Difference between revisions of "Multiple attachments"

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== How do I replace all objects attached to a single point? ==
== How do I replace all objects attached to a single point? ==


{{red|Currently being investigated because "Wear" doesn't replace all earlier attachments on the same point: http://screencast.com/t/qjfVrEgoyTS }}
{{red|Currently being investigated because "Wear" doesn't replace all earlier attachments on the same point: https://jira.secondlife.com/browse/VWR-24693 }}

Revision as of 08:43, 2 February 2011

About

In Second Life Viewer 2.4, following much beta testing, the ability to attach multiple objects to a single attachment point (also called "slot") was formally introduced. This is part of a "multi-wearables project" which also includes the earlier ability to wear up to 5 items on each clothing layer.

How do I attach multiple objects to a single point?

  1. Right-click an object in your inventory and select Add (instead of Wear).
    • If the object is inworld, right-click it and select Put On > Add.
  2. Repeat the above step for each object. You should each attached object getting added.
<videoflash type="youtube">hrPgqC5f79M|640|385</videoflash>

How many objects can I attach to a single point?

Unlike clothing layers, the attachment cap is determined by the total number of attachments on your avatar, not the total number of attachments to a point. You can attach up to 38 attachments to any combination of attachment points as shown here. For example, you could attach 31 cubes to your Left Hand and 7 cubes to your Right Hand, although that would be pretty weird.

How do I determine the layering order of attachments?

Multi-attachments are different than multiple items on a clothing layer because they're prims, instead of being baked on your avatar mesh. So there's no "layering" for attachment points: visual priority is determined by the position of each triangle in each attachment — parts of one attachment that are in front of others will be shown.

This also means that attaching identically-sized or similarly-sized objects (like recolored versions of the same flexiprim hair) is subject to prim flicker.

How do I replace all objects attached to a single point?

Currently being investigated because "Wear" doesn't replace all earlier attachments on the same point: https://jira.secondlife.com/browse/VWR-24693