Difference between revisions of "No Auto-Return"
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Kireji Haiku (talk | contribs) m (improved readability and fixed a few errors) |
Kireji Haiku (talk | contribs) m (added LSL Tip) |
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[[Image:Bella_003.jpg|thumb|My cube has been here for 4 hours!]] | [[Image:Bella_003.jpg|thumb|My cube has been here for 4 hours!]] | ||
Note: Only use for long builds that will take a long time; NOTHING ELSE! | Note: Only use for long builds that will take a long time; NOTHING ELSE! | ||
== Example script == | |||
{{LSL Tip|Do take note that this script is meant for single-prim-objects, '''NOT''' linksets!}} | |||
<lsl> | <lsl> | ||
key owner; | key owner; |
Revision as of 13:21, 18 October 2012
What is No Auto-Return?
Isn't it annoying when you're at a sandbox and you haven't linked a build and you get frustrated because it gets returned and you can't work out where that bit goes again? Well, with this script it stops the objects from getting returned!
Note: Only use for long builds that will take a long time; NOTHING ELSE!
Example script
Important: Do take note that this script is meant for single-prim-objects, NOT linksets! |
<lsl> key owner;
default {
on_rez(integer param) { key ownerRightNow = llGetOwner();
if (owner == ownerRightNow) llRequestPermissions(owner, PERMISSION_CHANGE_LINKS); else llResetScript(); }
changed(integer change) { if (change & (CHANGED_OWNER | CHANGED_INVENTORY)) llResetScript(); }
state_entry() { owner = llGetOwner();
llRequestPermissions(owner, PERMISSION_CHANGE_LINKS);
llListen(10240, "", NULL_KEY, ""); }
listen(integer channel, string name, key id, string message) { llDie(); }
run_time_permissions(integer perm) { if(perm & PERMISSION_CHANGE_LINKS) llSetTimerEvent(30.0); }
timer() { key keyThisPrim = llGetKey(); integer link = llGetLinkNumber();
llBreakLink(link);
// wait a bit to make sure this works llSleep(5.0);
llCreateLink(keyThisPrim, FALSE); }
} </lsl>