Difference between revisions of "No Auto-Return"

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m (improved readability and fixed a few errors)
Line 12: Line 12:
Okay, here we go :D.
Okay, here we go :D.


<lsl>//Bella all the way! xD
<lsl>
//
key owner;


default
default
{
{
    on_rez(integer param)
    {
        key ownerRightNow = llGetOwner();
        if (owner == ownerRightNow)
            llRequestPermissions(owner, PERMISSION_CHANGE_LINKS);
        else
            llResetScript();
    }
    changed(integer change)
    {
        if (change & (CHANGED_OWNER | CHANGED_INVENTORY))
            llResetScript();
    }
     state_entry()
     state_entry()
     {
     {
         llRequestPermissions(llGetOwner(),PERMISSION_CHANGE_LINKS);
         owner = llGetOwner();
         llListen(10240,"",NULL_KEY,"");
 
        llRequestPermissions(owner, PERMISSION_CHANGE_LINKS);
 
         llListen(10240, "", NULL_KEY, "");
     }
     }
     on_rez(integer param)
 
     listen(integer channel, string name, key id, string message)
     {
     {
         llRequestPermissions(llGetOwner(),PERMISSION_CHANGE_LINKS);
         llDie();
     }
     }
     run_time_permissions(integer perm)
     run_time_permissions(integer perm)
     {
     {
         if(perm)
         if(perm & PERMISSION_CHANGE_LINKS)
        {
             llSetTimerEvent(30.0);
             llSetTimerEvent(30);
        }
     }
     }
     timer()
     timer()
     {
     {
         key parent=llGetKey();
         key keyThisPrim = llGetKey();
         llBreakLink(llGetLinkNumber());
         integer link = llGetLinkNumber();
         llSleep(5);
 
         llCreateLink(parent,0);
         llBreakLink(link);
    }
 
    listen(integer channel, string name, key id, string message)
    //  wait a bit to make sure this works
    {
         llSleep(5.0);
        llDie();
 
        llCreateLink(keyThisPrim, FALSE);
     }
     }
}</lsl>
}
</lsl>

Revision as of 13:19, 18 October 2012

What is No Auto-Return?

Isn't it annoying when you're at a sandbox and you haven't linked a build and you get frustrated because it gets returned and you can't work out where that bit goes again? Well, with this script it stops the objects from getting returned!

My cube has been here for 4 hours!

Note: Only use for long builds that will take a long time; NOTHING ELSE!!! Note 2: Only works in single prims.

Let's see the script then!

Okay, here we go :D.

<lsl> key owner;

default {

   on_rez(integer param)
   {
       key ownerRightNow = llGetOwner();
       if (owner == ownerRightNow)
           llRequestPermissions(owner, PERMISSION_CHANGE_LINKS);
       else
           llResetScript();
   }
   changed(integer change)
   {
       if (change & (CHANGED_OWNER | CHANGED_INVENTORY))
           llResetScript();
   }
   state_entry()
   {
       owner = llGetOwner();
       llRequestPermissions(owner, PERMISSION_CHANGE_LINKS);
       llListen(10240, "", NULL_KEY, "");
   }
   listen(integer channel, string name, key id, string message)
   {
       llDie();
   }
   run_time_permissions(integer perm)
   {
       if(perm & PERMISSION_CHANGE_LINKS)
           llSetTimerEvent(30.0);
   }
   timer()
   {
       key keyThisPrim = llGetKey();
       integer link = llGetLinkNumber();
       llBreakLink(link);
   //  wait a bit to make sure this works
       llSleep(5.0);
       llCreateLink(keyThisPrim, FALSE);
   }

} </lsl>