Neurocam Particle Engine

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Revision as of 14:43, 6 October 2013 by Draconis Neurocam (talk | contribs) (Undo revision 1182167 by Kireji Haiku (Talk) I wanted it like this)
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<lsl> //Written By Draconis Neurocam

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float burst_radius = 1.0; float angle_begin = PI_BY_TWO; float angle_end = PI_BY_TWO; key target = "";

vector start_color = <0.5,0.0,1.0>; vector end_color = <0.0,0.0,0.0>; float start_alpha = 1.0; float end_alpha = 0.1; vector start_scale = <0.5,0.5,0.5>; vector end_scale = <1.0,1.0,1.0>; key texture = "dcab6cc4-172f-e30d-b1d0-f558446f20d4"; float start_glow = 0.0; float end_glow = 0.0;

float source_max_age = 0.0; float particle_max_age = 2.0; float burst_rate = 0.02; integer burst_particle_count = 2;

vector acceleration = <0.0,1.0,1.0>; vector omega = <2.0,0.0,0.0>; float speed_min = 1.0; float speed_max = 1.0;

Particles() {

   llParticleSystem([
       //System Behaviour
       PSYS_PART_FLAGS, 
                        //PSYS_PART_BOUNCE_MASK 
                        PSYS_PART_EMISSIVE_MASK 
                        //| PSYS_PART_FOLLOW_SRC_MASK 
                        | PSYS_PART_FOLLOW_VELOCITY_MASK 
                        | PSYS_PART_INTERP_COLOR_MASK 
                        | PSYS_PART_INTERP_SCALE_MASK 
                        //| PSYS_PART_RIBBON_MASK 
                        //| PSYS_PART_TARGET_LINEAR_MASK 
                        //| PSYS_PART_TARGET_POS_MASK 
                        //| PSYS_PART_WIND_MASK
                        ,
                        
       //System Presentation
       PSYS_SRC_PATTERN,
                       //PSYS_SRC_PATTERN_ANGLE
                       //PSYS_SRC_PATTERN_ANGLE_CONE
                       //PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
                       PSYS_SRC_PATTERN_DROP
                       //PSYS_SRC_PATTERN_EXPLODE
                       ,
                       
       PSYS_SRC_BURST_RADIUS, burst_radius,
       //PSYS_SRC_INNERANGLE, angle_begin,     //Either or
       //PSYS_SRC_OUTERANGLE, angle_end,
       PSYS_SRC_ANGLE_BEGIN,  angle_begin,     //Either or
       PSYS_SRC_ANGLE_END,    angle_end,
       PSYS_SRC_TARGET_KEY,   target,
       
       //Particle appearance
       PSYS_PART_START_COLOR, start_color,
       PSYS_PART_END_COLOR,   end_color,
       PSYS_PART_START_ALPHA, start_alpha,
       PSYS_PART_END_ALPHA,   end_alpha,
       PSYS_PART_START_SCALE, start_scale,
       PSYS_PART_END_SCALE,   end_scale,
       PSYS_SRC_TEXTURE,      texture,
       PSYS_PART_START_GLOW,  start_glow,
       PSYS_PART_END_GLOW,    end_glow,
       //Particle Blending
       PSYS_PART_BLEND_FUNC_SOURCE,
                                  //PSYS_PART_BF_ONE
                                  //PSYS_PART_BF_ZERO
                                  //PSYS_PART_BF_DEST_COLOR
                                  //PSYS_PART_BF_SOURCE_COLOR
                                  //PSYS_PART_BF_ONE_MINUS_DEST_COLOR
                                  //PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR
                                  PSYS_PART_BF_SOURCE_ALPHA
                                  //PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA
                                  ,
       PSYS_PART_BLEND_FUNC_DEST,
                                  //PSYS_PART_BF_ONE
                                  //PSYS_PART_BF_ZERO
                                  //PSYS_PART_BF_DEST_COLOR
                                  //PSYS_PART_BF_SOURCE_COLOR
                                  //PSYS_PART_BF_ONE_MINUS_DEST_COLOR
                                  //PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR
                                  //PSYS_PART_BF_SOURCE_ALPHA
                                  PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA
                                  ,
       
       //Particle Flow
       PSYS_SRC_MAX_AGE,          source_max_age,
       PSYS_PART_MAX_AGE,         particle_max_age,
       PSYS_SRC_BURST_RATE,       burst_rate,
       PSYS_SRC_BURST_PART_COUNT, burst_particle_count, 
       
       //Particle Motion
       PSYS_SRC_ACCEL,           acceleration,
       PSYS_SRC_OMEGA,           omega,
       PSYS_SRC_BURST_SPEED_MIN, speed_min,
       PSYS_SRC_BURST_SPEED_MAX, speed_max
       
       ]);

}

default {

   state_entry()
   {
       Particles();
   }

} </lsl>