Difference between revisions of "Non Physical"

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{{Help |Glossary=*}}A method of avatar movement obtained by sitting on a non-physical prim and then moving the prim with the edit tools, or using a script in the prim for controlled movement. A non physical avatar can pass through walls and cannot be pushed; they are considered an immovable object from the point of view of any physical object that strikes them.
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{{Help |Glossary=*}} An object may be "physical", in which case it can be affected by wind, gravity, and collisions with other objects. Or it may be a normal object; solid, but not affected by physics. Or, it can be nonphysical. Nonphysical objects appear to be there, but avatars and other objects can pass through them. Avatars may also become nonphysical, and do so when seated on objects. This renders the avatar immune from being bumped or pushed, and can be an effective defense
  
 
==See Also ==
 
==See Also ==

Latest revision as of 12:04, 8 August 2008

An object may be "physical", in which case it can be affected by wind, gravity, and collisions with other objects. Or it may be a normal object; solid, but not affected by physics. Or, it can be nonphysical. Nonphysical objects appear to be there, but avatars and other objects can pass through them. Avatars may also become nonphysical, and do so when seated on objects. This renders the avatar immune from being bumped or pushed, and can be an effective defense

See Also