward. The road that looks going forward will turn left on a high bridge. The most interesting place is forward, to Svecia Canyon. So, we turn left to go forward. The road is named Canyon Road. At the border with Svecia sim, there is a waterfall. We keep on climbing slowly, until the road ends, at 92 meters high, at the border with intersim void.

We are now in the wildest mountains of the whole grid. There is only a single building here. To right, Svecia Mountain is awaiting us to climb it. To left, at the bottom of the canyon, a river is flowing through a deep and sharp valley. This is the deepest canyon of the whole grid and also the place with highest altitude difference (from 350 meters on mountain top to 1, on river bottom.

Touristic Route 3

This is a way to visit the meteorite crater and then explore South part of the low mountains. It is a way for horses, motorbikes and also for walking. From time to time, you have to go accross rivers.

We start at Meiji East, starting point for TSL Highway. We go stright South-East, down in a river valley and then we start climbing the mountains. There is an island in the middle of the river. From there, we walk on a bridge guarded by a dragon to a Linden-owned building and then we start climbing. It is a very rough terrain, but can be climbed without much difficulty.

Soon we arrive in Zaius sim. The crater is between Zaius and Snicket and is really big. Highest altitude is 98 meters, while the inner cauldron is at 84 meters high. The cauldron is 100 meters wide. With all exterior mountains, this crater is about 400 meters wide and covers 4 sims. The landscape is somehow similar to what you will find on the moon, only that the sky is blue here. All land is abandoned land. There is no building. Vegetation is completely absent, not even grass can be found. More then this, all terrain is rough, there is no smooth parcel. Only in some places you can find remnants from terraforming by the residents that once lived here.

After taking a break, we continue our journey forward. We leave the crater behind and find on a plateau Pinkwater Road. To left, it will take us to TSL Highway (described at tourist path 2). To right, the road soon ends at the intersim void. We keep going forward, to the water. There, we find a path that continues with a wooden bridge takes us to a nearby island. Then, we have to swim. In this part, there are many beautiful gardens. Some of them have ban lines, but if you go much to South, there is no restriction. Just keep going East. We climb on a larger island in bull sim, then start again swiming, to finally reach dryland in Boscombe sim. Here, we have passed over the last island. We start walking on the shore. Water must be left to us. There is no road or path to guide us, only the river. From place to place, there are a few buildings. A good idea is to avoid them, one of them has an entity orb. If you want, you can climb the low mountains nearby, where altitude rises to 57 meters and landscape is beautiful.

Once we arrive in Brighton sim, the dam starts to become visible. Near the dam there are a power plant, a pumping station and a thermal plant. We can go down to visit them if you wish. Another way is to climb a bit and enter Dirty dick's Public House. There is a road that takes us closer to the dam and the end of our journey.

Touristic Route 4

This is a trip to Sharp Snowlands. There is no road to help us. It is a difficult task that requires to climb and swim in frozen water.

Touristic route 5

access way to Svecia Mountain

Touristic Route 6

North Svecia

See Also

Second Life Geography

Sharp Continent

Mountains Of Heterocera