Nesting of Child Prims in a Parent

From Second Life Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Idea / Feature request:

Possibility to use NESTED Parent/Child Prims.

If in the current SL edition we link child prims to a parent, we cannot keep a linked child set together. Say I want to build a car, and the steering wheel is built like a unit of 3 linked prims. When I now want to link the steering wheel to the car, the 'unit' "steering wheel" gets lost, and ends up as 3 separate prims. So if I would like to replace the steering wheel, by unlinking the car, I end up with 3 separate childs, instead of 1 steering wheel prim.

If it would be possible to add 'nested' child prims this problem would be solved. The structure of a linked set then could/should behave more like a TREE, rather than the current 'linear' structure.

Maybe we need new functions for this, to be able to discern the level of "nested-ness".

Example: Say we have this structure:

PARENT (link #1) = 
 { ROOTPRIM + 
   CHILD 1 (link #2) = PARENT OF: { CHILD 1a (link #3) + CHILD 1b (link #4)}
   CHILD 2 (link #5) = PARENT OF: { CHILD 2a (link #6) + CHILD 2b (link #7)}
 }

Now suppose we want to edit CHILD 2, because CHILD 2b should be replaced by a new prim. In the current situation this means: CTRL+SHIFT-L (unlink complete set) but now also all childs from CHILD 1 get un-linked too.

Ideally, it would be most convenient if when we unlink the ROOT PARENT PRIM we would get to the next linked levels. So in the example above: ideally UN-linking the PARENT would give us : PARENT, CHILD 1, CHILD 2, where we can go further by UN-linking e.g. CHILD 2 into 2a and 2b by repeating our UNLINK session.


Please consider this idea and give it your thoughts!

Regards, --Tjako Schumann 05:03, 26 September 2007 (PDT)

I would just like to second this suggestion - the current system of "total unlinking" is really a problem when assembling pre-built parts. Janita Collins